Esempio n. 1
0
	public static void AddMonoBehaviour(MyLib.MonoBehaviour behaviour)
	{
		if (!behaviourDict.ContainsKey(behaviour))
		{
			behaviourDict.Add(behaviour, new MyLib.BehaviourData(behaviour));
		}
	}
Esempio n. 2
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        protected override Model3D CreateModel(params object[] vs)
        {
            MyLib.AssertTypes(vs, typeof(Point3D), typeof(Vector3D), typeof(Color), typeof(double), typeof(double), typeof(double), typeof(double));
            Position        = (Point3D)vs[0];
            Speed           = (Vector3D)vs[1];
            Color           = (Color)vs[2];
            RadiusStart     = (double)vs[3];
            RadiusEnd       = (double)vs[4];
            LifeTime        = (double)vs[5];
            SpeedRandomness = (double)vs[6];
            const int      n         = 10;
            List <Point3D> positions = new List <Point3D>();

            for (int i = 0; i < n; i++)
            {
                positions.Add(new Point3D(RadiusStart * Math.Cos(2 * Math.PI * i / n), RadiusStart * Math.Sin(2 * Math.PI * i / n), 0));
            }
            List <int> triangleIndices = new List <int>();

            for (int i = 2; i < n; i++)
            {
                triangleIndices.AddRange(new[] { 0, i - 1, i });
            }
            return(My3DGraphics.NewModel().AddTriangles(positions, triangleIndices).CreateModel(new SolidColorBrush(Color)));
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            Console.WriteLine("Пожалуйста, введите учетные данные: ");
            int    i = 1; //кол-во попыток
            string login;
            string password;

            do
            {
                Console.Write("Введите логин: ");
                login = Console.ReadLine();
                Console.Write("пароль: ");
                password = Console.ReadLine();
                if (CheckLoginPass(login, password))
                {
                    Console.WriteLine("Успешная авторизация!");
                    break;
                }
                else
                {
                    Console.WriteLine("Неверный логин или пароль!");
                    i++;
                }
            } while (i <= 3);
            if (i > 3)
            {
                Console.WriteLine("Превышено кол-во попыток авторизации!");
            }

            MyLib.Pause();
        }
Esempio n. 4
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        private void RunAssertionEquals(string epl, SupportUpdateListener[] listeners)
        {
            // test function returns lookup value and "equals"
            for (var i = 0; i < listeners.Length; i++)
            {
                var stmt = _epService.EPAdministrator.CreateEPL(epl.Replace("!NUM!", i.ToString(CultureInfo.InvariantCulture)));
                stmt.AddListener(listeners[i]);
            }

            MyLib.ResetCountInvoked();

            var loops = 1000;
            var delta = PerformanceObserver.TimeMillis(
                () =>
            {
                for (var i = 0; i < loops; i++)
                {
                    _epService.EPRuntime.SendEvent(new SupportBean("E_" + i % listeners.Length, 0));
                    var listener = listeners[i % listeners.Length];
                    Assert.IsTrue(listener.GetAndClearIsInvoked());
                }
            });

            Assert.AreEqual(loops, MyLib.CountInvoked);

            Log.Info("Equals delta=" + delta);
            Assert.That(delta, Is.LessThan(1000), "Delta is " + delta);
            _epService.EPAdministrator.DestroyAllStatements();
        }
Esempio n. 5
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 public MyApp(string name, string appFeatureName, string libName, string libFeatureName)
 {
     _name        = name;
     _appfeature  = new AppFeature(appFeatureName);
     _lib         = new MyLib("lib1", libName);
     _lib.Feature = new Feature(libFeatureName);
 }
Esempio n. 6
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 public bool RemoveFromGraph()
 {
     if (IsRoot)
     {
         Graph.Root = HasNeighbors ? this[0] : (_cannotVisitNeighbors.Length > 0 ? _cannotVisitNeighbors[0] : null);
         if (Graph.Root == null)
         {
             Graph.Root = this;
             return(false);
         }
     }
     if (this == Graph.LastAddedNode)
     {
         Graph.LastAddedNode = HasNeighbors ? this[0] : (_cannotVisitNeighbors.Length > 0 ? _cannotVisitNeighbors[0] : null);
     }
     --Graph.Size;
     ++Graph._removedNodes;
     for (int i = 0; i < _neighbors.Length; ++i)
     {
         MyLib.ArrayRemoveOne(ref this[i]._cannotVisitNeighbors, this);
     }
     for (int i = 0; i < _cannotVisitNeighbors.Length; ++i)
     {
         _cannotVisitNeighbors[i].RemoveNeighbor(this);
     }
     _neighbors            = null;
     _cannotVisitNeighbors = null;
     return(true);
 }
 public BladeSet(Propeller parent, Types type, double radius, bool reversed, double speedRatio, double angleOffset) : base(parent, type, radius, reversed, speedRatio, angleOffset)
 {
     Kernel.Heart.Beat1 += (secs) =>
     {
         MyLib.Set(SubTransforms, TransformIndexTheta, false).RotatePrepend(new Vector3D(0, 0, 1), (Reversed ? -1 : 1) * (secs * SpeedRatio * 5 * Parent.omega)).Done();
         UpdateTransform();
     };
 }
Esempio n. 8
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        public void Test1()
        {
            var lib = new MyLib();

