public void clickPineedBnt() { //toggling pinned on/off and updateing the text feild if (particle.pinned == false) { particle.pinned = true; } else if (particle.pinned == true) { particle.pinned = false; } pinnedField.GetComponent <Text>().text = particle.pinned.ToString(); particle.SetPinned(particle.pinned); Debug.Log("clickPinnedBnt called"); }