private void Awake() { playerCtrl = GameObject.FindGameObjectWithTag("Player").GetComponent <MyPlayerControl>(); }
private void Awake() { Player = this; }
private void Start() { playerControl = GameObject.Find("hero").GetComponent <MyPlayerControl>(); }
private void Awake() { Player = this; mouseFollower = GetComponentInChildren <MouseFollower>(); }
// Use this for initialization void Start() { player = GameObject.Find("hero"); playerControl = player.GetComponent <MyPlayerControl>(); GetComponentInChildren <ParticleSystem>().Play(); }