void SetupMySide() { foreach (var ele in playerInven.field) { if (transform.parent.gameObject == ele.champion) { mySide = MySide.PLAYER; enemyList = computerInven.field; unit = playerInven.FindChampFromInstance(unitObj); unit.VisibleHpBar(true); unit.hpBar.color = Color.green; unit.hpBar.fillAmount = 1.0f; break; } } foreach (var ele in computerInven.field) { if (transform.parent.gameObject == ele.champion) { mySide = MySide.COMPUTER; enemyList = playerInven.field; unit = computerInven.FindChampFromInstance(unitObj); unit.VisibleHpBar(true); unit.hpBar.color = Color.red; unit.hpBar.fillAmount = 1.0f; break; } } }
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId) { StartLan = true; MySide newplayer = Instantiate <MySide>(myside); DontDestroyOnLoad(newplayer); NetworkServer.AddPlayerForConnection(conn, newplayer.gameObject, playerControllerId); if (conn.playerControllers[0].unetView.isServer) { inhost = true; } else { inhost = false; } }
public void ConnectPlayerServer(MySide myplayer) { connections.Add(myplayer); if (NetworkServer.active) { for (int i = 0; i < connections.Count; i++) { connections[i].ViewId(i); } } string sceneName = SceneManager.GetActiveScene().name; if (sceneName == netside.onlineScene) { } }
void btClick(object sender, EventArgs e) { Button tmp = (Button)sender; switch (tmp.Name) { case "btUp": { Y -= 5; last = MySide.Up; } break; case "btDown": { Y += 5; last = MySide.Down; } break; case "btRight": { X += 5; last = MySide.Right; } break; case "btLeft": { X -= 5; last = MySide.Left; } break; } if (checkWarning.CheckState == CheckState.Checked) { Check(); } else { Fgcolor = "green.jpg"; } if (checkTeleport.CheckState == CheckState.Checked) { Telepo(); } else if (checkTeleport.CheckState == CheckState.Unchecked || checkTeleport.CheckState == CheckState.Indeterminate) { Stena(); } if (checkMove.CheckState == CheckState.Checked) { auto.Start(); } else { auto.Stop(); } panelObj.BackgroundImage = Image.FromFile(puth + Fgcolor); panelObj.Location = new Point(X, Y); }
void btClick(object sender, EventArgs e) { Button tmp = (Button)sender; switch (tmp.Name) { case "btUp": { Y -= 5; last=MySide.Up; } break; case "btDown": { Y += 5; last = MySide.Down; } break; case "btRight": { X += 5; last = MySide.Right; } break; case "btLeft": { X -= 5; last = MySide.Left; } break; } if (checkWarning.CheckState == CheckState.Checked) Check(); else Fgcolor = "green.jpg"; if (checkTeleport.CheckState == CheckState.Checked) Telepo(); else if(checkTeleport.CheckState == CheckState.Unchecked || checkTeleport.CheckState == CheckState.Indeterminate) Stena(); if (checkMove.CheckState == CheckState.Checked) auto.Start(); else auto.Stop(); panelObj.BackgroundImage = Image.FromFile(puth + Fgcolor); panelObj.Location = new Point(X, Y); }