public override void OnActivate(int pinID) { if (pinID != 100) { return; } if (Network.Mode == Network.EConnectMode.Online) { if (string.IsNullOrEmpty(GlobalVars.EditPlayerName)) { GlobalVars.EditPlayerName = MonoSingleton <GameManager> .Instance.Player.Name; } if (string.IsNullOrEmpty(GlobalVars.EditPlayerName)) { UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.RENAME_PLAYER_NAME"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); this.ActivateOutputLinks(3); ((Behaviour)this).set_enabled(false); } else if (!MyMsgInput.isLegal(GlobalVars.EditPlayerName)) { UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.RENAME_PLAYER_NAME"), (UIUtility.DialogResultEvent)null, (GameObject)null, false, -1); this.ActivateOutputLinks(3); ((Behaviour)this).set_enabled(false); } else { this.ExecRequest((WebAPI) new ReqSetName(GlobalVars.EditPlayerName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); ((Behaviour)this).set_enabled(true); } } else { this.Success(); } }
public override void OnActivate(int pinID) { if (pinID != 101) { return; } MyPhoton instance = PunMonoSingleton <MyPhoton> .Instance; if (!instance.IsOldestPlayer()) { DebugUtility.Log("I'm not room owner"); this.ActivateOutputLinks(2); } else { MyPhoton.MyRoom currentRoom = instance.GetCurrentRoom(); if (currentRoom == null) { DebugUtility.Log("CurrentRoom is null"); this.ActivateOutputLinks(2); } else { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(currentRoom.json); if (myPhotonRoomParam == null) { DebugUtility.Log("no roomParam"); this.ActivateOutputLinks(2); } else { GlobalVars.SelectedMultiPlayRoomComment = GlobalVars.EditMultiPlayRoomComment; myPhotonRoomParam.passCode = GlobalVars.EditMultiPlayRoomPassCode; myPhotonRoomParam.comment = GlobalVars.EditMultiPlayRoomComment; if (!MyMsgInput.isLegal(myPhotonRoomParam.comment)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(2); } else { DebugUtility.Log("comment:" + myPhotonRoomParam.comment); instance.SetRoomParam(myPhotonRoomParam.Serialize()); PlayerPrefsUtility.SetString(PlayerPrefsUtility.ROOM_COMMENT_KEY, myPhotonRoomParam.comment, false); this.ActivateOutputLinks(1); } } } } }
public override void OnActivate(int pinID) { switch (pinID) { case 0: case 4: string empty1 = string.Empty; string str1 = !PlayerPrefs.HasKey(PlayerData.ROOM_COMMENT_KEY) ? LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT") : PlayerPrefs.GetString(PlayerData.ROOM_COMMENT_KEY); if (string.IsNullOrEmpty(str1)) { str1 = LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT"); } if (!MyMsgInput.isLegal(str1)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.SelectedMultiPlayRoomComment = str1; DebugUtility.Log("MakeRoom Comment:" + GlobalVars.SelectedMultiPlayRoomComment); bool flag = false; if (pinID == 4) { GlobalVars.SelectedQuestID = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.iname; GlobalVars.SelectedMultiPlayRoomType = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.type; GlobalVars.EditMultiPlayRoomPassCode = "0"; flag = true; DebugUtility.Log("MakeRoom for LINE Quest:" + GlobalVars.SelectedQuestID + " Type:" + (object)GlobalVars.SelectedMultiPlayRoomType + " PassCodeHash:" + GlobalVars.SelectedMultiPlayRoomPassCodeHash); } bool isPrivate = flag; FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); if (Network.Mode != Network.EConnectMode.Online) { GlobalVars.SelectedMultiPlayRoomID = (int)(DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalSeconds; GlobalVars.SelectedMultiPlayPhotonAppID = string.Empty; GlobalVars.SelectedMultiPlayRoomName = Guid.NewGuid().ToString(); DebugUtility.Log("MakeRoom RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID + " AppID:" + GlobalVars.SelectedMultiPlayPhotonAppID + " Name:" + GlobalVars.SelectedMultiPlayRoomName); this.Success(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.MAKE; this.ExecRequest((WebAPI) new