Esempio n. 1
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        public static void SaveHouseMap(MySql database, string mapID, HouseMap map)
        {
            bool localTransaction = false;

            if (database.IsTransactionActive == false)
            {
                database.BeginTransaction();
                localTransaction = true;
            }

            SaveMapDump(database, mapID, map);

            // Save extra data associated with instanced maps
            database.UpdateOrInsert("map_house_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "Owner", map.Owner),
                database.CreateColumn(false, "Room", map.Room.ToString()),
                database.CreateColumn(false, "StartX", map.StartX.ToString()),
                database.CreateColumn(false, "StartY", map.StartY.ToString())
            });

            if (localTransaction)
            {
                database.EndTransaction();
            }
        }
Esempio n. 2
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        public static void SaveRDungeonMap(MySql database, string mapID, RDungeonMap map)
        {
            bool localTransaction = false;

            if (database.IsTransactionActive == false)
            {
                database.BeginTransaction();
                localTransaction = true;
            }

            SaveMapDump(database, mapID, map);

            // Save extra data associated with instanced maps
            database.UpdateOrInsert("map_rdungeon_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "RDungeonIndex", map.RDungeonIndex.ToString()),
                database.CreateColumn(false, "RDungeonFloor", map.RDungeonFloor.ToString()),
                database.CreateColumn(false, "StartX", map.StartX.ToString()),
                database.CreateColumn(false, "StartY", map.StartY.ToString())
            });

            if (localTransaction)
            {
                database.EndTransaction();
            }
        }
Esempio n. 3
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        public static void SaveShop(int shopNum)
        {
            using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Data))
            {
                MySql database = dbConnection.Database;
                database.BeginTransaction();

                database.ExecuteNonQuery("DELETE FROM shop WHERE num = \'" + shopNum + "\'");
                database.ExecuteNonQuery("DELETE FROM shop_trade WHERE num = \'" + shopNum + "\'");

                database.UpdateOrInsert("shop", new IDataColumn[] {
                    database.CreateColumn(false, "num", shopNum.ToString()),
                    database.CreateColumn(false, "name", shops[shopNum].Name),
                    database.CreateColumn(false, "greeting", shops[shopNum].JoinSay),
                    database.CreateColumn(false, "farewell", shops[shopNum].LeaveSay)
                });

                for (int i = 0; i < Constants.MAX_TRADES; i++)
                {
                    database.UpdateOrInsert("shop_trade", new IDataColumn[] {
                        database.CreateColumn(false, "num", shopNum.ToString()),
                        database.CreateColumn(false, "trade_num", i.ToString()),
                        database.CreateColumn(false, "item", shops[shopNum].Items[i].GetItem.ToString()),
                        database.CreateColumn(false, "cost_num", shops[shopNum].Items[i].GiveItem.ToString()),
                        database.CreateColumn(false, "cost_val", shops[shopNum].Items[i].GiveValue.ToString())
                    });
                }
                database.EndTransaction();
            }
        }
Esempio n. 4
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        public static void SaveEvo(int evoNum)
        {
            using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Data))
            {
                MySql database = dbConnection.Database;

                database.BeginTransaction();

                database.ExecuteNonQuery("DELETE FROM evolution WHERE num = \'" + evoNum + "\'");
                database.ExecuteNonQuery("DELETE FROM evolution_branch WHERE num = \'" + evoNum + "\'");

                database.UpdateOrInsert("evolution", new IDataColumn[] {
                    database.CreateColumn(false, "num", evoNum.ToString()),
                    database.CreateColumn(false, "name", evolution[evoNum].Name),
                    database.CreateColumn(false, "species", evolution[evoNum].Species.ToString())
                });

                for (int i = 0; i < evolution[evoNum].Branches.Count; i++)
                {
                    database.UpdateOrInsert("evolution_branch", new IDataColumn[] {
                        database.CreateColumn(false, "num", evoNum.ToString()),
                        database.CreateColumn(false, "branch", i.ToString()),
                        database.CreateColumn(false, "name", evolution[evoNum].Branches[i].Name),
                        database.CreateColumn(false, "species", evolution[evoNum].Branches[i].NewSpecies.ToString()),
                        database.CreateColumn(false, "req_script", evolution[evoNum].Branches[i].ReqScript.ToString()),
                        database.CreateColumn(false, "data1", evolution[evoNum].Branches[i].Data1.ToString()),
                        database.CreateColumn(false, "data2", evolution[evoNum].Branches[i].Data2.ToString()),
                        database.CreateColumn(false, "data3", evolution[evoNum].Branches[i].Data3.ToString())
                    });
                }
                database.EndTransaction();
            }
        }
Esempio n. 5
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        public static void SaveDungeon(int dungeonNum)
        {
            if (dungeons.Dungeons.ContainsKey(dungeonNum) == false)
            {
                dungeons.Dungeons.Add(dungeonNum, new Dungeon());
            }
            using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Data))
            {
                MySql database = dbConnection.Database;
                database.BeginTransaction();

                database.ExecuteNonQuery("DELETE FROM dungeon WHERE num = \'" + dungeonNum + "\'");
                database.ExecuteNonQuery("DELETE FROM dungeon_smap WHERE num = \'" + dungeonNum + "\'");
                database.ExecuteNonQuery("DELETE FROM dungeon_rmap WHERE num = \'" + dungeonNum + "\'");
                database.ExecuteNonQuery("DELETE FROM dungeon_script WHERE num = \'" + dungeonNum + "\'");

                database.UpdateOrInsert("dungeon", new IDataColumn[] {
                    database.CreateColumn(false, "num", dungeonNum.ToString()),
                    database.CreateColumn(false, "name", dungeons[dungeonNum].Name),
                    database.CreateColumn(false, "rescue", dungeons[dungeonNum].AllowsRescue.ToIntString())
                });

                for (int i = 0; i < dungeons[dungeonNum].StandardMaps.Count; i++)
                {
                    database.UpdateOrInsert("dungeon_smap", new IDataColumn[] {
                        database.CreateColumn(false, "num", dungeonNum.ToString()),
                        database.CreateColumn(false, "map_id", dungeons[dungeonNum].StandardMaps[i].MapNum.ToString()),
                        database.CreateColumn(false, "difficulty", ((int)dungeons[dungeonNum].StandardMaps[i].Difficulty).ToString()),
                        database.CreateColumn(false, "boss_map", dungeons[dungeonNum].StandardMaps[i].IsBadGoalMap.ToIntString())
                    });
                }