            var a = lib.Test();

            Assert.AreSame("Test", a);
        }
Esempio n. 9
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        static void Main(string[] args)
        {
            Console.WriteLine("Подсчитаем сумму всех введеных нечётных положительных чисел");
            Console.WriteLine("Для выхода введите \"0\" !");
            Console.WriteLine($"Сумма всех введеных нечётных положительных чисел: {SumOfOddNumbers()}");

            MyLib.Pause();
        }
Esempio n. 10
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        public void MultipleTest()
        {
            MyLib lib = new MyLib();

            var res = lib.Multiple(1, 2);

            Assert.AreEqual(2, res);
        }
Esempio n. 11
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 protected override Model3D CreateModel(params object[] vs)
 {
     SubTransforms.Add(new MatrixTransform3D());
     MyLib.AssertTypes(vs, typeof(Point3D));
     Position = (Point3D)vs[0];
     My3DGraphics.Cuboid.AddFaces(new Point3D(0.1, 0.1, 0.1), out List <Point3D> vertices, out List <int> triangleIndices, out List <Vector3D> normals);
     return(My3DGraphics.NewModel().AddTriangles(vertices, triangleIndices, normals).CreateModel(new SolidColorBrush(Colors.White)));
 }
Esempio n. 12
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        public void SumTest(int a, int b, int expected)
        {
            MyLib lib = new MyLib();

            var res = lib.Sum(a, b);

            Assert.AreEqual(expected, res);
        }
Esempio n. 13
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 private static void SendPingPong(MyLib lib)
 {
     while (true)
     {
         Thread.Sleep(1000);
         lib.pokeNativeEvent("Ping from .net");
     }
 }
Esempio n. 14
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        public void DivideTest()
        {
            MyLib lib = new MyLib();

            var res = lib.Divide(1, 2);

            Assert.AreEqual(0.5, res);
        }
 protected override Model3D CreateModel(params object[] vs)
 {
     MyLib.AssertTypes(vs, typeof(Propeller), typeof(Types), typeof(double), typeof(bool), typeof(double), typeof(double));
     Parent      = vs[0] as Propeller;
     Reversed    = (bool)vs[3];
     SpeedRatio  = (double)vs[4];
     AngleOffset = (double)vs[5];
     return(CreateModel(Descriptions[(Types)vs[1]], (double)vs[2]));
 }
Esempio n. 16
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        static void Main(string[] args)
        {
            DateTime start = DateTime.Now;

            Console.WriteLine($"\nКол-во 'хороших' чисел в диапазоне от 1 до 1 000 000 000: {GoodNumbers(1, 1000000000):N0}");
            Console.WriteLine(DateTime.Now - start);    //~3,5 мин для 1 000 000 000

            MyLib.Pause();
        }
Esempio n. 17
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        static void Main(string[] args)
        {
            MyLib myLib = new MyLib();

            X temp = getSomething("A");

            temp.V = 4;
            Console.WriteLine(temp.GetType().ToString());
            Console.ReadLine();
        }
Esempio n. 18
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        static void Main(string[] args)
        {
            Console.WriteLine("Подсчитаем количество цифр в числе");
            Console.Write("Введите число: ");
            long a = Convert.ToInt64(Console.ReadLine());

            Console.Write($"Количетсво цифр в числе {a}: {CountOfNumbersInNumber(a)}");

