private async void Initialize()
        {
            // Create the layers.
            ArcGISSceneLayer devOne    = new ArcGISSceneLayer(new Uri("https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/DevA_Trees/SceneServer"));
            FeatureLayer     devTwo    = new FeatureLayer(new Uri("https://services.arcgis.com/P3ePLMYs2RVChkJx/arcgis/rest/services/DevA_Pathways/FeatureServer/1"));
            ArcGISSceneLayer devThree  = new ArcGISSceneLayer(new Uri("https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/DevB_BuildingShells/SceneServer"));
            ArcGISSceneLayer nonDevOne = new ArcGISSceneLayer(new Uri("https://tiles.arcgis.com/tiles/P3ePLMYs2RVChkJx/arcgis/rest/services/DevA_BuildingShells/SceneServer"));
            FeatureLayer     nonDevTwo = new FeatureLayer(new Uri("https://services.arcgis.com/P3ePLMYs2RVChkJx/arcgis/rest/services/DevelopmentProjectArea/FeatureServer/0"));

            // Create the group layer and add sublayers.
            GroupLayer gLayer = new GroupLayer();

            gLayer.Name = "Group: Dev A";
            gLayer.Layers.Add(devOne);
            gLayer.Layers.Add(devTwo);
            gLayer.Layers.Add(devThree);

            // Create the scene with a basemap.
            MySceneView.Scene = new Scene(Basemap.CreateImagery());

            // Add the top-level layers to the scene.
            MySceneView.Scene.OperationalLayers.Add(gLayer);
            MySceneView.Scene.OperationalLayers.Add(nonDevOne);
            MySceneView.Scene.OperationalLayers.Add(nonDevTwo);

            // Wait for all of the layers in the group layer to load.
            await Task.WhenAll(gLayer.Layers.ToList().Select(m => m.LoadAsync()).ToList());

            // Zoom to the extent of the group layer.
            MySceneView.SetViewpoint(new Viewpoint(gLayer.FullExtent));
        }
Esempio n. 2
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        private void OnViewpointChanged(object sender, EventArgs e)
        {
            // Get the MapView or SceneView that sent the event
            GeoView sendingView = (GeoView)sender;

            // Only take action if this geoview is the one that the user is navigating.
            // Viewpoint changed events are fired when SetViewpoint is called; This check prevents a feedback loop
            if (sendingView.IsNavigating)
            {
                // If the MapView sent the event, update the SceneView's viewpoint
                if (sender is MapView)
                {
                    // Get the viewpoint
                    Viewpoint updateViewpoint = MyMapView.GetCurrentViewpoint(ViewpointType.CenterAndScale);

                    // Set the viewpoint
                    MySceneView.SetViewpoint(updateViewpoint);
                }
                else // Else, update the MapView's viewpoint
                {
                    // Get the viewpoint
                    Viewpoint updateViewpoint = MySceneView.GetCurrentViewpoint(ViewpointType.CenterAndScale);

                    // Set the viewpoint
                    MyMapView.SetViewpoint(updateViewpoint);
                }
            }
        }
Esempio n. 3
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        private void Initialize()
        {
            // Create a scene for the sceneview.
            Scene myScene = new Scene(Basemap.CreateImagery());

            MySceneView.Scene = myScene;

            // Create a geometry for the ground overlay.
            Envelope overlayGeometry = new Envelope(-123.066227926904, 44.04736963555683, -123.0796942287304, 44.03878298600624, SpatialReferences.Wgs84);

            // Create a KML Icon for the overlay image.
            KmlIcon overlayImage = new KmlIcon(_imageryUri);

            // Create the KML ground overlay.
            KmlGroundOverlay overlay = new KmlGroundOverlay(overlayGeometry, overlayImage);

            // Set the rotation of the ground overlay.
            overlay.Rotation = -3.046024799346924;

            // Create a KML dataset with the ground overlay as the root node.
            KmlDataset dataset = new KmlDataset(overlay);

            // Create a KML layer for the scene view.
            KmlLayer layer = new KmlLayer(dataset);

            // Add the layer to the map.
            MySceneView.Scene.OperationalLayers.Add(layer);

            // Move the viewpoint to the ground overlay.
            MySceneView.SetViewpoint(new Viewpoint(overlay.Geometry, new Camera(overlay.Geometry.Extent.GetCenter(), 1250, 45, 60, 0)));

            // Add an event handler for the on-screen slider.
            OpacitySlider.ValueChanged += (s, e) =>
            {
                // Change the color of the KML ground overlay image to edit the alpha-value. (Other color values are left as-is in the original image.)
                overlay.Color = System.Drawing.Color.FromArgb((int)(e.NewValue), 0, 0, 0);