                for (int i = 0; i < dungeons[dungeonNum].RandomMaps.Count; i++)
                {
                    database.UpdateOrInsert("dungeon_rmap", new IDataColumn[] {
                        database.CreateColumn(false, "num", dungeonNum.ToString()),
                        database.CreateColumn(false, "rdungeon_num", dungeons[dungeonNum].RandomMaps[i].RDungeonIndex.ToString()),
                        database.CreateColumn(false, "rdungeon_floor", dungeons[dungeonNum].RandomMaps[i].RDungeonFloor.ToString()),
                        database.CreateColumn(false, "difficulty", ((int)dungeons[dungeonNum].RandomMaps[i].Difficulty).ToString()),
                        database.CreateColumn(false, "boss_map", dungeons[dungeonNum].RandomMaps[i].IsBadGoalMap.ToIntString())
                    });
                }

                for (int i = 0; i < dungeons[dungeonNum].ScriptList.Count; i++)
                {
                    database.UpdateOrInsert("dungeon_script", new IDataColumn[] {
                        database.CreateColumn(false, "num", dungeonNum.ToString()),
                        database.CreateColumn(false, "script_key", dungeons[dungeonNum].ScriptList.KeyByIndex(i).ToString()),
                        database.CreateColumn(false, "script_args", dungeons[dungeonNum].ScriptList.ValueByIndex(i).ToString())
                    });
                }
                database.EndTransaction();
            }
        }
Esempio n. 6
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        public static void SaveStory(int storyNum)
        {
            using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Data))
            {
                MySql database = dbConnection.Database;

                database.BeginTransaction();

                database.ExecuteNonQuery("DELETE FROM story WHERE num = \'" + storyNum + "\'");
                database.ExecuteNonQuery("DELETE FROM story_segment WHERE num = \'" + storyNum + "\'");
                database.ExecuteNonQuery("DELETE FROM story_param WHERE num = \'" + storyNum + "\'");

                database.UpdateOrInsert("story", new IDataColumn[] {
                    database.CreateColumn(false, "num", storyNum.ToString()),
                    database.CreateColumn(false, "revision", stories[storyNum].Revision.ToString()),
                    database.CreateColumn(false, "name", stories[storyNum].Name),
                    database.CreateColumn(false, "story_start", stories[storyNum].StoryStart.ToString())
                });

                for (int i = 0; i < stories[storyNum].Segments.Count; i++)
                {
                    bool isCheckPoint = false;
                    for (int j = 0; j < stories[storyNum].ExitAndContinue.Count; j++)
                    {
                        if (stories[storyNum].ExitAndContinue[j] == i)
                        {
                            isCheckPoint = true;
                            break;
                        }
                    }
                    database.UpdateOrInsert("story_segment", new IDataColumn[] {
                        database.CreateColumn(false, "num", storyNum.ToString()),
                        database.CreateColumn(false, "segment", i.ToString()),
                        database.CreateColumn(false, "action", ((int)stories[storyNum].Segments[i].Action).ToString()),
                        database.CreateColumn(false, "checkpoint", isCheckPoint.ToIntString())
                    });

                    for (int j = 0; j < stories[storyNum].Segments[i].Parameters.Count; j++)
                    {
                        database.UpdateOrInsert("story_param", new IDataColumn[] {
                            database.CreateColumn(false, "num", storyNum.ToString()),
                            database.CreateColumn(false, "segment", i.ToString()),
                            database.CreateColumn(false, "param_key", stories[storyNum].Segments[i].Parameters.KeyByIndex(j)),
                            database.CreateColumn(false, "param_val", stories[storyNum].Segments[i].Parameters.ValueByIndex(j))
                        });
                    }
                }
                database.EndTransaction();
            }
        }
        private void ConectarDataBaseBtn_Click(object sender, EventArgs e)
        {
            string connectionString = "Server=localhost;Database=mydb;Uid=root;Pwd=sebas1995;";

            MySql mySql = new MySql();

            mySql.ConnectionString = connectionString;
            mySql.OpenConnection();
            mySql.BeginTransaction();
            dataGridView1.DataSource = mySql.QuerySQL("Select * from Clientes");
            mySql.CommitTransaction();
            mySql.CloseConnection();
            MessageBox.Show("Conexión exitosa");
        }
Esempio n. 8
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        public static void SaveMove(int moveNum)
        {
            using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Data))
            {
                MySql database = dbConnection.Database;
                database.BeginTransaction();

                database.ExecuteNonQuery("DELETE FROM move WHERE num = \'" + moveNum + "\'");

                database.UpdateOrInsert("move", new IDataColumn[] {
                    database.CreateColumn(false, "num", moveNum.ToString()),
                    database.CreateColumn(false, "name", moves[moveNum].Name),
                    database.CreateColumn(false, "max_pp", moves[moveNum].MaxPP.ToString()),
                    database.CreateColumn(false, "effect_type", ((int)moves[moveNum].EffectType).ToString()),
                    database.CreateColumn(false, "element", ((int)moves[moveNum].Element).ToString()),
                    database.CreateColumn(false, "category", ((int)moves[moveNum].MoveCategory).ToString()),
                    database.CreateColumn(false, "range_type", ((int)moves[moveNum].RangeType).ToString()),
                    database.CreateColumn(false, "range_dist", moves[moveNum].Range.ToString()),
                    database.CreateColumn(false, "target", ((int)moves[moveNum].TargetType).ToString()),
                    database.CreateColumn(false, "data1", moves[moveNum].Data1.ToString()),
                    database.CreateColumn(false, "data2", moves[moveNum].Data2.ToString()),
                    database.CreateColumn(false, "data3", moves[moveNum].Data3.ToString()),
                    database.CreateColumn(false, "effect_data1", moves[moveNum].AdditionalEffectData1.ToString()),
                    database.CreateColumn(false, "effect_data2", moves[moveNum].AdditionalEffectData2.ToString()),
                    database.CreateColumn(false, "effect_data3", moves[moveNum].AdditionalEffectData3.ToString()),
                    database.CreateColumn(false, "accuracy", moves[moveNum].Accuracy.ToString()),
                    database.CreateColumn(false, "hit_time", moves[moveNum].HitTime.ToString()),
                    database.CreateColumn(false, "hit_freeze", moves[moveNum].HitFreeze.ToIntString()),
                    database.CreateColumn(false, "per_player", moves[moveNum].PerPlayer.ToIntString()),
                    database.CreateColumn(false, "key_effect", moves[moveNum].KeyItem.ToString()),
                    database.CreateColumn(false, "sound", moves[moveNum].Sound.ToString()),
                    database.CreateColumn(false, "attack_anim_type", ((int)moves[moveNum].AttackerAnim.AnimationType).ToString()),
                    database.CreateColumn(false, "attack_anim_index", moves[moveNum].AttackerAnim.AnimationIndex.ToString()),
                    database.CreateColumn(false, "attack_anim_speed", moves[moveNum].AttackerAnim.FrameSpeed.ToString()),
                    database.CreateColumn(false, "attack_anim_cycle", moves[moveNum].AttackerAnim.Repetitions.ToString()),
                    database.CreateColumn(false, "travel_anim_type", ((int)moves[moveNum].TravelingAnim.AnimationType).ToString()),
                    database.CreateColumn(false, "travel_anim_index", moves[moveNum].TravelingAnim.AnimationIndex.ToString()),
                    database.CreateColumn(false, "travel_anim_speed", moves[moveNum].TravelingAnim.FrameSpeed.ToString()),
                    database.CreateColumn(false, "travel_anim_cycle", moves[moveNum].TravelingAnim.Repetitions.ToString()),
                    database.CreateColumn(false, "landed_anim_type", ((int)moves[moveNum].DefenderAnim.AnimationType).ToString()),
                    database.CreateColumn(false, "landed_anim_index", moves[moveNum].DefenderAnim.AnimationIndex.ToString()),
                    database.CreateColumn(false, "landed_anim_speed", moves[moveNum].DefenderAnim.FrameSpeed.ToString()),
                    database.CreateColumn(false, "landed_anim_cycle", moves[moveNum].DefenderAnim.Repetitions.ToString()),
                });

