Esempio n. 1
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        public void Resize(IConstantBuffer buffer, int newElements, int newByteStride = -1, IntPtr?newData = null)
        {
            MyRenderProxy.Assert(newElements > 0);
            MyRenderProxy.Assert(newByteStride > 0 || newByteStride == -1);

            ResizeInternal(buffer as MyConstantBuffer, newElements, newByteStride, newData);
        }
Esempio n. 2
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        public bool GetOrCreateModels(string filepath, out MyModels models)
        {
            filepath = MyMwmUtils.GetFullMwmFilepath(filepath);
            if (m_models.TryGetValue(filepath, out models))
            {
                return(true);
            }

            // Load mwm as first lod
            MyMwmData firstLodMwmData = new MyMwmData();

            if (!firstLodMwmData.LoadFromFile(filepath))
            {
                MyRender11.Log.WriteLine(string.Format("Mwm '{0}' cannot be loaded from file", filepath));
                return(false);
            }

            if (!IsModelSuitable(firstLodMwmData))
            {
                return(false);
            }

            MyRenderProxy.Assert(!m_models.ContainsKey(firstLodMwmData.MwmFilepath));
            models = CreateModels(firstLodMwmData);
            m_models.Add(firstLodMwmData.MwmFilepath, models);

            return(true);
        }
Esempio n. 3
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        public IIndexBuffer CreateIndexBuffer(string name, int elements, IntPtr?initData = null, MyIndexBufferFormat format = MyIndexBufferFormat.UShort, ResourceUsage usage = ResourceUsage.Default)
        {
            MyRenderProxy.Assert(elements > 0);

            Debug.Assert(usage != ResourceUsage.Staging, "Conspicuous ResourceUsage setup: should an index buffer be a staging resource?");

            int stride;

            switch (format)
            {
            case MyIndexBufferFormat.UShort:
                stride = 2;
                break;

            case MyIndexBufferFormat.UInt:
                stride = 4;
                break;

            default:
                throw new NotImplementedException("Unsupported index buffer format.");
            }

            BufferDescription description = new BufferDescription(elements * stride,
                                                                  usage,
                                                                  BindFlags.IndexBuffer,
                                                                  usage == ResourceUsage.Dynamic ? CpuAccessFlags.Write : CpuAccessFlags.None,
                                                                  ResourceOptionFlags.None,
                                                                  stride);

            return(CreateInternal <MyIndexBuffer>(name, ref description, initData, b => b.Format = format));
        }
Esempio n. 4
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        // the functionality is not clear to me, the code is legacy from the old pipeline
        Byte4[] CreateAlteredTangents(Byte4[] normals, Byte4[] tangents, Byte4[] bitangents)
        {
            int verticesNum     = tangents.Length;
            var alteredTangents = new Byte4[verticesNum];

            if (tangents.Length > 0 && bitangents.Length > 0)
            {
                MyRenderProxy.Assert(normals.Length == tangents.Length && normals.Length == bitangents.Length);

                // calculate tangents used by run-time
                for (int i = 0; i < verticesNum; i++)
                {
                    var N = VF_Packer.UnpackNormal(normals[i].PackedValue);
                    var T = VF_Packer.UnpackNormal(tangents[i].PackedValue);
                    var B = VF_Packer.UnpackNormal(bitangents[i].PackedValue);

                    var tanW = new Vector4(T.X, T.Y, T.Z, 0);
                    tanW.W = T.Cross(N).Dot(B) < 0 ? -1 : 1;

                    alteredTangents[i] = VF_Packer.PackTangentSignB4(ref tanW);
                }
            }

            return(alteredTangents);
        }
Esempio n. 5
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        public static int GetSingleDepthPassIdx(int id)
        {
            var i = id - MaxGBufferPassesCount - MaxCascadeDepthPassesCount;