            MyLib.Pause();
        }
Esempio n. 19
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 public Drill(double radius, double bladeCount) : base(radius, bladeCount)
 {
     SubTransforms.Add(new MatrixTransform3D()); //Withdraw
     SubTransforms.Add(new MatrixTransform3D()); //Rotate
     Kernel.Heart.Beat1 += (secs) =>
     {
         MyLib.Set(SubTransforms, TransformIndexRotate).RotatePrepend(new Vector3D(0, 0, 1), secs * Math.PI).Done();
         UpdateTransform();
     };
 }
Esempio n. 20
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        public void AddComboAll(ComboBox combo)
        {
            DataTable list = this.GetList();
            DataRow   row  = list.NewRow();

            row["SYS_OPTIONID"]   = "All";
            row["SYS_OPTIONName"] = "Tất cả";
            list.Rows.InsertAt(row, 0);
            MyLib.TableToComboBox(combo, list, "SYS_OPTIONName", "SYS_OPTIONID");
        }
Esempio n. 21
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        static void Main(string[] args)
        {
            Console.WriteLine("Выведем числа от a до b (a < b) и посчитаем их сумму");
            Console.Write("Введите a: "); int a = Convert.ToInt32(Console.ReadLine());
            Console.Write("Введите b: "); int b = Convert.ToInt32(Console.ReadLine());
            PrintA2B(a, b);
            int sum = SumA2B(a, b);

            Console.WriteLine($"\n{sum}");

            MyLib.Pause();
        }
                Model3DGroup CreateModel(Description description, double radius)
                {
                    Model3DGroup ans = new Model3DGroup();

                    Blades = new List <Blade>();
                    for (int i = 0; i < description.Count; i++)
                    {
                        var blade = new Blade(description.BladeType, radius, MyLib.ToRad(20), Reversed);
                        blade.Transform = blade.OriginTransform = MyLib.Transform(blade).Rotate(new Vector3D(0, 0, 1), (Reversed ? -1 : 1) * (AngleOffset + i * 2.0 * Math.PI / description.Count)).Value;
                        Blades.Add(blade);
                        ans.Children.Add(blade.Model);
                    }
                    SubTransforms.Add(new MatrixTransform3D());//theta
                    return(ans);
                }
Esempio n. 23
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        static void Main(string[] args)
        {
            Console.WriteLine("Рассчитаем ваш индекс массы тела!");

            Console.Write("Введите рост(см): ");
            double height = Convert.ToDouble(Console.ReadLine()) / 100;

            Console.Write("Введите вес(кг): ");
            double weight = Convert.ToDouble(Console.ReadLine());

            CheckWeight(height, weight);


            MyLib.Pause();
        }
Esempio n. 24
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        private void RunAssertionBoolean(string epl)
        {
            // test function returns lookup value and "equals"
            var count = 10;

            for (var i = 0; i < count; i++)
            {
                var stmt = _epService.EPAdministrator.CreateEPL(epl);
                stmt.AddListener(_listener);
            }

            MyLib.ResetCountInvoked();

            var loops = 10000;
            var delta = PerformanceObserver.TimeMillis(
                () =>
            {
                for (var i = 0; i < loops; i++)
                {
                    var key = "E_" + i % 100;

                    _epService.EPRuntime.SendEvent(new SupportBean(key, 0));

                    if (key.Equals("E_1"))
                    {
                        Assert.AreEqual(count, _listener.NewDataList.Count);
                        _listener.Reset();
                    }
                    else
                    {
                        Assert.IsFalse(_listener.IsInvoked);
                    }
                }
            });

            // As noted in my analysis, the invocation count can actually be larger than the number of loops,
            // this occurs because of the way in which the weak references are handled in the caching layers
            // below.  Java soft-references behave much better, but we don't have access to them in the CLR.