                database.EndTransaction();
            }
        }
Esempio n. 9
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        public static void SaveNpc(int npcNum)
        {
            if (npcs.Npcs.ContainsKey(npcNum) == false)
            {
                npcs.Npcs.Add(npcNum, new Npc());
            }
            using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Data))
            {
                MySql database = dbConnection.Database;
                database.BeginTransaction();
                database.ExecuteNonQuery("DELETE FROM npc WHERE num = \'" + npcNum + "\'");
                database.ExecuteNonQuery("DELETE FROM npc_drop WHERE npc_num = \'" + npcNum + "\'");

                database.UpdateOrInsert("npc", new IDataColumn[] {
                    database.CreateColumn(false, "num", npcNum.ToString()),
                    database.CreateColumn(false, "name", npcs[npcNum].Name),
                    database.CreateColumn(false, "attack_say", npcs[npcNum].AttackSay),
                    database.CreateColumn(false, "species", npcs[npcNum].Species.ToString()),
                    database.CreateColumn(false, "form", npcs[npcNum].Form.ToString()),
                    database.CreateColumn(false, "behavior", ((int)npcs[npcNum].Behavior).ToString()),
                    database.CreateColumn(false, "shiny_chance", npcs[npcNum].ShinyChance.ToString()),
                    database.CreateColumn(false, "dawn_spawn", npcs[npcNum].SpawnsAtDawn.ToIntString()),
                    database.CreateColumn(false, "day_spawn", npcs[npcNum].SpawnsAtDay.ToIntString()),
                    database.CreateColumn(false, "dusk_spawn", npcs[npcNum].SpawnsAtDusk.ToIntString()),
                    database.CreateColumn(false, "night_spawn", npcs[npcNum].SpawnsAtNight.ToIntString()),
                    database.CreateColumn(false, "ai_script", npcs[npcNum].AIScript),
                    database.CreateColumn(false, "recruit_rate", npcs[npcNum].RecruitRate.ToString()),
                    database.CreateColumn(false, "move1", npcs[npcNum].Moves[0].ToString()),
                    database.CreateColumn(false, "move2", npcs[npcNum].Moves[1].ToString()),
                    database.CreateColumn(false, "move3", npcs[npcNum].Moves[2].ToString()),
                    database.CreateColumn(false, "move4", npcs[npcNum].Moves[3].ToString()),
                });

                for (int i = 0; i < npcs[npcNum].Drops.Length; i++)
                {
                    database.UpdateOrInsert("npc_drop", new IDataColumn[] {
                        database.CreateColumn(false, "npc_num", npcNum.ToString()),
                        database.CreateColumn(false, "drop_num", i.ToString()),
                        database.CreateColumn(false, "item_num", npcs[npcNum].Drops[i].ItemNum.ToString()),
                        database.CreateColumn(false, "item_val", npcs[npcNum].Drops[i].ItemValue.ToString()),
                        database.CreateColumn(false, "tag", npcs[npcNum].Drops[i].Tag),
                        database.CreateColumn(false, "chance", npcs[npcNum].Drops[i].Chance.ToString()),
                    });
                }
                database.EndTransaction();
            }
        }
Esempio n. 10
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        public static void SaveItem(int itemNum)
        {
            using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Data))
            {
                MySql database = dbConnection.Database;
                database.BeginTransaction();
                database.ExecuteNonQuery("DELETE FROM item WHERE num = \'" + itemNum + "\'");