            MyRenderProxy.Assert(i < MaxSingleDepthPassesCount);
            return(i);
        }
Esempio n. 6
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        internal static void UpdateData(MyGPUEmitter[] def)
        {
            for (int i = 0; i < def.Length; i++)
            {
                MyLiveData emitter;
                if (m_emitters.TryGetValue(def[i].GID, out emitter))
                {
                    var texId = Resources.MyTextures.GetTexture(def[i].AtlasTexture, Resources.MyTextureEnum.GUI, true);
                    if (emitter.TextureId != texId)
                    {
                        RemoveTexture(emitter.TextureId);
                        AddTexture(texId);
                    }
                    emitter.TextureId = texId;
                    MyRenderProxy.Assert(emitter.TextureId != Resources.TexId.NULL);

                    emitter.GPUEmitter = def[i];
                    emitter.GPUEmitter.Data.TextureIndex1  = GenerateTextureIndex(emitter);
                    emitter.GPUEmitter.Data.TextureIndex2  = (uint)def[i].AtlasFrameModulo;
                    emitter.GPUEmitter.Data.RotationMatrix = Matrix.Transpose(def[i].Data.RotationMatrix);
                }
                else
                {
                    MyRenderProxy.Assert(false, "invalid emitter id: " + def[i].GID);
                }
            }
        }
Esempio n. 7
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            private static IResource GetResource(string filepath, MyFileTextureEnum type, MyFileArrayTexture referenceArray, int referenceSlice, Vector2I textureSize, out Texture2DDescription description, out int sourceSlice)
            {
                if (referenceArray != null && referenceSlice < referenceArray.Size3.Z && referenceArray.Size == textureSize && filepath == referenceArray.SubresourceFilenames[referenceSlice])
                {
                    var tex2d = referenceArray.Resource as Texture2D;
                    description = tex2d.Description;
                    sourceSlice = referenceSlice;
                    return(referenceArray);
                }
                else
                {
                    var texture = MyManagers.FileTextures.GetTexture(filepath, type, true, temporary: true);
                    var tex2d   = texture.Resource as Texture2D;
                    if (tex2d == null)
                    {
                        var tex2D = texture.Resource as Texture2D;
                        MyRenderProxy.Assert(tex2D != null,
                                             "MyFileArrayTexture supports only 2D textures. Inconsistent texture: " + filepath);

                        description = new Texture2DDescription();
                        sourceSlice = -1;
                        return(null);
                    }

                    description = tex2d.Description;
                    sourceSlice = 0;
                    return(texture);
                }
            }
Esempio n. 8
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        internal static void UpdateData(MyGPUEmitter[] def)
        {
            for (int i = 0; i < def.Length; i++)
            {
                MyLiveData emitter;
                if (m_emitters.TryGetValue(def[i].GID, out emitter))
                {
                    MarkTextureUnused(emitter.GPUEmitter.AtlasTexture);
                    AddTexture(def[i].AtlasTexture);

                    emitter.GPUEmitter = def[i];
                    emitter.GPUEmitter.Data.TextureIndex1  = GenerateTextureIndex(emitter);
                    emitter.GPUEmitter.Data.TextureIndex2  = (uint)def[i].AtlasFrameModulo;
                    emitter.GPUEmitter.Data.RotationMatrix = Matrix.Transpose(def[i].Data.RotationMatrix);
                    if (emitter.JustAdded)
                    {
                        emitter.LastWorldPosition = emitter.GPUEmitter.WorldPosition;
                    }
                    emitter.JustAdded = false;
                }
                else
                {
                    MyRenderProxy.Assert(false, "invalid emitter id: " + def[i].GID);
                }
            }
        }
Esempio n. 9
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        public IBorrowedRtvTexture BorrowRtv(string debugName, int width, int height, Format format, int samplesCount = 1, int samplesQuality = 0)
        {
            MyRenderProxy.Assert(width > 0);
            MyRenderProxy.Assert(height > 0);

            MyBorrowedTextureKey key = new MyBorrowedTextureKey
            {
                Width          = width,
                Height         = height,
                Format         = format,
                SamplesCount   = samplesCount,
                SamplesQuality = samplesQuality,
            };

            if (!m_dictionaryRtvTextures.ContainsKey(key))
            {
                AddNewRtvsList(key);
            }

            List <MyBorrowedRtvTexture> list = m_dictionaryRtvTextures[key];

            foreach (var texIt in list)
            {
                if (!texIt.IsBorrowed)
                {
                    texIt.SetBorrowed(debugName, m_currentFrameNum);
                    return(texIt);
                }
            }

