Esempio n. 1
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    private Chuck()
    {
        // Store the location of data files
        setDataDir(Application.streamingAssetsPath);

        // Important in the editor, where native static arrays won't be cleaned up when entering / exiting play mode
        cleanRegisteredChucks();

        // First id is 0
        _nextValidID = 0;

        // Store exposed parameter names -> ids
        ids = new Dictionary <string, System.UInt32>();

        // Store external ints -> callbacks to avoid garbage collection of callbacks
        intCallbacks   = new Dictionary <string, IntCallback>();
        floatCallbacks = new Dictionary <string, FloatCallback>();

        // Create and store callbacks
        chout_delegate  = new MyLogCallback(ChoutCallback);
        cherr_delegate  = new MyLogCallback(CherrCallback);
        stdout_delegate = new MyLogCallback(StdoutCallback);
        stderr_delegate = new MyLogCallback(StderrCallback);

        // Store pointers to callbacks inside ChucK's inner workings
        setStdoutCallback(stdout_delegate);
        setStderrCallback(stderr_delegate);
    }
Esempio n. 2
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 private static extern bool setStderrCallback(MyLogCallback callback);
Esempio n. 3
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 private static extern bool setCherrCallback(System.UInt32 chuckID, MyLogCallback callback);