                database.UpdateOrInsert("item", new IDataColumn[] {
                    database.CreateColumn(false, "num", itemNum.ToString()),
                    database.CreateColumn(false, "name", items[itemNum].Name),
                    database.CreateColumn(false, "info", items[itemNum].Desc),
                    database.CreateColumn(false, "pic", items[itemNum].Pic.ToString()),
                    database.CreateColumn(false, "item_type", ((int)items[itemNum].Type).ToString()),
                    database.CreateColumn(false, "data1", items[itemNum].Data1.ToString()),
                    database.CreateColumn(false, "data2", items[itemNum].Data2.ToString()),
                    database.CreateColumn(false, "data3", items[itemNum].Data3.ToString()),
                    database.CreateColumn(false, "price", items[itemNum].Price.ToString()),
                    database.CreateColumn(false, "stack_cap", items[itemNum].StackCap.ToString()),
                    database.CreateColumn(false, "bound", items[itemNum].Bound.ToIntString()),
                    database.CreateColumn(false, "loseable", items[itemNum].Loseable.ToIntString()),
                    database.CreateColumn(false, "rarity", items[itemNum].Rarity.ToString()),
                    database.CreateColumn(false, "req_data1", items[itemNum].ReqData1.ToString()),
                    database.CreateColumn(false, "req_data2", items[itemNum].ReqData2.ToString()),
                    database.CreateColumn(false, "req_data3", items[itemNum].ReqData3.ToString()),
                    database.CreateColumn(false, "req_data4", items[itemNum].ReqData4.ToString()),
                    database.CreateColumn(false, "req_data5", items[itemNum].ReqData5.ToString()),
                    database.CreateColumn(false, "scripted_req", items[itemNum].ScriptedReq.ToString()),
                    database.CreateColumn(false, "add_hp", items[itemNum].AddHP.ToString()),
                    database.CreateColumn(false, "add_pp", items[itemNum].AddPP.ToString()),
                    database.CreateColumn(false, "add_atk", items[itemNum].AddAttack.ToString()),
                    database.CreateColumn(false, "add_def", items[itemNum].AddDefense.ToString()),
                    database.CreateColumn(false, "add_spatk", items[itemNum].AddSpAtk.ToString()),
                    database.CreateColumn(false, "add_spdef", items[itemNum].AddSpDef.ToString()),
                    database.CreateColumn(false, "add_speed", items[itemNum].AddSpeed.ToString()),
                    database.CreateColumn(false, "add_exp", items[itemNum].AddEXP.ToString()),
                    database.CreateColumn(false, "attack_speed", items[itemNum].AttackSpeed.ToString()),
                    database.CreateColumn(false, "recruit_bonus", items[itemNum].RecruitBonus.ToString())
                });

                database.EndTransaction();
            }
        }
Esempio n. 11
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        public static void SaveInstancedMap(MySql database, string mapID, InstancedMap map)
        {
            bool localTransaction = false;

            if (database.IsTransactionActive == false)
            {
                database.BeginTransaction();
                localTransaction = true;
            }

            SaveMapDump(database, mapID, map);

            // Save extra data associated with instanced maps
            database.UpdateOrInsert("map_instanced_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "MapBase", map.MapBase.ToString())
            });

            if (localTransaction)
            {
                database.EndTransaction();
            }
        }
Esempio n. 12
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        public static void SaveStandardMap(MySql database, string mapID, Map map)
        {
            bool localTransaction = false;

            if (database.IsTransactionActive == false)
            {
                database.BeginTransaction();
                localTransaction = true;
            }

            // Save the raw map
            SaveRawMap(database, mapID, map);

            // Save extra data associated with standard maps
            database.UpdateOrInsert("map_standard_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "Instanced", map.Instanced.ToIntString())
            });

            if (localTransaction)
            {
                database.EndTransaction();
            }
        }
Esempio n. 13
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        public static void SaveHouseMap(MySql database, string mapID, HouseMap map)
        {
            bool localTransaction = false;
            if (database.IsTransactionActive == false) {
                database.BeginTransaction();
                localTransaction = true;
            }

            SaveMapDump(database, mapID, map);

            // Save extra data associated with instanced maps
            database.UpdateOrInsert("map_house_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "Owner", map.Owner),
                database.CreateColumn(false, "Room", map.Room.ToString()),
                database.CreateColumn(false, "StartX", map.StartX.ToString()),
                database.CreateColumn(false, "StartY", map.StartY.ToString())
            });

            if (localTransaction) {
                database.EndTransaction();
            }
        }
Esempio n. 14
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        public static void SaveInstancedMap(MySql database, string mapID, InstancedMap map)
        {
            bool localTransaction = false;
            if (database.IsTransactionActive == false) {
                database.BeginTransaction();
                localTransaction = true;
            }

            SaveMapDump(database, mapID, map);

            // Save extra data associated with instanced maps
            database.UpdateOrInsert("map_instanced_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "MapBase", map.MapBase.ToString())
            });

            if (localTransaction) {
                database.EndTransaction();
            }
        }
Esempio n. 15
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        public static void SaveMapDump(MySql database, string mapID, MapDump mapDump)
        {
            mapID = database.VerifyValueString(mapID);

            bool localTransaction = false;
            if (database.IsTransactionActive == false) {
                database.BeginTransaction();
                localTransaction = true;
            }

            SaveRawMap(database, mapID, mapDump);

            // Save map state data
            database.UpdateOrInsert("mapstate_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "ActivationTime", mapDump.ActivationTime.ToString()),
                database.CreateColumn(false, "ProcessingPaused", mapDump.ProcessingPaused.ToIntString()),
                database.CreateColumn(false, "SpawnMarker", mapDump.SpawnMarker.ToString()),
                database.CreateColumn(false, "NpcSpawnWait", mapDump.NpcSpawnWait.ToString()),
                database.CreateColumn(false, "TempChange", mapDump.TempChange.ToIntString()),
                database.CreateColumn(false, "CurrentWeather", mapDump.CurrentWeather.ToString())
            });

            // Save active item data
            MultiRowInsert multiRowInsert = new MultiRowInsert(database, "mapstate_activeitem", "MapID", "Slot", "Number", "Value",
                "Sticky", "Tag", "Hidden", "X", "Y", "TimeRemaining", "ItemOwner");

            for (int i = 0; i < mapDump.ActiveItem.Length; i++) {
                if (mapDump.ActiveItem[i].Num > 0) {
                    MapItem item = mapDump.ActiveItem[i];

                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i, item.Num, item.Value);
                    multiRowInsert.AddColumnData(item.Sticky.ToIntString(), item.Tag, item.Hidden.ToIntString());
                    multiRowInsert.AddColumnData(item.X, item.Y, item.TimeRemaining);
                    multiRowInsert.AddColumnData(item.PlayerFor);

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npcs
            multiRowInsert.UpdateParameters("mapstate_activenpc_data", new string[] {"MapID", "MapNpcSlot", "Name", "Shiny", "Form", "Level",
                "NpcNumber", "Sex",
                "AttackTimer", "PauseTimer", "StatusAilment", "StatusAilmentCounter", "HPStepCounter",
                "Target" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++) {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0) {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i);
                    multiRowInsert.AddColumnData(npc.Name, npc.Shiny.ToString());
                    multiRowInsert.AddColumnData(npc.Form, npc.Level, npc.Num, (int)npc.Sex);
                    multiRowInsert.AddColumnData(npc.AttackTimer, npc.PauseTimer, (int)npc.StatusAilment, npc.StatusAilmentCounter,
                        npc.HPStepCounter);
                    multiRowInsert.AddColumnData(npc.Target);