            Assert.That(MyLib.CountInvoked, Is.GreaterThanOrEqualTo(loops),
                        string.Format("MyLib.CountInvoked = {0}", MyLib.CountInvoked));

            Log.Info("Boolean delta=" + delta);
            Assert.That(delta, Is.LessThan(1000), "Delta is " + delta);
            _epService.EPAdministrator.DestroyAllStatements();
        }
Esempio n. 25
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            protected override Model3D CreateModel(params object[] vs)
            {
                MyLib.AssertTypes(vs, typeof(Body), typeof(Vector3D));
                var          parent = vs[0] as Body;
                var          offset = (Vector3D)vs[1];
                const double gap    = 2.5 + 1;

                leftTrack = new Track(parent, offset + new Vector3D(0, 0, -gap / 2));
                rigtTrack = new Track(parent, offset + new Vector3D(0, 0, gap / 2));
                //leftTrack.Transform = leftTrack.OriginTransform = MyLib.Transform(leftTrack).TranslatePrepend(new Vector3D(0, 0, -gap / 2)).Value;
                //rigtTrack.Transform = rigtTrack.OriginTransform = MyLib.Transform(rigtTrack).TranslatePrepend(new Vector3D(0, 0, gap / 2)).Value;
                var ans = new Model3DGroup();

                ans.Children.Add(leftTrack.Model);
                ans.Children.Add(rigtTrack.Model);
                return(ans);
            }
Esempio n. 26
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 void MaintainRotationY(double secs)
 {
     if ((!IsOnGround() || TrackSpeed == 0) && Keyboard.IsDown(System.Windows.Input.Key.A, System.Windows.Input.Key.D))
     {
         //DesiredRotationY = Math.PI / 2;
         if (Keyboard.IsDown(System.Windows.Input.Key.A) && !Keyboard.IsDown(System.Windows.Input.Key.D))
         {
             DesiredRotationY = Math.PI;
         }
         if (Keyboard.IsDown(System.Windows.Input.Key.D) && !Keyboard.IsDown(System.Windows.Input.Key.A))
         {
             DesiredRotationY = 0;
         }
     }
     NextRotationY = RotationY;
     MyLib.SmoothTo(ref NextRotationY, DesiredRotationY, secs, Math.Max(Math.Abs(DesiredRotationY - RotationY) / Math.PI, 0.2) * 0.2);
 }
Esempio n. 27
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            protected override Model3D CreateModel(params object[] vs)
            {
                propeller           = new Propeller(Propeller.Types.Basic);
                propeller.Transform = propeller.OriginTransform = MyLib.Transform(propeller).TranslatePrepend(new Vector3D(0, 1.5, 0)).RotatePrepend(new Vector3D(1, 0, 0), MyLib.ToRad(-90)).Value;
                drill           = new Drill(1.5, 50);
                drill.Transform = drill.OriginTransform = MyLib.Transform(drill).TranslatePrepend(new Vector3D(1.5, 0, 0)).RotatePrepend(new Vector3D(0, 1, 0), MyLib.ToRad(90)).Value;
                var ans = new Model3DGroup();

                ans.Children.Add(CreateBodyModel());
                ans.Children.Add(propeller.Model);
                ans.Children.Add(drill.Model);
                propeller.DownwardWindSpeed = () => { return(Vector3D.DotProduct(RB.velocity, new Vector3D(-Math.Sin(RB.theta), Math.Cos(RB.theta), 0))); };
                this.SubTransforms.Add(new MatrixTransform3D());
                this.SubTransforms.Add(new MatrixTransform3D());
                //AddSphere(ans);
                return(ans);
            }
                    Model3DGroup CreateModel(Description description, double scale, double angle, bool reversed)
                    {
                        var vs = description.Vertexes.Select(v => v.Multiply(scale));

                        if (reversed)
                        {
                            vs    = vs.Select(v => new Point3D(v.X, -v.Y, v.Z)).Reverse();
                            angle = -angle;
                        }
                        var front = My3DGraphics.NewModel().AddTriangles(vs, new[] { 3, 2, 0, 2, 1, 0 }).CreateModel(Brushes.Violet);
                        var back  = My3DGraphics.NewModel().AddTriangles(vs, new[] { 0, 1, 2, 0, 2, 3 }).CreateModel(Brushes.DarkViolet);

                        front.Transform = back.Transform = MyLib.Transform(front).Rotate(new Vector3D(1, 0, 0), angle).Value;
                        return(new Model3DGroup()
                        {
                            Children = { front, back }
                        });
                    }
Esempio n. 29
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        public void Update(double secs)
        {
            timePassed += secs;
            var ratio = timePassed / LifeTime;

            if (ratio >= 1)
            {
                Disappeared = true; return;
            }
            (Model as GeometryModel3D).Material = new DiffuseMaterial {
                Brush = new SolidColorBrush(Color.FromArgb((byte)(Color.A * (1 - ratio)), Color.R, Color.G, Color.B))
            };
            Position += secs * Speed;
            var angle = MyLib.Rand.NextDouble() * 2 * Math.PI;