                // Make the value an integer (For the UI).
                OpacitySlider.Value = (int)OpacitySlider.Value;
            };
        }
        private void Initialize()
        {
            // Set up the basemap.
            MySceneView.Scene = new Scene(Basemap.CreateImageryWithLabels());

            // Create the dataset.
            KmlDataset dataset = new KmlDataset(new Uri("https://www.arcgis.com/sharing/rest/content/items/600748d4464442288f6db8a4ba27dc95/data"));

            // Listen for network link control messages.
            // These should be shown to the user.
            dataset.NetworkLinkControlMessage += Dataset_NetworkLinkControlMessage;

            // Create the layer from the dataset.
            KmlLayer fileLayer = new KmlLayer(dataset);

            // Add the layer to the map.
            MySceneView.Scene.OperationalLayers.Add(fileLayer);

            // Zoom in to center the map on Germany.
            MySceneView.SetViewpoint(new Viewpoint(new MapPoint(8.150526, 50.472421, SpatialReferences.Wgs84), 20000000));
        }
Esempio n. 5
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        private async void Initialize()
        {
            // Create scene
            Scene myScene = new Scene(Basemap.CreateImageryWithLabels());
            // Create the elevation source
            ElevationSource myElevationSource = new ArcGISTiledElevationSource(_elevationUri);

            // Add the elevation source to the scene
            myScene.BaseSurface.ElevationSources.Add(myElevationSource);
            // Create the building scene layer
            ArcGISSceneLayer mySceneLayer = new ArcGISSceneLayer(_buildingsUri);

            // Add the building layer to the scene
            myScene.OperationalLayers.Add(mySceneLayer);

            // Add the observer to the scene
            // Create a graphics overlay with relative surface placement; relative surface placement allows the Z position of the observation point to be adjusted
            GraphicsOverlay overlay = new GraphicsOverlay()
            {
                SceneProperties = new LayerSceneProperties(SurfacePlacement.Relative)
            };
            // Create the symbol that will symbolize the observation point
            SimpleMarkerSceneSymbol symbol = new SimpleMarkerSceneSymbol(SimpleMarkerSceneSymbolStyle.Sphere, Colors.Red, 10, 10, 10, SceneSymbolAnchorPosition.Bottom);

            // Create the observation point graphic from the point and symbol
            _observerGraphic = new Graphic(_observerPoint, symbol);
            // Add the observer to the overlay
            overlay.Graphics.Add(_observerGraphic);
            // Add the overlay to the scene
            MySceneView.GraphicsOverlays.Add(overlay);

            // Add the taxi to the scene
            // Create the model symbol for the taxi
            ModelSceneSymbol taxiSymbol = await ModelSceneSymbol.CreateAsync(new Uri(await GetModelUri()));

            // Set the anchor position for the mode; ensures that the model appears above the ground
            taxiSymbol.AnchorPosition = SceneSymbolAnchorPosition.Bottom;
            // Create the graphic from the taxi starting point and the symbol
            _taxiGraphic = new Graphic(_points[0], taxiSymbol);
            // Add the taxi graphic to the overlay
            overlay.Graphics.Add(_taxiGraphic);

            // Create GeoElement Line of sight analysis (taxi to building)
            // Create the analysis
            _geoLine = new GeoElementLineOfSight(_observerGraphic, _taxiGraphic);
            // Apply an offset to the target. This helps avoid some false negatives
            _geoLine.TargetOffsetZ = 2;
            // Create the analysis overlay
            AnalysisOverlay myAnalysisOverlay = new AnalysisOverlay();

            // Add the analysis to the overlay
            myAnalysisOverlay.Analyses.Add(_geoLine);
            // Add the analysis overlay to the scene
            MySceneView.AnalysisOverlays.Add(myAnalysisOverlay);

            // Create a timer; this will enable animating the taxi
            Windows.UI.Xaml.DispatcherTimer animationTimer = new Windows.UI.Xaml.DispatcherTimer()
            {
                Interval = new TimeSpan(0, 0, 0, 0, 60)
            };
            // Move the taxi every time the timer expires
            animationTimer.Tick += AnimationTimer_Tick;
            // Start the timer
            animationTimer.Start();

            // Subscribe to TargetVisible events; allows for updating the UI and selecting the taxi when it is visible
            _geoLine.TargetVisibilityChanged += Geoline_TargetVisibilityChanged;

            // Add the scene to the view
            MySceneView.Scene = myScene;

            // Set the viewpoint
            MySceneView.SetViewpoint(new Viewpoint(_observerPoint, 1000));
        }