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc held items
            multiRowInsert.UpdateParameters("mapstate_activenpc_helditem", new string[]  {"MapID", "MapNpcSlot",
                "ItemNumber", "Amount", "Sticky", "Tag" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++) {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0 && mapDump.ActiveNpc[i].HeldItem.Num > 0) {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i);
                    //multiRowInsert.AddColumnData(npc.ItemActive.ToIntString());
                    //if (npc.HeldItem != null) {
                        // The npc is holding an item - save the held item information
                        multiRowInsert.AddColumnData(npc.HeldItem.Num, npc.HeldItem.Amount);
                        multiRowInsert.AddColumnData(npc.HeldItem.Sticky.ToIntString(), npc.HeldItem.Tag);
                    //} else {
                        // The npc is not holding an item! Save default information
                    //    multiRowInsert.AddColumnData(-1, 0, 0);
                    //    multiRowInsert.AddColumnData("");
                    //}

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc locations
            multiRowInsert.UpdateParameters("mapstate_activenpc_location", new string[] { "MapID", "MapNpcSlot", "X", "Y", "Direction" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++) {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0) {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i);
                    multiRowInsert.AddColumnData(npc.X, npc.Y, (int)npc.Direction);

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc stats
            multiRowInsert.UpdateParameters("mapstate_activenpc_stats", new string[] { "MapID", "MapNpcSlot", "IQ", "HP", "HPRemainder",
                "MaxHPBonus", "AtkBonus", "DefBonus",
                "SpdBonus", "SpclAtkBonus", "SpclDefBonus",
                "AttackBuff", "DefenseBuff", "SpAtkBuff", "SpDefBuff", "SpeedBuff", "AccuracyBuff", "EvasionBuff" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++) {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0) {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i);
                    multiRowInsert.AddColumnData(npc.IQ, npc.HP, npc.HPRemainder,
                        npc.MaxHPBonus, npc.AtkBonus, npc.DefBonus,
                        npc.SpdBonus, npc.SpclAtkBonus, npc.SpclDefBonus,
                        npc.AttackBuff, npc.DefenseBuff, npc.SpAtkBuff, npc.SpDefBuff,
                        npc.SpeedBuff, npc.AccuracyBuff, npc.EvasionBuff);

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc moves
            multiRowInsert.UpdateParameters("mapstate_activenpc_moves", new string[] { "MapID", "MapNpcSlot", "MoveSlot", "CurrentPP", "MaxPP", "MoveNum" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++) {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0) {
                    for (int n = 0; n < npc.Moves.Length; n++) {
                        if (npc.Moves[n].MoveNum > 0) {
                            multiRowInsert.AddRowOpening();

                            multiRowInsert.AddColumnData(mapID);
                            multiRowInsert.AddColumnData(i, n);
                            multiRowInsert.AddColumnData(npc.Moves[n].CurrentPP, npc.Moves[n].MaxPP, npc.Moves[n].MoveNum);
                            //multiRowInsert.AddColumnData(npc.Moves[n].Sealed.ToIntString());

                            multiRowInsert.AddRowClosing();
                        }
                    }
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc mobility
            //multiRowInsert.UpdateParameters("mapstate_activenpc_mobility", new string[] { "MapID", "MapNpcSlot", "MobilitySlot", "Mobile" });
            //for (int i = 0; i < mapDump.ActiveNpc.Length; i++) {
            //    MapNpc npc = mapDump.ActiveNpc[i];

            //    for (int n = 0; n < npc.Mobility.Length; n++) {
            //        multiRowInsert.AddRowOpening();

            //        multiRowInsert.AddColumnData(mapID);
            //        multiRowInsert.AddColumnData(i, n);
            //        multiRowInsert.AddColumnData(npc.Mobility[n].ToIntString());

            //        multiRowInsert.AddRowClosing();
            //    }
            //}
            //database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc volatile status
            multiRowInsert.UpdateParameters("mapstate_activenpc_volatilestatus", new string[] { "MapID", "MapNpcSlot", "StatusIndex", "Name", "Emoticon", "Counter", "Tag" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++) {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0) {
                    for (int n = 0; n < npc.VolatileStatus.Count; n++) {
                        multiRowInsert.AddRowOpening();

                        multiRowInsert.AddColumnData(mapID);
                        multiRowInsert.AddColumnData(i, n);
                        multiRowInsert.AddColumnData(npc.VolatileStatus[n].Name);
                        multiRowInsert.AddColumnData(npc.VolatileStatus[n].Emoticon);
                        multiRowInsert.AddColumnData(npc.VolatileStatus[n].Counter);
                        multiRowInsert.AddColumnData(npc.VolatileStatus[n].Tag);

                        multiRowInsert.AddRowClosing();
                    }
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save map status
            multiRowInsert.UpdateParameters("mapstate_mapstatus", new string[] { "MapID", "StatusIndex", "Name", "Tag", "GraphicEffect", "Counter" });
            for (int i = 0; i < mapDump.TempStatus.Count; i++) {
                MapStatus status = mapDump.TempStatus[i];

                multiRowInsert.AddRowOpening();

                multiRowInsert.AddColumnData(mapID);
                multiRowInsert.AddColumnData(i);
                multiRowInsert.AddColumnData(status.Name);
                multiRowInsert.AddColumnData(status.Tag);
                multiRowInsert.AddColumnData(status.GraphicEffect);
                multiRowInsert.AddColumnData(status.Counter);

                multiRowInsert.AddRowClosing();
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            if (localTransaction) {
                database.EndTransaction();
            }
        }
Esempio n. 16
0
        public static void SaveRawMap(MySql database, string mapID, RawMap rawMap)
        {
            bool localTransaction = false;

            if (database.IsTransactionActive == false)
            {
                database.BeginTransaction();
                localTransaction = true;
            }

            // Delete old map, if it exists
            DeleteMap(database, mapID);

            // Save map general information
            database.UpdateOrInsert("map_general", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "Revision", rawMap.Revision.ToString()),
                database.CreateColumn(false, "MaxX", rawMap.MaxX.ToString()),
                database.CreateColumn(false, "MaxY", rawMap.MaxY.ToString())
            });

