void DropItem(Button slotBtn)
    {
        int slotIndex1 = slots.IndexOf(dragItem.transform.GetComponentInParent <Button>().gameObject);
        int slotIndex2 = slots.IndexOf(slotBtn.gameObject);

        //CHECK IF I DROP THE SPLIT ITEM
        if (splitItem == null)
        {
            myItems[slotIndex2] = new MyItemValues {
                itemType = myItems[slotIndex1].itemType, itemValue = myItems[slotIndex1].itemValue
            };
            myItems.Remove(slotIndex1);
        }
        else
        {
            myItems[slotIndex2] = new MyItemValues {
                itemType = myItems[slotIndex1].itemType, itemValue = splitValue2
            };
            splitItem = null;
        }
        dragItem.transform.SetParent(slotBtn.transform);
        SetSlot();
    }
    void StackItems(Button slotBtn)
    {
        GameObject usedItem = dragItem;

        if (splitItem != null)
        {
            usedItem = splitItem;
        }
        //REMOVE OLD SLOT FROM DIC AND ADD VALUE TO NEW SLOT
        int slotIndex1 = slots.IndexOf(usedItem.transform.GetComponentInParent <Button>().gameObject);
        int slotIndex2 = slots.IndexOf(slotBtn.gameObject);
        //OLD SLOT
        int itemValue1 = myItems[slotIndex1].itemValue;
        //NEW SLOT
        int itemValue2   = myItems[slotIndex2].itemValue;
        int changedValue = 0;

        //OVERWRITE NEW SLOT
        if (splitItem == null)
        {
            if (itemValue1 + itemValue2 > stackValue)
            {
                changedValue = (itemValue1 + itemValue2) - stackValue;
                myItems[slotIndex2].itemValue = stackValue;
                myItems[slotIndex1].itemValue = changedValue;
                Destroy(ghostItem);
            }
            else
            {
                myItems[slotIndex2].itemValue += itemValue1;
                myItems.Remove(slotIndex1);
                //DELETE OLD SLOT INFO
                Destroy(usedItem);
                Destroy(ghostItem);
            }
        }
        else
        {
            print(itemValue1);
            print(splitValue2);
            if (itemValue2 + splitValue2 > stackValue)
            {
                changedValue = ((itemValue2 + splitValue2) - stackValue) + splitValue1;
                print(splitValue1);
                print(splitValue2);
                //OVERWRITE OLD SLOT
                myItems[slotIndex1] = new MyItemValues {
                    itemType = myItems[slotIndex2].itemType, itemValue = changedValue
                };
                myItems[slotIndex2].itemValue = stackValue;
                Destroy(dragItem);
                Destroy(splitItem);
            }
            else
            {
                myItems[slotIndex2].itemValue += itemValue1;
                Destroy(splitItem);
            }
        }
        drag = false;
        UpdateItems();
    }