ReqMPRoomMake(GlobalVars.SelectedQuestID, str1, GlobalVars.EditMultiPlayRoomPassCode, isPrivate, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 2: case 5: string fuid = pinID != 2 ? FlowNode_OnUrlSchemeLaunch.LINEParam_decided.creatorFUID : (string)null; DebugUtility.Log("ListRoom FUID:" + fuid); if (Network.Mode != Network.EConnectMode.Online) { this.StartCoroutine(this.GetPhotonRoomList(fuid)); break; } if (pinID == 2) { GlobalVars.SelectedMultiPlayArea = (string)null; } FlowNode_MultiPlayAPI.RoomList = (ReqMPRoom.Response)null; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.ROOM; this.ExecRequest((WebAPI) new ReqMPRoom(fuid, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 3: case 6: if (FlowNode_MultiPlayAPI.RoomList == null || FlowNode_MultiPlayAPI.RoomList.rooms == null || FlowNode_MultiPlayAPI.RoomList.rooms.Length <= 0) { this.Failure(); break; } bool LockRoom = false; if (pinID == 6) { if (FlowNode_MultiPlayAPI.RoomList.rooms.Length != 1 || FlowNode_MultiPlayAPI.RoomList.rooms[0] == null) { this.Failure(); break; } GlobalVars.SelectedMultiPlayRoomID = FlowNode_MultiPlayAPI.RoomList.rooms[0].roomid; DebugUtility.Log("JoinRoom for LINE RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID); } GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.SelectedQuestID = (string)null; for (int index = 0; index < FlowNode_MultiPlayAPI.RoomList.rooms.Length; ++index) { if (FlowNode_MultiPlayAPI.RoomList.rooms[index].quest != null && !string.IsNullOrEmpty(FlowNode_MultiPlayAPI.RoomList.rooms[index].quest.iname) && FlowNode_MultiPlayAPI.RoomList.rooms[index].roomid == GlobalVars.SelectedMultiPlayRoomID) { GlobalVars.SelectedQuestID = FlowNode_MultiPlayAPI.RoomList.rooms[index].quest.iname; break; } } if (string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { this.Failure(); break; } if (Network.Mode != Network.EConnectMode.Online) { this.StartCoroutine(this.GetPhotonRoomName()); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.JOIN; this.ExecRequest((WebAPI) new ReqMPRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), LockRoom)); break; case 7: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } if (!MyMsgInput.isLegal(GlobalVars.EditMultiPlayRoomComment)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.UPDATE; this.ExecRequest((WebAPI) new ReqMPRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.EditMultiPlayRoomPassCode, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 8: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.JOIN; this.ExecRequest((WebAPI) new ReqMPRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), true)); break; case 9: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSION; this.ExecRequest((WebAPI) new ReqMPVersion(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 10: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } GlobalVars.SelectedMultiPlayRoomName = string.Empty; GlobalVars.VersusRoomReuse = false; GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.MultiPlayVersusKey = MonoSingleton <GameManager> .Instance.GetVersusKey(GlobalVars.SelectedMultiPlayVersusType); ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_START; this.ExecRequest((WebAPI) new ReqVersusStart(GlobalVars.SelectedMultiPlayVersusType, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 11: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } string empty2 = string.Empty; string str2 = !PlayerPrefs.HasKey(PlayerData.ROOM_COMMENT_KEY) ? LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT") : PlayerPrefs.GetString(PlayerData.ROOM_COMMENT_KEY); if (string.IsNullOrEmpty(str2)) { str2 = LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT"); } if (!MyMsgInput.isLegal(str2)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); GlobalVars.SelectedMultiPlayRoomComment = str2; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_MAKE; this.ExecRequest((WebAPI) new ReqVersusMake(GlobalVars.SelectedMultiPlayVersusType, str2, GlobalVars.SelectedQuestID, false, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 