            Speed    += secs * SpeedRandomness * new Vector3D(Math.Cos(angle), Math.Sin(angle), 0);
            Transform = MyLib.Transform(MatrixTransform3D.Identity).TranslatePrepend(Position - new Point3D()).ScalePrepend(new Vector3D(1, 1, 1) * (1 + (RadiusEnd - RadiusStart) / RadiusStart * ratio)).Value;
        }
Esempio n. 30
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 private void Main_Load(object sender, EventArgs e)
 {
     // MyLib.SetUpTextboxLabels(this.Controls);
     classes = new List <string>()
     {
         "Guid",
         "int",
         "string",
         "double",
         "decimal",
         "DateTime",
         "bool"
     };
     classes.Sort();
     cbClassOne.csSetComboList <string>(classes);
     MyLib.SetButtonsGreen(this.Controls);
     SetVersion();
     rbIndex = rbProperty.Tag.ToString().csToInteger();
 }
Esempio n. 31
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                protected override Model3D CreateModel(params object[] vs)
                {
                    //const double suspensionHardness = 10;
                    MyLib.AssertTypes(vs, typeof(Body), typeof(Vector3D));
                    Parent = vs[0] as Body;
                    var offset = (Vector3D)vs[1];
                    //return TemporaryModel();
                    const double depth = 1, height = 1, lengthUp = 4, lengthDown = 2.5;
                    var          chain = new List <Tuple <Point3D, double, double, double> >
                    {                       //      relative position,                                  radius, mass,   suspension hardness
                        Tuple.Create(new Point3D(-lengthUp / 2, -height / 2 + 0.4, 0), 0.4, 0.02, 7.0 / 2),
                        Tuple.Create(new Point3D((lengthDown * 1 - lengthUp * 3) / 4 / 2, -height / 2 + 0.2, 0), 0.2, 0.025, 10.0 / 2),
                        Tuple.Create(new Point3D((lengthDown * 2 - lengthUp * 2) / 4 / 2, -height / 2 + 0.2, 0), 0.2, 0.03, 10.0 / 2),
                        Tuple.Create(new Point3D((lengthDown * 3 - lengthUp * 1) / 4 / 2, -height / 2 + 0.2, 0), 0.2, 0.03, 20.0 / 2),
                        Tuple.Create(new Point3D(lengthDown / 2, -height / 2 + 0.5, 0), 0.5, 0.045, 15.0 / 2),
                        Tuple.Create(new Point3D(lengthUp / 2, height / 2, 0), 0.2, 0.01, 10.0 / 2),
                        Tuple.Create(new Point3D(-lengthUp / 10, height / 2, 0), 0.3, 0.01, 10.0 / 2),
                    }.Select(p => new Tuple <Point3D, double, double, double>(p.Item1 + offset, p.Item2, p.Item3, p.Item4)).ToList();
                    Model3DGroup ans = new Model3DGroup();

                    foreach (var gv in chain)
                    {
                        var p    = gv.Item1;
                        var gear = new Gear(p, gv.Item2, gv.Item4 * 2, gv.Item3, Parent);
                        ans.Children.Add(gear.Model);
                        gears.Add(gear);
                    }
                    foreach (var i in new[] { 3, 4 })
                    {
                        groundGears.Add(gears[i]);
                    }
                    double chainLength = GetChainLength(gears);
                    int    count       = (int)(chainLength / 0.5);

                    for (int i = 0; i < count; i++)
                    {
                        var t = new Tooth(GetToothPosition(gears, (double)i / count));
                        ans.Children.Add(t.Model);
                        Teeth.Add(t);
                    }
                    return(ans);
                }
Esempio n. 32
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	/// <summary>
	/// コルーチンの実行。コルーチンが既に終了していたらfalseを返す。
	/// </summary>
	/// <param name="routineList">Routine list.</param>
	/// <param name="coroutine">Coroutine.</param>
	private static bool ProcessCoroutine(MyLib.Coroutine coroutine)
	{
		currentRoutine.Push(coroutine);

		bool executed = coroutine.routine.MoveNext();

		// 一回だけ実行
		if (executed)
		{
			object current = coroutine.routine.Current;

