Esempio n. 1
0
 public void CheckCollision()
 {
     if (CalculateDistance(target.GlobalPositionCenter, GlobalPosition) < speed)
     {
         target.dealDamage(damage, Tower.Type.RocketTower);
         Kill = true;
         Vector2 pos = position + parent.Position;
         MyParticleControl.AddExplosion(pos);
         PlaySound(SND_ROCKET_IMPACT);
     }
 }
Esempio n. 2
0
 public void Explode()
 {
     foreach (Enemy e in ObjectLists.Enemies)
     {
         float radius = CalculateDistance(GlobalPosition, e.GlobalPositionCenter);
         if (radius < explosionRadius)
         {
             e.dealDamage(damage * (damageMultiplierInCenter - (radius / explosionRadius) * damageMultiplierInCenter), Tower.Type.Base);
         }
     }
     MyParticleControl.AddExplosion(position + parent.Position);
     Kill = true;
 }