12: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_JOIN; this.ExecRequest((WebAPI) new ReqVersusRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 13: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } if (!MyMsgInput.isLegal(GlobalVars.EditMultiPlayRoomComment)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.UPDATE; this.ExecRequest((WebAPI) new ReqVersusRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.SelectedQuestID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 14: GlobalVars.SelectedMultiPlayRoomName = string.Empty; GlobalVars.VersusRoomReuse = false; GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.MultiPlayVersusKey = MonoSingleton <GameManager> .Instance.GetVersusKey(GlobalVars.SelectedMultiPlayVersusType); this.Success(); break; case 15: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_LINE_REQ; this.ExecRequest((WebAPI) new ReqVersusLine(GlobalVars.SelectedMultiPlayRoomName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 16: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } GlobalVars.VersusRoomReuse = false; FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_LINE_MAKE; this.ExecRequest((WebAPI) new ReqVersusLineMake(GlobalVars.SelectedMultiPlayRoomName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 17: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } GlobalVars.SelectedMultiPlayRoomID = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.roomid; if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_JOIN; this.ExecRequest((WebAPI) new ReqVersusRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 18: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_STATUS; this.ExecRequest((WebAPI) new ReqVersusStatus(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 19: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_SEASON; this.ExecRequest((WebAPI) new ReqVersusSeason(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; } }
public override void OnActivate(int pinID) { switch (pinID) { case 0: case 4: case 22: this.ResetPlacementParam(); string empty1 = string.Empty; string str1 = !PlayerPrefsUtility.HasKey(PlayerPrefsUtility.ROOM_COMMENT_KEY) ? LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT") : PlayerPrefsUtility.GetString(PlayerPrefsUtility.ROOM_COMMENT_KEY, string.Empty); if (string.IsNullOrEmpty(str1)) { str1 = LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT"); } if (!MyMsgInput.isLegal(str1)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.SelectedMultiPlayRoomComment = str1; DebugUtility.Log("MakeRoom Comment:" + GlobalVars.SelectedMultiPlayRoomComment); bool flag = false; if (pinID == 4) { GlobalVars.SelectedQuestID = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.iname; GlobalVars.SelectedMultiPlayRoomType = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.type; GlobalVars.EditMultiPlayRoomPassCode = "0"; flag = true; DebugUtility.Log("MakeRoom for LINE Quest:" + GlobalVars.SelectedQuestID + " Type:" + (object)GlobalVars.SelectedMultiPlayRoomType + " PassCodeHash:" + GlobalVars.SelectedMultiPlayRoomPassCodeHash); } GlobalVars.EditMultiPlayRoomPassCode = "0"; string s = FlowNode_Variable.Get("MultiPlayPasscode"); if (!string.IsNullOrEmpty(s)) { int result = 0; if (int.TryParse(s, out result)) { GlobalVars.EditMultiPlayRoomPassCode = result.ToString(); } } bool isPrivate = flag; FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); bool limit = GlobalVars.SelectedMultiPlayLimit & GlobalVars.EditMultiPlayRoomPassCode == "0"; int unitlv = isPrivate || !limit ? 