private void Awake()
    {
        MyLeapSettings leapSettings = FindObjectOfType <MyLeapSettings>();

        if (leapSettings != null)
        {
            delay = leapSettings.settings.btnActivateDelay;
        }

        targetBtn         = GetComponent <InteractionButton>();
        targetBtn.enabled = false;
    }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        MyLeapSettings   settings         = FindObjectOfType <MyLeapSettings>();
        HandModelManager handModelManager = GetComponent <HandModelManager>();

        if (settings.enableHand)
        {
            handModelManager.EnableGroup("Rigged Hands");
        }
        else
        {
            handModelManager.DisableGroup("Rigged Hands");
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        MyLeapSettings settings = FindObjectOfType <MyLeapSettings>();

        audioSource.volume = settings.bgmVolume;
    }