Esempio n. 1
0
 public override bool Add(IMyInventoryItem item, MyFixedPoint amount)
 {
     using (List <MyComponentBase> .Enumerator enumerator = this.m_children.Reader.GetEnumerator())
     {
         while (true)
         {
             if (!enumerator.MoveNext())
             {
                 break;
             }
             MyInventoryBase current = (MyInventoryBase)enumerator.Current;
             if (current.ItemsCanBeAdded(amount, item) && current.Add(item, amount))
             {
                 return(true);
             }
         }
     }
     return(false);
 }
Esempio n. 2
0
        /// <summary>
        /// Transfers safely given item from inventory given as parameter to this instance.
        /// </summary>
        /// <returns>true if items were succesfully transfered, otherwise, false</returns>
        public override bool TransferItemsFrom(MyInventoryBase sourceInventory, IMyInventoryItem item, MyFixedPoint amount)
        {
            if (sourceInventory == null)
            {
                System.Diagnostics.Debug.Fail("Source inventory is null!");
                return(false);
            }
            MyInventoryBase destinationInventory = this;

            if (destinationInventory == null)
            {
                System.Diagnostics.Debug.Fail("Destionation inventory is null!");
                return(false);
            }
            if (item == null)
            {
                System.Diagnostics.Debug.Fail("Item is null!");
                return(false);
            }
            if (amount == 0)
            {
                return(true);
            }

            bool transfered = false;

            if ((destinationInventory.ItemsCanBeAdded(amount, item) || destinationInventory == sourceInventory) && sourceInventory.ItemsCanBeRemoved(amount, item))
            {
                if (Sync.IsServer)
                {
                    if (destinationInventory != sourceInventory)
                    {
                        // try to add first and then remove to ensure this items don't disappear
                        if (destinationInventory.Add(item, amount))
                        {
                            if (sourceInventory.Remove(item, amount))
                            {
                                // successfull transaction
                                return(true);
                            }
                            else
                            {
                                // This can happend, that it can't be removed due to some lock, then we need to revert the add.
                                destinationInventory.Remove(item, amount);
                            }
                        }
                    }
                    else
                    {
                        // same inventory transfer = splitting amount, need to remove first and add second
                        if (sourceInventory.Remove(item, amount) && destinationInventory.Add(item, amount))
                        {
                            return(true);
                        }
                        else
                        {
                            System.Diagnostics.Debug.Fail("Error! Unsuccesfull splitting!");
                        }
                    }
                }
                else
                {
                    Debug.Assert(sourceInventory != null);
                    MyInventoryTransferEventContent eventParams = new MyInventoryTransferEventContent();
                    eventParams.Amount                 = amount;
                    eventParams.ItemId                 = item.ItemId;
                    eventParams.SourceOwnerId          = sourceInventory.Entity.EntityId;
                    eventParams.SourceInventoryId      = sourceInventory.InventoryId;
                    eventParams.DestinationOwnerId     = destinationInventory.Entity.EntityId;
                    eventParams.DestinationInventoryId = destinationInventory.InventoryId;
                    MyMultiplayer.RaiseStaticEvent(s => InventoryBaseTransferItem_Implementation, eventParams);
                }
            }

            return(transfered);
        }
Esempio n. 3
0
        public static bool Apply <TInstance>(MyInventoryBase items, ListReader <ImmutableInventoryAction> actions,
                                             LuckyLoot.LootContext?luckContext = null, ActionWithArg <TInstance, ImmutableInventoryAction>?errorReporter = null)
        {
            var luck    = luckContext ?? LuckyLoot.DefaultLoot;
            var success = true;

            foreach (var action in actions)
            {
                switch (action.Mode)
                {
                case ImmutableInventoryAction.InventoryActionMode.GiveTakeItem:
                {
                    if (action.Amount > 0)
                    {
                        success = action.TargetId.TypeId == typeof(MyObjectBuilder_ItemTagDefinition)
                                ? items.AddItemsWithTag(action.TargetId.SubtypeId, action.Amount)
                                : items.AddItems(action.TargetId, action.Amount);
                    }
                    else
                    {
                        success = action.TargetId.TypeId == typeof(MyObjectBuilder_ItemTagDefinition)
                                ? items.RemoveItemsWithTag(action.TargetId.SubtypeId, -action.Amount)
                                : items.RemoveItems(action.TargetId, -action.Amount);
                    }
                    break;
                }

                case ImmutableInventoryAction.InventoryActionMode.RepairDamageItem:
                {
                    var remaining = action.Amount;
                    if (action.TargetId.TypeId == typeof(MyObjectBuilder_ItemTagDefinition))
                    {
                        foreach (var item in items.Items)
                        {
                            if (item is MyDurableItem durable && item.HasTag(action.TargetId.SubtypeId))
                            {
                                ApplyDurability(durable, ref remaining);
                                if (durable.Durability == 0)
                                {
                                    var broken = durable.GetDefinition().BrokenItem;
                                    var amount = item.Amount;
                                    if (!items.Remove(item))
                                    {
                                        break;
                                    }

                                    if (broken.HasValue && !items.AddItems(broken.Value, amount))
                                    {
                                        break;
                                    }
                                }

                                if (remaining == 0)
                                {
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        foreach (var item in items.Items)
                        {
                            if (item is MyDurableItem durable && item.DefinitionId == action.TargetId)
                            {
                                ApplyDurability(durable, ref remaining);
                                if (durable.Durability == 0)
                                {
                                    var broken = durable.GetDefinition().BrokenItem;
                                    var amount = item.Amount;
                                    if (!items.Remove(item))
                                    {
                                        break;
                                    }
                                    if (broken.HasValue && !items.AddItems(broken.Value, amount))
                                    {
                                        break;
                                    }
                                }

                                if (remaining == 0)
                                {
                                    break;
                                }
                            }
                        }
                    }

                    success = remaining == 0;
                    break;
                }

                case ImmutableInventoryAction.InventoryActionMode.GiveTakeLootTable:
                {
                    using (ItemCollection.Borrow(out var tmp))
                    {
                        using (PoolManager.Get(out HashSet <MyStringHash> tmpSet))
                        {
                            var table = MyDefinitionManager.Get <MyLootTableDefinition>(action.TargetId);
                            for (var pass = 0; pass < Math.Abs(action.Amount); pass++)
                            {
                                tmpSet.Clear();
                                tmp.GenerateLuckyContent(table, luck, tmpSet);
                            }
                        }

                        if (action.Amount > 0)
                        {
                            foreach (var item in tmp.Items)
                            {
                                success &= items.Add(item);
                            }
                        }
                        else
                        {
                            foreach (var item in tmp.Items)
                            {
                                success &= items.RemoveItems(item.DefinitionId, item.Amount);
                            }
                        }
                    }

                    break;
                }

                default:
                    throw new Exception("Bad mode");
                }

                if (!success)
                {
                    errorReporter?.Invoke(action);
                    return(false);
                }
            }

            return(success);
        }