0 : GlobalVars.MultiPlayJoinUnitLv; bool clear = !isPrivate && limit && GlobalVars.MultiPlayClearOnly; int selectedMultiTowerFloor1 = GlobalVars.SelectedMultiTowerFloor; if (Network.Mode != Network.EConnectMode.Online) { GlobalVars.SelectedMultiPlayRoomID = (int)(DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalSeconds; GlobalVars.SelectedMultiPlayPhotonAppID = string.Empty; GlobalVars.SelectedMultiPlayRoomName = Guid.NewGuid().ToString(); DebugUtility.Log("MakeRoom RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID + " AppID:" + GlobalVars.SelectedMultiPlayPhotonAppID + " Name:" + GlobalVars.SelectedMultiPlayRoomName); this.Success(); break; } MultiInvitationSendWindow.ClearInvited(); ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.MAKE; if (pinID != 22) { this.ExecRequest((WebAPI) new ReqMPRoomMake(GlobalVars.SelectedQuestID, str1, GlobalVars.EditMultiPlayRoomPassCode, isPrivate, limit, unitlv, clear, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; } this.ExecRequest((WebAPI) new ReqMultiTwRoomMake(GlobalVars.SelectedMultiTowerID, str1, GlobalVars.EditMultiPlayRoomPassCode, selectedMultiTowerFloor1, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 2: case 5: case 23: case 50: string fuid = (string)null; if (pinID == 5) { fuid = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.creatorFUID; } else if (pinID == 50) { fuid = GlobalVars.MultiInvitationRoomOwner; } DebugUtility.Log("ListRoom FUID:" + fuid); if (Network.Mode != Network.EConnectMode.Online) { this.StartCoroutine(this.GetPhotonRoomList(fuid)); break; } FlowNode_MultiPlayAPI.RoomList = (ReqMPRoom.Response)null; string iname = string.Empty; if (pinID == 2) { iname = GlobalVars.SelectedQuestID; } int selectedMultiTowerFloor2 = GlobalVars.SelectedMultiTowerFloor; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.ROOM; if (pinID != 23) { this.ExecRequest((WebAPI) new ReqMPRoom(fuid, iname, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; } this.ExecRequest((WebAPI) new ReqMultiTwRoom(fuid, iname, selectedMultiTowerFloor2, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 3: case 6: case 24: case 51: if (FlowNode_MultiPlayAPI.RoomList == null || FlowNode_MultiPlayAPI.RoomList.rooms == null || FlowNode_MultiPlayAPI.RoomList.rooms.Length <= 0) { this.Failure(); break; } this.ResetPlacementParam(); bool LockRoom = false; switch (pinID) { case 6: if (FlowNode_MultiPlayAPI.RoomList.rooms.Length != 1 || FlowNode_MultiPlayAPI.RoomList.rooms[0] == null) { this.Failure(); return; } GlobalVars.SelectedMultiPlayRoomID = FlowNode_MultiPlayAPI.RoomList.rooms[0].roomid; DebugUtility.Log("JoinRoom for LINE RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID); break; case 51: if (FlowNode_MultiPlayAPI.RoomList.rooms.Length != 1 || FlowNode_MultiPlayAPI.RoomList.rooms[0] == null) { this.Failure(); return; } LockRoom = GlobalVars.MultiInvitationRoomLocked; GlobalVars.SelectedMultiPlayRoomID = FlowNode_MultiPlayAPI.RoomList.rooms[0].roomid; DebugUtility.Log("JoinRoom for Invitation RoomID:" + (object)GlobalVars.SelectedMultiPlayRoomID); break; } GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.SelectedQuestID = (string)null; for (int index = 0; index < FlowNode_MultiPlayAPI.RoomList.rooms.Length; ++index) { if (FlowNode_MultiPlayAPI.RoomList.rooms[index].quest != null && !string.IsNullOrEmpty(FlowNode_MultiPlayAPI.RoomList.rooms[index].quest.iname) && FlowNode_MultiPlayAPI.RoomList.rooms[index].roomid == GlobalVars.SelectedMultiPlayRoomID) { GlobalVars.SelectedQuestID = FlowNode_MultiPlayAPI.RoomList.rooms[index].quest.iname; break; } } if (string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { this.Failure(); break; } if (Network.Mode != Network.EConnectMode.Online) { this.StartCoroutine(this.GetPhotonRoomName()); break; } int selectedMultiTowerFloor3 = GlobalVars.SelectedMultiTowerFloor; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.JOIN; if (pinID != 24) { this.ExecRequest((WebAPI) new ReqMPRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), LockRoom)); break; } this.ExecRequest((WebAPI) new ReqMultiTwRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), LockRoom, selectedMultiTowerFloor3, false)); break; case 7: case 26: case 55: case 