public void DrawPerfEvents(int lastFrameIndex) { // Next valid index int windowEnd = (lastFrameIndex + 1 + MyProfiler.UPDATE_WINDOW) % MyProfiler.MAX_FRAMES; // Draw graphs for selected events var children = m_selectedProfiler.SelectedRootChildren; for (int i = 0; i < children.Count; i++) { var block = children[i]; DrawBlockLineSeparated(block.Miliseconds, lastFrameIndex, windowEnd, m_milisecondsGraphScale, IndexToColor(i)); // Broken/Unused //DrawBlockLineSeparated(MemoryProfiling ? block.ProcessMemory : block.ManagedMemory, lastFrameIndex, windowEnd, m_memoryGraphScale, IndexToColor(i)); } // Draw legend float x_legend_start = m_milisecondsGraphScale.x_start - 0.02f; float x_legend_ms_size = 0.01f; m_lineBatch.DrawOnScreenLine(new Vector3(-1.0f + x_legend_start, 0, 0), new Vector3(-1.0f + x_legend_start, m_milisecondsGraphScale.y_scale, 0), Color.Silver); m_text.Clear(); float viewportWidth = MyRender.GraphicsDevice.Viewport.Width; float viewportHeight = MyRender.GraphicsDevice.Viewport.Height; // Miliseconds legend for (int i = 0; i <= m_milisecondsGraphScale.y_legend_ms_count; i++) { m_lineBatch.DrawOnScreenLine(new Vector3(-1.0f + x_legend_start, m_milisecondsGraphScale.y_legend_increment * i, 0), new Vector3(-1.0f + x_legend_start + x_legend_ms_size, m_milisecondsGraphScale.y_legend_increment * i, 0), Color.Silver); m_text.Clear(); m_text.Append((i * m_milisecondsGraphScale.y_legend_ms_increment).ToString()); MyRender.DrawText(new Vector2(0.5f * viewportWidth * x_legend_start - 25f + 3 * x_legend_ms_size, -10 + 0.5f * viewportHeight - m_milisecondsGraphScale.y_legend_increment * i * 0.5f * viewportHeight), m_text, Color.Silver, 0.7f); } m_text.Clear(); m_text.Append("[ms]"); MyRender.DrawText(new Vector2(0.5f * viewportWidth * x_legend_start - 25f + 3 * x_legend_ms_size, -10 + 0.5f * viewportHeight - m_milisecondsGraphScale.y_scale * 0.5f * viewportHeight * 1.05f), m_text, Color.Silver, 0.7f); // Broken/Unused // Memory legend //x_legend_start = m_milisecondsGraphScale.x_start + 0.48f; //x_legend_ms_size = -0.01f; //for (int i = 0; i <= legendMsCount; i++) //{ // m_text.Clear(); // m_text.AppendDecimal((i * m_memoryGraphScale.y_range / legendMsCount), 4); // MyRender.DrawText(new Vector2(0.5f * viewportWidth * x_legend_start - 25f + 3 * x_legend_ms_size, // -10 + 0.85f * viewportHeight - m_memoryGraphScale.y_scale * 0.5f * viewportHeight * ((float)i / legendMsCount)), // m_text, Color.Yellow, 0.7f); // if (i == 0) // { // m_text.Clear(); // m_text.Append("[MB]"); // MyRender.DrawText(new Vector2(0.5f * viewportWidth * x_legend_start - 25f + 3 * x_legend_ms_size, // -30 + 0.85f * viewportHeight - m_memoryGraphScale.y_scale * 0.5f * viewportHeight * ((float)i / legendMsCount)), // m_text, Color.Yellow, 0.7f); // } //} // Draw selected frame if (m_useCustomFrame) { Vector3 v0, v1; if (m_selectedFrame >= 0 && m_selectedFrame < MyProfiler.MAX_FRAMES) { v0.X = -1.0f + m_memoryGraphScale.x_start + m_memoryGraphScale.x_scale * (m_selectedFrame) / 512.0f; v0.Y = m_memoryGraphScale.y_start; v0.Z = 0; v1.X = v0.X; v1.Y = 0.9f; v1.Z = 0; m_lineBatch.DrawOnScreenLine(v0, v1, Color.Yellow); } } }
