private void Awake() { MyLeapSettings leapSettings = FindObjectOfType <MyLeapSettings>(); if (leapSettings != null) { delay = leapSettings.settings.btnActivateDelay; } targetBtn = GetComponent <InteractionButton>(); targetBtn.enabled = false; }
// Start is called before the first frame update void Start() { MyLeapSettings settings = FindObjectOfType <MyLeapSettings>(); HandModelManager handModelManager = GetComponent <HandModelManager>(); if (settings.enableHand) { handModelManager.EnableGroup("Rigged Hands"); } else { handModelManager.DisableGroup("Rigged Hands"); } }
// Start is called before the first frame update void Start() { MyLeapSettings settings = FindObjectOfType <MyLeapSettings>(); audioSource.volume = settings.bgmVolume; }