56: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } if (!string.IsNullOrEmpty(GlobalVars.EditMultiPlayRoomComment) && !MyMsgInput.isLegal(GlobalVars.EditMultiPlayRoomComment)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } switch (pinID) { case 55: GlobalVars.EditMultiPlayRoomPassCode = "0"; GlobalVars.EditMultiPlayRoomComment = GlobalVars.SelectedMultiPlayRoomComment; break; case 56: GlobalVars.EditMultiPlayRoomPassCode = "1"; GlobalVars.EditMultiPlayRoomComment = GlobalVars.SelectedMultiPlayRoomComment; break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.UPDATE; if (GlobalVars.SelectedMultiPlayRoomType != JSON_MyPhotonRoomParam.EType.TOWER) { this.ExecRequest((WebAPI) new ReqMPRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.EditMultiPlayRoomPassCode, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; } string selectedMultiTowerId = GlobalVars.SelectedMultiTowerID; int selectedMultiTowerFloor4 = GlobalVars.SelectedMultiTowerFloor; this.ExecRequest((WebAPI) new ReqMultiTwRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.EditMultiPlayRoomPassCode, selectedMultiTowerId, selectedMultiTowerFloor4, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 8: case 25: case 28: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } this.ResetPlacementParam(); GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.JOIN; if (pinID != 25 && pinID != 28) { this.ExecRequest((WebAPI) new ReqMPRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), true)); break; } this.API = FlowNode_MultiPlayAPI.EAPI.MT_JOIN; this.ExecRequest((WebAPI) new ReqMultiTwRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback), true, 0, pinID == 28)); break; case 9: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSION; this.ExecRequest((WebAPI) new ReqMPVersion(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 10: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } GlobalVars.SelectedMultiPlayRoomName = string.Empty; GlobalVars.VersusRoomReuse = false; GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.MultiPlayVersusKey = MonoSingleton <GameManager> .Instance.GetVersusKey(GlobalVars.SelectedMultiPlayVersusType); ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_START; this.ExecRequest((WebAPI) new ReqVersusStart(GlobalVars.SelectedMultiPlayVersusType, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 11: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } string empty2 = string.Empty; string str2 = !PlayerPrefsUtility.HasKey(PlayerPrefsUtility.ROOM_COMMENT_KEY) ? LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT") : PlayerPrefsUtility.GetString(PlayerPrefsUtility.ROOM_COMMENT_KEY, string.Empty); if (string.IsNullOrEmpty(str2)) { str2 = LocalizedText.Get("sys.DEFAULT_ROOM_COMMENT"); } if (!MyMsgInput.isLegal(str2)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); GlobalVars.SelectedMultiPlayRoomComment = str2; ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_MAKE; this.ExecRequest((WebAPI) new ReqVersusMake(GlobalVars.SelectedMultiPlayVersusType, str2, GlobalVars.SelectedQuestID, false, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 12: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_JOIN; this.ExecRequest((WebAPI) new ReqVersusRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 13: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } if (!MyMsgInput.isLegal(GlobalVars.EditMultiPlayRoomComment)) { DebugUtility.Log("comment is not legal"); this.ActivateOutputLinks(4801); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.UPDATE; this.ExecRequest((WebAPI) new ReqVersusRoomUpdate(GlobalVars.SelectedMultiPlayRoomID, GlobalVars.EditMultiPlayRoomComment, GlobalVars.SelectedQuestID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 14: GlobalVars.SelectedMultiPlayRoomName = string.Empty; GlobalVars.VersusRoomReuse = false; GlobalVars.ResumeMultiplayPlayerID = 0; GlobalVars.ResumeMultiplaySeatID = 