            // Save map data
            database.UpdateOrInsert("map_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "Name", rawMap.Name),
                database.CreateColumn(false, "Moral", rawMap.Moral.ToString()),
                database.CreateColumn(false, "Music", rawMap.Music),
                database.CreateColumn(false, "Indoors", rawMap.Indoors.ToIntString()),
                database.CreateColumn(false, "Weather", rawMap.Weather.ToString()),
                database.CreateColumn(false, "Darkness", rawMap.Darkness.ToString()),
                database.CreateColumn(false, "HungerEnabled", rawMap.HungerEnabled.ToIntString()),
                database.CreateColumn(false, "RecruitmentEnabled", rawMap.RecruitEnabled.ToIntString()),
                database.CreateColumn(false, "ExpEnabled", rawMap.ExpEnabled.ToIntString()),
                database.CreateColumn(false, "TimeLimit", rawMap.TimeLimit.ToString()),
                database.CreateColumn(false, "MinNpcs", rawMap.MinNpcs.ToString()),
                database.CreateColumn(false, "MaxNpcs", rawMap.MaxNpcs.ToString()),
                database.CreateColumn(false, "NpcSpawnTime", rawMap.NpcSpawnTime.ToString())
            });

            // Save map switchovers
            database.UpdateOrInsert("map_switchovers", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "UpMap", rawMap.Up.ToString()),
                database.CreateColumn(false, "DownMap", rawMap.Down.ToString()),
                database.CreateColumn(false, "LeftMap", rawMap.Left.ToString()),
                database.CreateColumn(false, "RightMap", rawMap.Right.ToString())
            });

            // Save map npc presets
            MultiRowInsert multiRowInsert = new MultiRowInsert(database, "map_npcs", "MapID", "Slot", "Number", "SpawnX",
                                                               "SpawnY", "MinLevel", "MaxLevel", "AppearanceRate", "StartStatus", "StartStatusCounter", "StartStatusChance");

            if (rawMap.Npc.Count > 0)
            {
                for (int i = 0; i < rawMap.Npc.Count; i++)
                {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i, rawMap.Npc[i].NpcNum, rawMap.Npc[i].SpawnX, rawMap.Npc[i].SpawnY, rawMap.Npc[i].MinLevel,
                                                 rawMap.Npc[i].MaxLevel, rawMap.Npc[i].AppearanceRate, rawMap.Npc[i].StartStatus, rawMap.Npc[i].StartStatusCounter,
                                                 rawMap.Npc[i].StartStatusChance);

                    multiRowInsert.AddRowClosing();
                }
                database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());
            }

            // Save map tiles
            multiRowInsert.UpdateParameters("map_tiles", new string[] { "MapID", "X", "Y", "Ground", "GroundAnim", "Mask",
                                                                        "MaskAnim", "Mask2", "Mask2Anim", "Fringe", "FringeAnim", "Fringe2", "Fringe2Anim", "Type", "Data1", "Data2", "Data3", "String1",
                                                                        "String2", "String3", "Light", "GroundTileset", "GroundAnimTileset", "MaskTileset", "MaskAnimTileset",
                                                                        "Mask2Tileset", "Mask2AnimTileset", "FringeTileset", "FringeAnimTileset", "Fringe2Tileset", "Fringe2AnimTileset" });

            for (int x = 0; x <= rawMap.MaxX; x++)
            {
                for (int y = 0; y <= rawMap.MaxY; y++)
                {
                    if (rawMap.Tile[x, y] == null)
                    {
                        rawMap.Tile[x, y] = new Tile();
                    }

                    multiRowInsert.AddRowOpening();
                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(x, y);

                    Tile tile = rawMap.Tile[x, y];

                    multiRowInsert.AddColumnData(tile.Ground, tile.GroundAnim, tile.Mask, tile.Anim, tile.Mask2, tile.M2Anim,
                                                 tile.Fringe, tile.FAnim, tile.Fringe2, tile.F2Anim, tile.Type, tile.Data1, tile.Data2, tile.Data3);
                    multiRowInsert.AddColumnData(tile.String1, tile.String2, tile.String3);
                    multiRowInsert.AddColumnData(tile.RDungeonMapValue, tile.GroundSet, tile.GroundAnimSet, tile.MaskSet, tile.AnimSet,
                                                 tile.Mask2Set, tile.M2AnimSet, tile.FringeSet, tile.FAnimSet, tile.Fringe2Set, tile.F2AnimSet);

                    multiRowInsert.AddRowClosing();
                }
            }

            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            if (localTransaction)
            {
                database.EndTransaction();
            }
        }
Esempio n. 17
0
        public static void SaveMapDump(MySql database, string mapID, MapDump mapDump)
        {
            mapID = database.VerifyValueString(mapID);

            bool localTransaction = false;

            if (database.IsTransactionActive == false)
            {
                database.BeginTransaction();
                localTransaction = true;
            }

            SaveRawMap(database, mapID, mapDump);

            // Save map state data
            database.UpdateOrInsert("mapstate_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "ActivationTime", mapDump.ActivationTime.ToString()),
                database.CreateColumn(false, "ProcessingPaused", mapDump.ProcessingPaused.ToIntString()),
                database.CreateColumn(false, "SpawnMarker", mapDump.SpawnMarker.ToString()),
                database.CreateColumn(false, "NpcSpawnWait", mapDump.NpcSpawnWait.ToString()),
                database.CreateColumn(false, "TempChange", mapDump.TempChange.ToIntString()),
                database.CreateColumn(false, "CurrentWeather", mapDump.CurrentWeather.ToString())
            });

            // Save active item data
            MultiRowInsert multiRowInsert = new MultiRowInsert(database, "mapstate_activeitem", "MapID", "Slot", "Number", "Value",
                                                               "Sticky", "Tag", "Hidden", "X", "Y", "TimeRemaining", "ItemOwner");

            for (int i = 0; i < mapDump.ActiveItem.Length; i++)
            {
                if (mapDump.ActiveItem[i].Num > 0)
                {
                    MapItem item = mapDump.ActiveItem[i];

                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i, item.Num, item.Value);
                    multiRowInsert.AddColumnData(item.Sticky.ToIntString(), item.Tag, item.Hidden.ToIntString());
                    multiRowInsert.AddColumnData(item.X, item.Y, item.TimeRemaining);
                    multiRowInsert.AddColumnData(item.PlayerFor);

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npcs
            multiRowInsert.UpdateParameters("mapstate_activenpc_data", new string[] { "MapID", "MapNpcSlot", "Name", "Shiny", "Form", "Level",
                                                                                      "NpcNumber", "Sex",
                                                                                      "AttackTimer", "PauseTimer", "StatusAilment", "StatusAilmentCounter", "HPStepCounter",
                                                                                      "Target" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++)
            {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0)
                {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i);
                    multiRowInsert.AddColumnData(npc.Name, npc.Shiny.ToString());
                    multiRowInsert.AddColumnData(npc.Form, npc.Level, npc.Num, (int)npc.Sex);
                    multiRowInsert.AddColumnData(npc.AttackTimer, npc.PauseTimer, (int)npc.StatusAilment, npc.StatusAilmentCounter,
                                                 npc.HPStepCounter);
                    multiRowInsert.AddColumnData(npc.Target);