            MyBorrowedRtvTexture createdTex = CreateRtv(debugName, key);

            createdTex.SetBorrowed(debugName, m_currentFrameNum);
            return(createdTex);
        }
        internal void InitAndRegister(MyInstanceComponent instance, MyModels models, bool isVisible, MyVisibilityExtFlags visibilityExt, MyCompatibilityDataForTheOldPipeline compatibilityData)
        {
            MyRenderProxy.Assert(!m_instances.Contains(instance));

            instance.InitInternal(models, isVisible, visibilityExt, compatibilityData);
            m_instances.Add(instance);
        }
Esempio n. 11
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        static MyFileTextureEnum GetTextureType(MyChannel channel)
        {
            MyFileTextureEnum type = MyFileTextureEnum.UNSPECIFIED;

            switch (channel)
            {
            case MyChannel.ColorMetal:
                type = MyFileTextureEnum.COLOR_METAL;
                break;

            case MyChannel.NormalGloss:
                type = MyFileTextureEnum.NORMALMAP_GLOSS;
                break;

            case MyChannel.Extension:
                type = MyFileTextureEnum.EXTENSIONS;
                break;

            case MyChannel.Alphamask:
                type = MyFileTextureEnum.ALPHAMASK;
                break;

            default:
                MyRenderProxy.Assert(false, "Channel is not recognised");
                break;
            }
            return(type);
        }
Esempio n. 12
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        internal static void UpdateEmitters(MyGPUEmitter[] def)
        {
            m_overloaded = false;
            for (int i = 0; i < def.Length; i++)
            {
                var id = m_idIndex.Get(def[i].GID, GPUEmitterId.NULL);
                MyRenderProxy.Assert(id != GPUEmitterId.NULL);
                if (id != GPUEmitterId.NULL)
                {
                    m_totalParticles -= m_emitters.Data[id.Index].GPUEmitter.MaxParticles();

                    var texId = Resources.MyTextures.GetTexture(def[i].AtlasTexture, Resources.MyTextureEnum.GUI, true);
                    if (m_emitters.Data[id.Index].TextureId != texId)
                    {
                        RemoveTexture(m_emitters.Data[id.Index].TextureId);
                        AddTexture(texId);
                    }
                    m_emitters.Data[id.Index].TextureId = texId;
                    MyRenderProxy.Assert(m_emitters.Data[id.Index].TextureId != Resources.TexId.NULL);
                    def[i].Data.TextureIndex1 = GenerateTextureIndex(def[i]);
                    def[i].Data.TextureIndex2 = (uint)def[i].AtlasFrameModulo;

                    m_emitters.Data[id.Index].GPUEmitter = def[i];

                    if ((m_totalParticles + def[i].MaxParticles()) > MAX_PARTICLES)
                    {
                        m_emitters.Data[id.Index].GPUEmitter.ParticlesPerSecond = 0;
                        m_overloaded = true;
                        MyRenderProxy.Assert(false, "GPU Particle system overloaded.");
                    }
                    m_totalParticles += m_emitters.Data[id.Index].GPUEmitter.MaxParticles();
                }
            }
        }
Esempio n. 13
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        unsafe IConstantBuffer GetShadowConstants(ICascadeShadowMap csm, ref MyShadowsSettings settings)
        {
            const int MAX_SLICES_COUNT = 8;

            MyRenderProxy.Assert(csm.SlicesCount <= MAX_SLICES_COUNT, "It is not supported more than 8 slices per cascade shadow map");
            int             size    = sizeof(Matrix) * MAX_SLICES_COUNT + sizeof(Vector4) * MAX_SLICES_COUNT;
            IConstantBuffer cb      = MyCommon.GetObjectCB(size);
            var             mapping = MyMapping.MapDiscard(cb);

            for (int i = 0; i < csm.SlicesCount; i++)
            {
                // Set matrices:
                Matrix matrix = csm.GetSlice(i).MatrixWorldAt0ToShadowSpace;
                matrix = matrix * Matrix.CreateTranslation(1, -1, 0);