			// ★TODO: とりあえずcurrentがCoroutineだった場合のみ考慮
			// 将来的にはYieldInstructionにも対応する必要あり。

			// current は yield return の戻り値である。
			if (current is MyLib.Coroutine)
			{
				var next = (MyLib.Coroutine)current;

				// next をbeforeの後ろにくっつける。
				// ただし、next が既に別のコルーチンチェーンに組み込まれていた場合、
				// ログを出すだけで何もしない。
				if (next.isChained)
				{
					UnityEngine.Debug.Log("[エラー] 1つのコルーチンで2つ以上のコルーチンを待機させる事はできません。");
				}
				else
				{
					// nextが登録されているLinkedListからnextを削除。
					next.node.List.Remove(next.node);
					// beforeのリストに改めてnextを登録。
					next.node = coroutine.node.List.AddLast(next);
					// nextはコルーチンチェーンに組み込まれたので、フラグを立てる。
					next.isChained = true;
				}
			}
		}

		currentRoutine.Pop();

		return executed;
	}
Esempio n. 33
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	/// <summary>
	/// このメソッドの実行中に StartCoroutine() が呼ばれると再入するので注意。
	/// </summary>
	/// <returns>The routine.</returns>
	/// <param name="behaviour">Behaviour.</param>
	/// <param name="methodName">Method name.</param>
	/// <param name="routine">Routine.</param>
	public static MyLib.Coroutine AddRoutine(MyLib.MonoBehaviour behaviour, string methodName, IEnumerator routine)
	{
		MyLib.BehaviourData bdata;

		if (behaviourDict.TryGetValue(behaviour, out bdata))
		{
			var coroutine = new MyLib.Coroutine(methodName, routine);

			// 何はともあれまずコルーチンを登録
			var list = new LinkedList<MyLib.Coroutine>();
			coroutine.node = list.AddLast(coroutine);
			bdata.routineList.AddLast(list);

			// コルーチンの初回実行を行う。
			ProcessCoroutine(coroutine);

			return coroutine;
		}
		else
		{
			// ここに来ることはない
			return null;
		}
	}
Esempio n. 34
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        private void dgcQueueStatus_ColorMarkNeeded(object sender, MyLib.Components.DataGridViewColorMarkColumnEventArgs e)
        {
            if (e.RowNr < 0) return;
            var d = (Download)dgvQueue.Rows[e.RowNr].DataBoundItem;
            if (!d.Enabled)
            {
                e.MarkColor = someConfig1.ColorDisabled;
                return;
            }
            switch (d.Status)
            {
                case EDownloadStatus.Error:
                    e.MarkColor = someConfig1.ColorError;
                    break;
                case EDownloadStatus.Completed:
                    e.MarkColor = someConfig1.ColorCompleted;
                    break;
                case EDownloadStatus.Ready:
                case EDownloadStatus.Stopped:
                    e.MarkColor = someConfig1.ColorReady;
                    break;

                default:
                    e.MarkColor = someConfig1.ColorRunning;
                    break;
            }
        }
Esempio n. 35
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	public static void RemoveRoutine(MyLib.MonoBehaviour behaviour, string methodName)
	{
		MyLib.BehaviourData bdata;
		if (behaviourDict.TryGetValue(behaviour, out bdata))
		{
			LinkedListNode<LinkedList<MyLib.Coroutine>> node = bdata.routineList.First;
			while (node != null)
			{
				LinkedList<MyLib.Coroutine> list = node.Value;
				RemoveRoutineSub(list, methodName);

				var oldNode = node;
				node = node.Next;

				// listの要素が空になった場合は、list自体を除去。
				if (list.Count == 0)
				{
					bdata.routineList.Remove(oldNode);
				}
			}
		}
	}
Esempio n. 36
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	public static void RemoveAllRoutines(MyLib.MonoBehaviour behaviour)
	{
		MyLib.BehaviourData bdata;
		if (behaviourDict.TryGetValue(behaviour, out bdata))
		{
			bdata.routineList.Clear();
		}
	}
 void graphView_ChangeDataGrid(object sender, MyLib.Event.Args<List<View.Graph.RelationData>> e)
 {
     relationViewDataGrid.ItemsSource = e.Value;
 }
Esempio n. 38
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		public BehaviourData(MyLib.MonoBehaviour behaviour)
		{
			this.behaviour = behaviour;
			this.mainloopBegan = false;
			this.routineList = new LinkedList<LinkedList<Coroutine>>();
		}