///////////////////////////////////////////////////////////////////////////// void Start() { //Map the GameObject to refference the Main Script scripting_GameObject = GameObject.Find("Scripting"); mainCamera_GameObject = GameObject.Find("Main Camera"); cam_Script = mainCamera_GameObject.GetComponent <MyOwnCamera>(); main_Script = scripting_GameObject.GetComponent <MyOwn>(); whiteCam_position = new Vector3(-0.25f, 0.5f, 0.35f); whiteCam_rotation = Quaternion.Euler(45, 90, 0); cameraRotationTime = 2f; }
///////////////////////////////////////////////////////////////////////////// void Start() { //Grab Mats from Resources beige_Mat = Resources.Load("Beige", typeof(Material)) as Material; beigeLight_Mat = Resources.Load("BeigeLight", typeof(Material)) as Material; //Map the GameObject to refference the UI text tile_Text = GameObject.Find("TileSelectedText"); //Map the GameObject to refference the Main Script scripting_GameObject = GameObject.Find("Scripting"); main_Script = scripting_GameObject.GetComponent <MyOwn>(); }
///////////////////////////////////////////////////////////////////////////// void Start() { //Fetch the Material from the Renderer of the GameObject originalMaterial_Mat = GetComponent <Renderer>().material; //Grab the highlighted versions of each Mat blackLight_Mat = Resources.Load("BlackLight", typeof(Material)) as Material; greyLight_Mat = Resources.Load("GreyLight", typeof(Material)) as Material; //Map the GameObject to refference the UI text tile_Text = GameObject.Find("TileSelectedText"); //Map the GameObject to refference the Main Script scripting_GameObject = GameObject.Find("Scripting"); main_Script = scripting_GameObject.GetComponent <MyOwn>(); //Find SFX Audio by Resources folder unit_AudioSource = GetComponent <AudioSource>(); emptyTile_SFX = Resources.Load("Empty", typeof(AudioClip)) as AudioClip; }