                Vector2 scalingFactor = new Vector2(0.5f, -0.5f);
                matrix = matrix * Matrix.CreateScale(scalingFactor.X, scalingFactor.Y, 1);
                matrix = Matrix.Transpose(matrix);
                mapping.WriteAndPosition(ref matrix);

                // Set normal offsets:
                mapping.WriteAndPosition(ref settings.Cascades[i].ShadowNormalOffset);
                float zero = 0;
                for (int j = 1; j < 4; j++)
                {
                    mapping.WriteAndPosition(ref zero);
                }
            }

            mapping.Unmap();
            return(cb);
        }
Esempio n. 14
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        public bool CheckConsistency(string[] inputFiles)
        {
            MyRenderProxy.Assert(inputFiles.Length != 0);
            MyFileTextureManager texManager       = MyManagers.FileTextures;
            ISrvBindable         firstSrvBindable = texManager.GetTexture(inputFiles[0], MyFileTextureEnum.GPUPARTICLES, true);
            Texture2D            firstTex2D       = firstSrvBindable.Resource as Texture2D;

            if (firstTex2D == null)
            {
                return(false);
            }
            for (int i = 1; i < inputFiles.Length; i++)
            {
                ISrvBindable srvBindable = texManager.GetTexture(inputFiles[i], MyFileTextureEnum.GPUPARTICLES, true);
                Texture2D    tex2D       = srvBindable.Resource as Texture2D;
                if (tex2D == null)
                {
                    return(false);
                }
                bool consistent = MyResourceUtils.CheckTexturesConsistency(firstTex2D.Description, tex2D.Description);

                if (!consistent)
                {
                    return(false);
                }
            }
            return(true);
        }
Esempio n. 15
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        internal void Initialize(DeviceContext context = null)
        {
            MyRenderProxy.Assert(m_deviceContext == null, "Initialize is called to already initialized object. Whether initialization has been performed or not, check by the method 'IsInitialized()'");

            if (context == null)
            {
                context      = new DeviceContext(MyRender11.Device);
                m_isDeferred = true;
            }
            else
            {
                m_isDeferred = false;
            }

            m_deviceContext = context;
            m_vertexShaderStage.Init(m_deviceContext, m_deviceContext.VertexShader, m_statistics);
            m_geometryShaderStage.Init(m_deviceContext, m_deviceContext.GeometryShader, m_statistics);
            m_pixelShaderStage.Init(m_deviceContext, m_deviceContext.PixelShader, m_statistics);
            m_computeShaderStage.Init(m_deviceContext, m_deviceContext.ComputeShader, m_statistics);

            m_state.Init(m_deviceContext, m_statistics);

            if (m_annotations == null)
            {
                m_annotations = m_deviceContext.QueryInterface <SharpDX.Direct3D11.UserDefinedAnnotation>();
            }

            m_statistics.Clear();
        }
Esempio n. 16
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        public IDepthStencil CreateDepthStencil(string debugName, int width, int height,
                                                Format resourceFormat   = Format.R32G8X24_Typeless,
                                                Format dsvFormat        = Format.D32_Float_S8X24_UInt,
                                                Format srvDepthFormat   = Format.R32_Float_X8X24_Typeless,
                                                Format srvStencilFormat = Format.X32_Typeless_G8X24_UInt,
                                                int samplesCount        = 1,
                                                int samplesQuality      = 0)
        {
            MyRenderProxy.Assert(width > 0);
            MyRenderProxy.Assert(height > 0);

            MyDepthStencil tex = m_objectsPool.Allocate();

            tex.Init(debugName, width, height, resourceFormat, dsvFormat, srvDepthFormat, srvStencilFormat,
                     samplesCount, samplesQuality);

            if (m_isDeviceInit)
            {
                try
                {
                    tex.OnDeviceInit();
                }
                catch (System.Exception ex)
                {
                    IDepthStencil t = tex;
                    DisposeTex(ref t);
                    throw;
                }
            }

            return(tex);
        }
Esempio n. 17
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        internal void SetVertexBuffers(int startSlot, Buffer[] vbs, int[] strides)
        {
            MyRenderProxy.Assert(startSlot + vbs.Length < m_vertexBuffers.Length);

            bool same = true;