0; GlobalVars.MultiPlayVersusKey = MonoSingleton <GameManager> .Instance.GetVersusKey(GlobalVars.SelectedMultiPlayVersusType); this.Success(); break; case 15: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_LINE_REQ; this.ExecRequest((WebAPI) new ReqVersusLine(GlobalVars.SelectedMultiPlayRoomName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 16: if (Network.Mode != Network.EConnectMode.Online) { this.Success(); break; } GlobalVars.VersusRoomReuse = false; FlowNode_MultiPlayAPI.RoomMakeTime = Time.get_realtimeSinceStartup(); ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_LINE_MAKE; this.ExecRequest((WebAPI) new ReqVersusLineMake(GlobalVars.SelectedMultiPlayRoomName, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 17: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } GlobalVars.SelectedMultiPlayRoomID = FlowNode_OnUrlSchemeLaunch.LINEParam_decided.roomid; if (GlobalVars.SelectedMultiPlayRoomID < FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MIN || GlobalVars.SelectedMultiPlayRoomID > FlowNode_MultiPlayAPI.ROOMID_VALIDATE_MAX) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_JOIN; this.ExecRequest((WebAPI) new ReqVersusRoomJoin(GlobalVars.SelectedMultiPlayRoomID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 18: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_STATUS; this.ExecRequest((WebAPI) new ReqVersusStatus(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 19: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_SEASON; this.ExecRequest((WebAPI) new ReqVersusSeason(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 20: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.VERSUS_FRIEND; this.ExecRequest((WebAPI) new ReqVersusFriendScore(new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 21: GameManager instance1 = MonoSingleton <GameManager> .Instance; MyPhoton instance2 = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance2, (UnityEngine.Object)null) && instance2.IsConnectedInRoom()) { GlobalVars.CreateAutoMultiTower = true; if (instance2.IsCreatedRoom()) { instance2.OpenRoom(true, false); MyPhoton.MyRoom currentRoom = instance2.GetCurrentRoom(); if (currentRoom != null) { JSON_MyPhotonRoomParam myPhotonRoomParam = JSON_MyPhotonRoomParam.Parse(currentRoom.json); if (myPhotonRoomParam != null) { List <MultiTowerFloorParam> mtAllFloorParam = instance1.GetMTAllFloorParam(GlobalVars.SelectedMultiTowerID); if (mtAllFloorParam != null) { GlobalVars.SelectedMultiTowerFloor = Mathf.Min(mtAllFloorParam.Count, GlobalVars.SelectedMultiTowerFloor + 1); } myPhotonRoomParam.challegedMTFloor = GlobalVars.SelectedMultiTowerFloor; myPhotonRoomParam.iname = GlobalVars.SelectedMultiTowerID + "_" + myPhotonRoomParam.challegedMTFloor.ToString(); instance2.SetRoomParam(myPhotonRoomParam.Serialize()); } } } instance2.AddMyPlayerParam("BattleStart", (object)false); instance2.AddMyPlayerParam("resume", (object)false); MyPhoton.MyPlayer myPlayer = instance2.GetMyPlayer(); if (myPlayer != null) { JSON_MyPhotonPlayerParam photonPlayerParam = JSON_MyPhotonPlayerParam.Parse(myPlayer.json); if (photonPlayerParam != null) { photonPlayerParam.mtChallengeFloor = instance1.GetMTChallengeFloor(); photonPlayerParam.mtClearedFloor = instance1.GetMTClearedMaxFloor(); instance2.SetMyPlayerParam(photonPlayerParam.Serialize()); } } this.Success(); break; } this.Failure(); break; case 27: if (Network.Mode != Network.EConnectMode.Online) { this.Failure(); break; } ((Behaviour)this).set_enabled(true); this.API = FlowNode_MultiPlayAPI.EAPI.MT_STATUS; this.ExecRequest((WebAPI) new ReqMultiTwStatus(GlobalVars.SelectedMultiTowerID, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); break; case 29: MyPhoton instance3 = PunMonoSingleton <MyPhoton> .Instance; if (UnityEngine.Object.op_Inequality((UnityEngine.Object)instance3, (UnityEngine.Object)null) && instance3.IsConnectedInRoom()) { this.Success(); break; } this.Failure(); break; } }