public override float DrawText(Vector2 screenCoord, StringBuilder text, Color color, float scale) { return(MyRender.DrawText(screenCoord, text, color, scale)); }
protected override void Draw(MyProfiler drawProfiler, int lastFrameIndex, int frameToDraw) { Debug.Assert(frameToDraw >= 0 && frameToDraw < MyProfiler.MAX_FRAMES, "Invalid selected frame"); // Init linebatch if (m_lineBatch == null) { SharpDX.Direct3D9.Device device = MyRender.GraphicsDevice; m_lineBatch = new MyLineBatch(Matrix.Identity, Matrix.CreateOrthographicOffCenter(0, device.Viewport.Width, device.Viewport.Height, 0, 0, -1), 50000); m_fpsBlock.Start(false); } // Handle FPS timer m_fpsBlock.End(false); float elapsedTime = (float)m_fpsBlock.Elapsed.Seconds; float invElapsedTime = elapsedTime > 0 ? 1 / elapsedTime : 0; m_fpsPctg = 0.9f * m_fpsPctg + 0.1f * invElapsedTime; if (MemoryProfiling) { // Handle memory usage for frame float processDeltaMB = m_fpsBlock.ProcessDeltaMB; m_fpsBlock.ProcessMemory[lastFrameIndex] = processDeltaMB; } float managedDeltaMB = m_fpsBlock.ManagedDeltaMB; m_fpsBlock.ManagedMemory[lastFrameIndex] = managedDeltaMB; m_fpsBlock.CustomValues[lastFrameIndex] = m_fpsBlock.CustomValue; m_fpsBlock.Reset(); m_fpsBlock.Start(false); if (m_enabled) { // Draw events as text float eventLineSize = 20; float largeTextLineSize = 28; float textOffsetY = MyRender.GraphicsDevice.Viewport.Height / 2 - 8 * largeTextLineSize; // Draw thread name and level limit m_text.Clear(); m_text.ConcatFormat("\"{2}\" ({0}/{1})", m_selectedProfiler.GlobalProfilerIndex + 1, m_threadProfilers.Count, m_selectedProfiler.OwnerThread.Name).AppendLine(); m_text.Append("Level limit: ").AppendInt32(m_levelLimit).AppendLine(); MyRender.DrawText(new Vector2(20, textOffsetY), m_text, Color.LightGray, 1); textOffsetY += largeTextLineSize * 2 + 10; // Draw frame number and local area m_text.Clear(); m_text.Append("Frame: ").AppendInt32(frameToDraw).AppendLine(); m_text.Append("Local area: ").AppendInt32(m_frameLocalArea); MyRender.DrawText(new Vector2(20, textOffsetY), m_text, Color.Yellow, 1); textOffsetY += largeTextLineSize * 2 + 10; // Draw fps and total calls m_text.Clear(); m_text.Append(m_fpsBlock.Name).Append(" "); if (!m_useCustomFrame) // Show FPS only when not using custom frame { m_text.AppendDecimal(m_fpsPctg, 3); } m_text.AppendLine(); m_text.Append("Total calls: ").AppendInt32(IsValidIndex(frameToDraw, lastFrameIndex) ? m_selectedProfiler.TotalCalls[frameToDraw] : -1); MyRender.DrawText(new Vector2(20, textOffsetY), m_text, Color.Red, 1); textOffsetY += largeTextLineSize; textOffsetY = MyRender.GraphicsDevice.Viewport.Height / 2; var children = m_selectedProfiler.SelectedRootChildren; for (int i = 0; i < children.Count; i++) { MyProfiler.MyProfilerBlock profilerBlock = children[i]; DrawEvent(textOffsetY, profilerBlock, i, frameToDraw, lastFrameIndex); textOffsetY += eventLineSize; } // Draw graphs m_lineBatch.Begin(); DrawPerfEvents(lastFrameIndex); VRageRender.Graphics.BlendState.Opaque.Apply(); m_lineBatch.End(); } // Update horizontal offset if (!Paused && !m_useCustomFrame) { m_selectedFrame = lastFrameIndex; } }