            for (int i = startSlot; i < startSlot + vbs.Length; i++)
            {
                if (vbs[i] != m_vertexBuffers[i] || strides[i] != m_vertexBuffersStrides[i])
                {
                    same = false;
                }
            }
            if (same)
            {
                return;
            }

            for (int i = 0; i < vbs.Length; i++)
            {
                m_vertexBuffers[i + startSlot]        = vbs[i];
                m_vertexBuffersStrides[i + startSlot] = strides[i];
            }
            m_deviceContext.InputAssembler.SetVertexBuffers(startSlot, vbs, strides, null);
            m_statistics.SetVertexBuffers++;
        }
Esempio n. 18
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        void InternalSetRtvs(DepthStencilView dsv, params IRtvBindable[] rtvs)
        {
            if (m_tmpRtvs == null)
            {
                m_tmpRtvs = new RenderTargetView[8];
            }

            // Init RenderTargetView-s
            MyRenderProxy.Assert(rtvs.Length <= m_tmpRtvs.Length);
            for (int i = 0; i < rtvs.Length; i++)
            {
                IRtvBindable rtvBindable = rtvs[i];

                RenderTargetView dxObject = null;
                if (rtvBindable != null)
                {
                    dxObject = rtvBindable.Rtv;
                }
                m_tmpRtvs[i] = dxObject;
            }
            for (int i = rtvs.Length; i < m_tmpRtvs.Length; i++)
            {
                m_tmpRtvs[i] = null;
            }

            m_state.SetTargets(dsv, m_tmpRtvs, rtvs.Length);
            CheckErrors();
        }
Esempio n. 19
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        internal static void Remove(uint GID, bool instant = true, bool check = true)
        {
            MyLiveData emitter;

            if (m_emitters.TryGetValue(GID, out emitter))
            {
                if (emitter.BufferIndex == -1)
                {
                    Remove(emitter);
                }
                else if (instant)
                {
                    emitter.GPUEmitter.Data.Flags |= GPUEmitterFlags.Dead;
                }
                else
                {
                    emitter.GPUEmitter.ParticlesPerSecond = 0;
                    emitter.DieAt = MyCommon.TimerMs + emitter.GPUEmitter.Data.ParticleLifeSpan * 1000;
                }
            }
            else
            {
                MyRenderProxy.Assert(check, "Invalid emitter id: " + GID);
            }
        }
Esempio n. 20
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        public IBorrowedDepthStencilTexture BorrowDepthStencil(string debugName, int width, int height, int samplesCount = 1, int samplesQuality = 0)
        {
            MyRenderProxy.Assert(width > 0);
            MyRenderProxy.Assert(height > 0);

            MyBorrowedTextureKey key = new MyBorrowedTextureKey
            {
                Width          = width,
                Height         = height,
                Format         = Format.Unknown,
                SamplesCount   = samplesCount,
                SamplesQuality = samplesQuality,
            };

            if (!m_dictionaryDepthStencilTextures.ContainsKey(key))
            {
                m_dictionaryDepthStencilTextures.Add(key, new List <MyBorrowedDepthStencilTexture>());
            }

            foreach (var texIt in m_dictionaryDepthStencilTextures[key])
            {
                if (!texIt.IsBorrowed)
                {
                    texIt.SetBorrowed(debugName, m_currentFrameNum);
                    return(texIt);
                }
            }

            MyBorrowedDepthStencilTexture createdTex = CreateDepthStencil(debugName, key);

            createdTex.SetBorrowed(debugName, m_currentFrameNum);
            return(createdTex);
        }
Esempio n. 21
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        // the method is static, because of removal all of the references on the member variables
        static unsafe IVertexBuffer CreateSimpleVB1(MyMwmData mwmData)
        {
            MyRenderProxy.Assert(mwmData.IsValid2ndStream);

            string name = "VB1-" + mwmData.MwmFilepath;
            //Byte4 texIndices = new Byte4(0, 0, 0, 0);

            var vertices = new MyVertexFormatTexcoordNormalTangent[mwmData.VerticesCount];

