public void Continue(float fadeInTime)
 {
     if (Sequencer != null)
     {
         Sequencer.Continue(fadeInTime);
     }
 }
Esempio n. 2
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 public void Continue()
 {
     if (state == PlayState.Stopped)
     {
         return;
     }
     if (state == PlayState.Paused)
     {
         sequencer.Continue(fadeInTime);
         state = PlayState.Playing;
     }
     else if (state == PlayState.Suspended)
     {
         state = PlayState.Prepareing;
     }
 }