private void MyDestroyShiftCheck(IGameEvent obj)
    {
        StandardSendGameEvent ssge = (StandardSendGameEvent)obj;

        if (MyKeys.VerificaAutoShift((string)ssge.MyObject[0]))
        {
            Destroy((GameObject)ssge.MyObject[1]);
        }
    }
    private void OnIdDestroyCheck(IGameEvent e)
    {
        StandardSendGameEvent ssge = (StandardSendGameEvent)e;

        if (MyKeys.VerificaAutoShift((KeyShift)ssge.MyObject[0]))
        {
            Destroy((GameObject)ssge.MyObject[1]);
        }
    }