            fixed(MyVertexFormatTexcoordNormalTangent *destinationPointer = vertices)
            {
                for (int vertexIndex = 0; vertexIndex < mwmData.VerticesCount; ++vertexIndex)
                {
                    destinationPointer[vertexIndex].Normal   = mwmData.Normals[vertexIndex];
                    destinationPointer[vertexIndex].Tangent  = mwmData.Tangents[vertexIndex];
                    destinationPointer[vertexIndex].Texcoord = mwmData.Texcoords[vertexIndex];
                    //destinationPointer[vertexIndex].TexIndices = texIndices;
                }
            }

            fixed(void *ptr = vertices)
            {
                return(MyManagers.Buffers.CreateVertexBuffer(name, vertices.Length, MyVertexFormatTexcoordNormalTangent.STRIDE, new IntPtr(ptr), ResourceUsage.Immutable));
            }
        }
Esempio n. 22
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 public void SetBorrowed(string name, int currentFrameNum)
 {
     MyRenderProxy.Assert(!IsBorrowed, "The texture has been borrowed.");
     LastUsedDebugName  = name;
     LastUsedInFrameNum = currentFrameNum;
     m_numRefs          = 1;
 }
Esempio n. 23
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 // complex implemtation because of the IPrioritizedWork, the simple way is to call Draw directly...
 public void InitWork(List <MyInstanceComponent> visibleInstances)
 {
     MyRenderProxy.Assert(m_visibleInstancesForDoWork == null, "It is needed to call DoWork() after InitWork()");
     m_visibleInstancesForDoWork = visibleInstances;
     m_RC = MyManagers.DeferredRCs.AcquireRC();
     Stats.Clear();
 }
Esempio n. 24
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        public void DisposeTex(IGeneratedTexture tex)
        {
            if (tex == null)
            {
                return;
            }

            if (tex is MyUserGeneratedTexture)
            {
                MyUserGeneratedTexture texture = (MyUserGeneratedTexture)tex;
                texture.Dispose();
                m_objectsPoolGenerated.Deallocate(texture);
                tex = null;
            }
            else if (tex is MyGeneratedTextureFromPattern)
            {
                MyGeneratedTextureFromPattern texture = (MyGeneratedTextureFromPattern)tex;
                texture.Dispose();
                m_objectsPoolGeneratedFromPattern.Deallocate(texture);
                tex = null;
            }
            else
            {
                MyRenderProxy.Assert(false, "It is disposed texture that does not belong to this manager");
            }
        }
Esempio n. 25
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        /// <remarks>On big loops, or whenever recommendable, cache the returned reference</remarks>
        public ITexture GetTexture(string name, MyFileTextureEnum type, bool waitTillLoaded = false, bool skipQualityReduction = false)
        {
            if (name == null || name.Length <= 0)
            {
                return(ReturnDefaultTexture(type));
            }

            Uri uri;

            if (!MyResourceUtils.NormalizeFileTextureName(ref name, out uri))
            {
                IGeneratedTexture texture;
                if (m_generatedTextures.TryGetValue(name, out texture))
                {
                    return(texture);
                }
                else
                {
                    MyRenderProxy.Assert(false, "Can't find generated texture with name \"" + name + "\"");
                    return(ReturnDefaultTexture(type));
                }
            }

            MyFileTexture texOut;

            if (!m_textures.TryGetValue(name, out texOut))
            {
                if (uri.Scheme != FILE_SCHEME)
                {
                    Debug.Assert(false, "Cannot initialize a non file texture");
                    return(ReturnDefaultTexture(type));
                }

                m_texturesPool.AllocateOrCreate(out texOut);
                texOut.Init(name, uri.LocalPath, type, waitTillLoaded, skipQualityReduction);
                m_textures.Add(name, texOut);
            }

            switch (texOut.TextureState)
            {
            case FileTextureState.Unloaded:
            case FileTextureState.Requested:
                if (waitTillLoaded)
                {
                    LoadInternal(name);
                }
                else
                {
                    texOut.TextureState = FileTextureState.Requested;
                    m_requestedTextures.Add(name);
                }
                break;

            case FileTextureState.Loaded:
                break;
            }

            return(texOut);
        }
            public void OnDeviceInit()
            {
                ISrvBindable firstTex = MyManagers.FileTextures.GetTexture(m_listSubresourceFilenames[0], m_type, true);
                var          srcDesc  = firstTex.Srv.Description;
                Vector2I     Size     = firstTex.Size;

