Esempio n. 1
0
        /// <summary>
        /// Handles camera collisions with environment
        /// </summary>
        /// <param name="controlledEntity"></param>
        /// <param name="shakeActive"></param>
        /// <param name="headPosition"></param>
        /// <param name="headDirection"></param>
        /// <returns>False if no correct position was found</returns>
        private bool HandleIntersection(MyEntity controlledEntity, MyOrientedBoundingBoxD safeOBB, bool requireRaycast, bool shakeActive, Vector3D headPosition, Vector3 headDirection)
        {
            var line = new LineD(m_target, m_position);

            var      safeOBBLine = new LineD(line.From, line.From + line.Direction * 2 * safeOBB.HalfExtent.Length());
            Vector3D castStartSafe;

            {
                MyOrientedBoundingBoxD safeObbWithCollisionExtents = new MyOrientedBoundingBoxD(safeOBB.Center, safeOBB.HalfExtent + 2 * CAMERA_RADIUS, safeOBB.Orientation);
                double?safeIntersection = safeObbWithCollisionExtents.Intersects(ref safeOBBLine);
                if (!safeIntersection.HasValue)
                {
                    safeIntersection = safeOBB.HalfExtent.Length();
                }
                double safeDistance = safeIntersection.Value;
                castStartSafe = line.From + line.Direction * safeDistance;
            }

            {
                double?unsafeIntersection = safeOBB.Intersects(ref safeOBBLine);
                if (!requireRaycast && unsafeIntersection.HasValue)
                {
                    var castStartUnsafe = line.From + line.Direction * unsafeIntersection.Value;
                    var castEndUnsafe   = castStartSafe + line.Direction;
                    // short raycast, not causing problems with asteroids generating geometry
                    Physics.MyPhysics.CastRay(castStartUnsafe, castEndUnsafe, m_raycastList, MyPhysics.CollisionLayers.CharacterCollisionLayer);
                    if (!IsRaycastOK(m_raycastList))
                    {
                        return(false);
                    }
                }
            }

            if (requireRaycast)
            {
                // short raycast, not causing problems with asteroids generating geometry
                Physics.MyPhysics.CastRay(line.From, castStartSafe + line.Direction, m_raycastList, MyPhysics.CollisionLayers.CharacterCollisionLayer);
                if (!IsRaycastOK(m_raycastList))
                {
                    return(false);
                }
            }

            HkShape shape = new HkSphereShape(CAMERA_RADIUS);

            try
            {
                // small shape, not causing problems with asteroids generating geometry
                Physics.MyPhysics.GetPenetrationsShape(shape, ref castStartSafe, ref Quaternion.Identity, m_rigidList, MyPhysics.CollisionLayers.CharacterCollisionLayer);
                if (m_rigidList.Count > 0)
                {
                    bool sameGrid = false;
                    if (MySession.Static.ControlledEntity != null && m_rigidList[0].Body != null)
                    {
                        sameGrid = m_rigidList[0].GetCollisionEntity() == MySession.Static.ControlledEntity;
                    }

                    if (sameGrid)
                    {
                        castStartSafe += line.Direction;
                    }
                }

                var  shapeCastLine = new LineD(castStartSafe, m_position);
                uint steps         = 1;
                uint stepIdx       = 0;
                if (shapeCastLine.Length > SHAPE_CAST_STEP)
                {
                    steps = (uint)Math.Ceiling(shapeCastLine.Length / SHAPE_CAST_STEP);
                    if (steps >= SHAPE_CAST_MAX_STEP_COUNT)
                    {
                        steps = SHAPE_CAST_MAX_STEP_COUNT - 1;
                    }
                    stepIdx = m_updateCount % steps;
                    m_lastShapeCastDistance[stepIdx] = float.PositiveInfinity;

                    Vector3D step = shapeCastLine.Direction * (shapeCastLine.Length / steps);
                    shapeCastLine = new LineD(castStartSafe + stepIdx * step, castStartSafe + (stepIdx + 1) * step);
                }

                if (false)
                {
                    BoundingBoxD bbox = BoundingBoxD.CreateInvalid();
                    bbox.Include(new BoundingSphereD(shapeCastLine.From, CAMERA_RADIUS));
                    bbox.Include(new BoundingSphereD(shapeCastLine.To, CAMERA_RADIUS));
                    VRageRender.MyRenderProxy.DebugDrawAABB(bbox, Color.Crimson, 1f, 1f, true);
                }

                var matrix = MatrixD.CreateTranslation(shapeCastLine.From);
                HkContactPointData?cpd;
                if (controlledEntity.Physics != null && controlledEntity.GetPhysicsBody().CharacterProxy != null)
                {
                    cpd = MyPhysics.CastShapeReturnContactData(shapeCastLine.To, shape, ref matrix, MyPhysics.CollisionLayers.CharacterCollisionLayer, 0.0f);
                }
                else
                {
                    cpd = MyPhysics.CastShapeReturnContactData(shapeCastLine.To, shape, ref matrix, MyPhysics.CollisionLayers.DefaultCollisionLayer, 0.0f);
                }
                if (cpd.HasValue)
                {
                    var point = shapeCastLine.From + shapeCastLine.Direction * shapeCastLine.Length * cpd.Value.DistanceFraction;
                    m_lastShapeCastDistance[stepIdx] = (float)(castStartSafe - point).Length();
                }
                else
                {
                    m_lastShapeCastDistance[stepIdx] = float.PositiveInfinity;
                }


                float?dist = null;
                for (int i = 0; i < steps; ++i)
                {
                    if (m_lastShapeCastDistance[i] != float.PositiveInfinity)
                    {
                        dist = Math.Min(m_lastShapeCastDistance[i], dist ?? float.PositiveInfinity);
                    }
                }

                if (dist.HasValue)
                {
                    if (dist == 0.0f)
                    {
                        return(false);
                    }
                    else
                    {
                        m_positionSafe = castStartSafe + shapeCastLine.Direction * dist.Value;
                    }
                }
                else
                {
                    m_positionSafe = m_position;
                }
                return(true);
            }
            finally
            {
                shape.RemoveReference();
            }
        }