public void OnSelectTree(bool selected) { if (selected) { m_Player.SetToTreeNature(); SelectedNatureType = MyNatureType.Tree; } }
public void OnSelectWater(bool selected) { if (selected) { m_Player.SetToWaterNature(); SelectedNatureType = MyNatureType.Water; } }
public void OnSelectFire(bool selected) { if (selected) { m_Player.SetToFireNature(); SelectedNatureType = MyNatureType.Fire; } }