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc held items
            multiRowInsert.UpdateParameters("mapstate_activenpc_helditem", new string[]  { "MapID", "MapNpcSlot",
                                                                                           "ItemNumber", "Amount", "Sticky", "Tag" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++)
            {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0 && mapDump.ActiveNpc[i].HeldItem.Num > 0)
                {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i);
                    //multiRowInsert.AddColumnData(npc.ItemActive.ToIntString());
                    //if (npc.HeldItem != null) {
                    // The npc is holding an item - save the held item information
                    multiRowInsert.AddColumnData(npc.HeldItem.Num, npc.HeldItem.Amount);
                    multiRowInsert.AddColumnData(npc.HeldItem.Sticky.ToIntString(), npc.HeldItem.Tag);
                    //} else {
                    // The npc is not holding an item! Save default information
                    //    multiRowInsert.AddColumnData(-1, 0, 0);
                    //    multiRowInsert.AddColumnData("");
                    //}

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc locations
            multiRowInsert.UpdateParameters("mapstate_activenpc_location", new string[] { "MapID", "MapNpcSlot", "X", "Y", "Direction" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++)
            {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0)
                {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i);
                    multiRowInsert.AddColumnData(npc.X, npc.Y, (int)npc.Direction);

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc stats
            multiRowInsert.UpdateParameters("mapstate_activenpc_stats", new string[] { "MapID", "MapNpcSlot", "IQ", "HP", "HPRemainder",
                                                                                       "MaxHPBonus", "AtkBonus", "DefBonus",
                                                                                       "SpdBonus", "SpclAtkBonus", "SpclDefBonus",
                                                                                       "AttackBuff", "DefenseBuff", "SpAtkBuff", "SpDefBuff", "SpeedBuff", "AccuracyBuff", "EvasionBuff" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++)
            {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0)
                {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i);
                    multiRowInsert.AddColumnData(npc.IQ, npc.HP, npc.HPRemainder,
                                                 npc.MaxHPBonus, npc.AtkBonus, npc.DefBonus,
                                                 npc.SpdBonus, npc.SpclAtkBonus, npc.SpclDefBonus,
                                                 npc.AttackBuff, npc.DefenseBuff, npc.SpAtkBuff, npc.SpDefBuff,
                                                 npc.SpeedBuff, npc.AccuracyBuff, npc.EvasionBuff);

                    multiRowInsert.AddRowClosing();
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc moves
            multiRowInsert.UpdateParameters("mapstate_activenpc_moves", new string[] { "MapID", "MapNpcSlot", "MoveSlot", "CurrentPP", "MaxPP", "MoveNum" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++)
            {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0)
                {
                    for (int n = 0; n < npc.Moves.Length; n++)
                    {
                        if (npc.Moves[n].MoveNum > 0)
                        {
                            multiRowInsert.AddRowOpening();

                            multiRowInsert.AddColumnData(mapID);
                            multiRowInsert.AddColumnData(i, n);
                            multiRowInsert.AddColumnData(npc.Moves[n].CurrentPP, npc.Moves[n].MaxPP, npc.Moves[n].MoveNum);
                            //multiRowInsert.AddColumnData(npc.Moves[n].Sealed.ToIntString());

                            multiRowInsert.AddRowClosing();
                        }
                    }
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc mobility
            //multiRowInsert.UpdateParameters("mapstate_activenpc_mobility", new string[] { "MapID", "MapNpcSlot", "MobilitySlot", "Mobile" });
            //for (int i = 0; i < mapDump.ActiveNpc.Length; i++) {
            //    MapNpc npc = mapDump.ActiveNpc[i];

            //    for (int n = 0; n < npc.Mobility.Length; n++) {
            //        multiRowInsert.AddRowOpening();

            //        multiRowInsert.AddColumnData(mapID);
            //        multiRowInsert.AddColumnData(i, n);
            //        multiRowInsert.AddColumnData(npc.Mobility[n].ToIntString());

            //        multiRowInsert.AddRowClosing();
            //    }
            //}
            //database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save active npc volatile status
            multiRowInsert.UpdateParameters("mapstate_activenpc_volatilestatus", new string[] { "MapID", "MapNpcSlot", "StatusIndex", "Name", "Emoticon", "Counter", "Tag" });
            for (int i = 0; i < mapDump.ActiveNpc.Length; i++)
            {
                MapNpc npc = mapDump.ActiveNpc[i];
                if (mapDump.ActiveNpc[i].Num > 0)
                {
                    for (int n = 0; n < npc.VolatileStatus.Count; n++)
                    {
                        multiRowInsert.AddRowOpening();

                        multiRowInsert.AddColumnData(mapID);
                        multiRowInsert.AddColumnData(i, n);
                        multiRowInsert.AddColumnData(npc.VolatileStatus[n].Name);
                        multiRowInsert.AddColumnData(npc.VolatileStatus[n].Emoticon);
                        multiRowInsert.AddColumnData(npc.VolatileStatus[n].Counter);
                        multiRowInsert.AddColumnData(npc.VolatileStatus[n].Tag);

                        multiRowInsert.AddRowClosing();
                    }
                }
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            // Save map status
            multiRowInsert.UpdateParameters("mapstate_mapstatus", new string[] { "MapID", "StatusIndex", "Name", "Tag", "GraphicEffect", "Counter" });
            for (int i = 0; i < mapDump.TempStatus.Count; i++)
            {
                MapStatus status = mapDump.TempStatus[i];

                multiRowInsert.AddRowOpening();

                multiRowInsert.AddColumnData(mapID);
                multiRowInsert.AddColumnData(i);
                multiRowInsert.AddColumnData(status.Name);
                multiRowInsert.AddColumnData(status.Tag);
                multiRowInsert.AddColumnData(status.GraphicEffect);
                multiRowInsert.AddColumnData(status.Counter);

                multiRowInsert.AddRowClosing();
            }
            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            if (localTransaction)
            {
                database.EndTransaction();
            }
        }
Esempio n. 18
0
        public static void SaveRawMap(MySql database, string mapID, RawMap rawMap)
        {
            bool localTransaction = false;
            if (database.IsTransactionActive == false) {
                database.BeginTransaction();
                localTransaction = true;
            }