                Texture2DDescription desc = new Texture2DDescription();

                desc.ArraySize                 = m_listSubresourceFilenames.Count;
                desc.BindFlags                 = BindFlags.ShaderResource;
                desc.CpuAccessFlags            = CpuAccessFlags.None;
                desc.Format                    = srcDesc.Format;
                desc.Height                    = (int)Size.Y;
                desc.Width                     = (int)Size.X;
                desc.MipLevels                 = srcDesc.Texture2D.MipLevels;
                desc.SampleDescription.Count   = 1;
                desc.SampleDescription.Quality = 0;
                desc.Usage                     = ResourceUsage.Default;
                m_resource                     = new Texture2D(MyRender11.Device, desc);
                m_resource.DebugName           = m_resourceName;
                TextureFormat                  = srcDesc.Format;

                // foreach mip
                var mipmaps = srcDesc.Texture2D.MipLevels;

                int i = 0;

                foreach (var path in m_listSubresourceFilenames)
                {
                    ISrvBindable tex   = MyManagers.FileTextures.GetTexture(path, m_type, true);
                    var          tex2D = tex.Resource as Texture2D;
                    MyRenderProxy.Assert(tex2D != null,
                                         "MyTextureArray supports only 2D textures. Inconsistent texture: " + tex.Name);
                    bool consistent = MyResourceUtils.CheckTexturesConsistency(desc, tex2D.Description);
                    if (!consistent)
                    {
                        string errorMsg =
                            "All MyTextureArray has to have the same pixel format, width / height and # of mipmaps. Inconsistent textures: " +
                            tex.Name + " / " + firstTex.Name;
                        MyRenderProxy.Error(errorMsg);
                        MyRender11.Log.WriteLine(errorMsg);
                    }

                    for (int m = 0; m < mipmaps; m++)
                    {
                        MyRender11.RC.CopySubresourceRegion(tex2D,
                                                            Resource.CalculateSubResourceIndex(m, 0, mipmaps), null, Resource,
                                                            Resource.CalculateSubResourceIndex(m, i, mipmaps));

                        int sizeX = Resource.CalculateMipSize(m, Size.X);
                        int sizeY = Resource.CalculateMipSize(m, Size.Y);
                        ByteSize += FormatHelper.ComputeScanlineCount(TextureFormat, sizeX) * 4 * FormatHelper.ComputeScanlineCount(TextureFormat, sizeY) * 4 * FormatHelper.SizeOfInBytes(TextureFormat);
                    }

                    i++;
                }

                m_srv = new ShaderResourceView(MyRender11.Device, Resource);
            }
Esempio n. 27
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        public void DisposeCsm(ICascadeShadowMap csm)
        {
            MyCascadeShadowMap myCsm = (MyCascadeShadowMap)csm;

            MyRenderProxy.Assert(!m_objectsPoolCsm.Active.Contains(myCsm), "Shadowmap is not active, maybe it is disposed already.");
            myCsm.Destroy();
            m_objectsPoolCsm.Deallocate(myCsm);
        }
Esempio n. 28
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 public MyLod GetLod(int lod)
 {
     MyRenderProxy.Assert(m_lods.Count >= 1);
     MyRenderProxy.Assert(lod < m_lodStrategyInfo.GetLodsCount());
     MyRenderProxy.Assert(lod < m_lods.Count);
     MyRenderProxy.Assert(lod >= 0);
     return(m_lods[lod]);
 }
Esempio n. 29
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        public void DisposeSingleShadowmap(ISingleShadowmap shadowmap)
        {
            MySingleShadowmap myShadowmap = (MySingleShadowmap)shadowmap;

            MyRenderProxy.Assert(!m_objectsPoolSingleShadowmap.Active.Contains(myShadowmap), "Shadowmap is not active, maybe it is disposed already.");
            myShadowmap.Destroy();
            m_objectsPoolSingleShadowmap.Deallocate(myShadowmap);
        }
Esempio n. 30
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        public MyRenderContext AcquireRC()
        {
            MyRenderProxy.Assert(m_isDeviceInit);
            var rc = m_pool.Get();

            rc.ClearState();
            return(rc);
        }