Esempio n. 1
0
    private void CalculateNumberOfinstatiates()
    {
        Vector3 temp = ((max - min) / sizeOfSprite) + Vector3.one * offset;

        temp = MyMaths.Vector_Ceil(temp);
        for (int i = 0; i < 3; i++)
        {
            NumberOfInstatiates[i] = MyMaths.Magnitude(temp[i]);
        }
    }
Esempio n. 2
0
    //Calculates the numer of prefabs which must be used in each dimention
    private static void CalculateNumberOfInstances()
    {
        Vector3 temp = (max - min) / sizeOfSprite;

        //Rounds all values inside vector up
        temp = MyMaths.Vector_Ceil(temp);
        for (int i = 0; i < 3; i++)
        {
            //Number of instances to be created must be positive
            NumberOfInstances[i] = MyMaths.Magnitude(temp[i]);
        }
    }