            // Delete old map, if it exists
            DeleteMap(database, mapID);

            // Save map general information
            database.UpdateOrInsert("map_general", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "Revision", rawMap.Revision.ToString()),
                database.CreateColumn(false, "MaxX", rawMap.MaxX.ToString()),
                database.CreateColumn(false, "MaxY", rawMap.MaxY.ToString())
            });

            // Save map data
            database.UpdateOrInsert("map_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "Name", rawMap.Name),
                database.CreateColumn(false, "Moral", rawMap.Moral.ToString()),
                database.CreateColumn(false, "Music", rawMap.Music),
                database.CreateColumn(false, "Indoors", rawMap.Indoors.ToIntString()),
                database.CreateColumn(false, "Weather", rawMap.Weather.ToString()),
                database.CreateColumn(false, "Darkness", rawMap.Darkness.ToString()),
                database.CreateColumn(false, "HungerEnabled", rawMap.HungerEnabled.ToIntString()),
                database.CreateColumn(false, "RecruitmentEnabled", rawMap.RecruitEnabled.ToIntString()),
                database.CreateColumn(false, "ExpEnabled", rawMap.ExpEnabled.ToIntString()),
                database.CreateColumn(false, "TimeLimit", rawMap.TimeLimit.ToString()),
                database.CreateColumn(false, "MinNpcs", rawMap.MinNpcs.ToString()),
                database.CreateColumn(false, "MaxNpcs", rawMap.MaxNpcs.ToString()),
                database.CreateColumn(false, "NpcSpawnTime", rawMap.NpcSpawnTime.ToString())
            });

            // Save map switchovers
            database.UpdateOrInsert("map_switchovers", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "UpMap", rawMap.Up.ToString()),
                database.CreateColumn(false, "DownMap", rawMap.Down.ToString()),
                database.CreateColumn(false, "LeftMap", rawMap.Left.ToString()),
                database.CreateColumn(false, "RightMap", rawMap.Right.ToString())
            });

            // Save map npc presets
            MultiRowInsert multiRowInsert = new MultiRowInsert(database, "map_npcs", "MapID", "Slot", "Number", "SpawnX",
                "SpawnY", "MinLevel", "MaxLevel", "AppearanceRate", "StartStatus", "StartStatusCounter", "StartStatusChance");

            if (rawMap.Npc.Count > 0) {
                for (int i = 0; i < rawMap.Npc.Count; i++) {
                    multiRowInsert.AddRowOpening();

                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(i, rawMap.Npc[i].NpcNum, rawMap.Npc[i].SpawnX, rawMap.Npc[i].SpawnY, rawMap.Npc[i].MinLevel,
                        rawMap.Npc[i].MaxLevel, rawMap.Npc[i].AppearanceRate, rawMap.Npc[i].StartStatus, rawMap.Npc[i].StartStatusCounter,
                        rawMap.Npc[i].StartStatusChance);

                    multiRowInsert.AddRowClosing();
                }
                database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());
            }

            // Save map tiles
            multiRowInsert.UpdateParameters("map_tiles", new string[] {"MapID", "X", "Y", "Ground", "GroundAnim", "Mask",
                "MaskAnim", "Mask2", "Mask2Anim", "Fringe", "FringeAnim", "Fringe2", "Fringe2Anim", "Type", "Data1", "Data2", "Data3", "String1",
                "String2", "String3", "Light", "GroundTileset", "GroundAnimTileset", "MaskTileset", "MaskAnimTileset",
                "Mask2Tileset", "Mask2AnimTileset", "FringeTileset", "FringeAnimTileset", "Fringe2Tileset", "Fringe2AnimTileset" });

            for (int x = 0; x <= rawMap.MaxX; x++) {
                for (int y = 0; y <= rawMap.MaxY; y++) {
                    if (rawMap.Tile[x, y] == null) {
                        rawMap.Tile[x, y] = new Tile();
                    }

                    multiRowInsert.AddRowOpening();
                    multiRowInsert.AddColumnData(mapID);
                    multiRowInsert.AddColumnData(x, y);

                    Tile tile = rawMap.Tile[x, y];

                    multiRowInsert.AddColumnData(tile.Ground, tile.GroundAnim, tile.Mask, tile.Anim, tile.Mask2, tile.M2Anim,
                        tile.Fringe, tile.FAnim, tile.Fringe2, tile.F2Anim, tile.Type, tile.Data1, tile.Data2, tile.Data3);
                    multiRowInsert.AddColumnData(tile.String1, tile.String2, tile.String3);
                    multiRowInsert.AddColumnData(tile.RDungeonMapValue, tile.GroundSet, tile.GroundAnimSet, tile.MaskSet, tile.AnimSet,
                        tile.Mask2Set, tile.M2AnimSet, tile.FringeSet, tile.FAnimSet, tile.Fringe2Set, tile.F2AnimSet);

                    multiRowInsert.AddRowClosing();
                }
            }

            database.ExecuteNonQuery(multiRowInsert.GetSqlQuery());

            if (localTransaction) {
                database.EndTransaction();
            }
        }
Esempio n. 19
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        public static void SaveRDungeonMap(MySql database, string mapID, RDungeonMap map)
        {
            bool localTransaction = false;
            if (database.IsTransactionActive == false) {
                database.BeginTransaction();
                localTransaction = true;
            }

            SaveMapDump(database, mapID, map);

            // Save extra data associated with instanced maps
            database.UpdateOrInsert("map_rdungeon_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "RDungeonIndex", map.RDungeonIndex.ToString()),
                database.CreateColumn(false, "RDungeonFloor", map.RDungeonFloor.ToString()),
                database.CreateColumn(false, "StartX", map.StartX.ToString()),
                database.CreateColumn(false, "StartY", map.StartY.ToString())
            });

            if (localTransaction) {
                database.EndTransaction();
            }
        }
Esempio n. 20
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        public static void SaveStandardMap(MySql database, string mapID, Map map)
        {
            bool localTransaction = false;
            if (database.IsTransactionActive == false) {
                database.BeginTransaction();
                localTransaction = true;
            }

            // Save the raw map
            SaveRawMap(database, mapID, map);

            // Save extra data associated with standard maps
            database.UpdateOrInsert("map_standard_data", new IDataColumn[] {
                database.CreateColumn(false, "MapID", mapID),
                database.CreateColumn(false, "Instanced", map.Instanced.ToIntString())
            });

            if (localTransaction) {
                database.EndTransaction();
            }
        }