Esempio n. 1
0
        private static void FixTransferAmount(MyInventory src, MyInventory dst, MyPhysicalInventoryItem?srcItem, bool spawn, ref MyFixedPoint remove, ref MyFixedPoint add)
        {
            Debug.Assert(Sync.IsServer);
            if (srcItem.Value.Amount < remove)
            {
                remove = srcItem.Value.Amount;
                add    = remove;
            }

            if (!MySession.Static.CreativeMode && !src.Equals(dst))
            {
                MyFixedPoint space = dst.ComputeAmountThatFits(srcItem.Value.Content.GetId());
                if (space < remove)
                {
                    if (spawn)
                    {
                        MyEntity e = (dst.Owner as MyEntity);
                        Matrix   m = e.WorldMatrix;
                        MyFloatingObjects.Spawn(new MyPhysicalInventoryItem(remove - space, srcItem.Value.Content), e.PositionComp.GetPosition() + m.Forward + m.Up, m.Forward, m.Up, e.Physics);
                    }
                    else
                    {
                        remove = space;
                    }
                    add = space;
                }
            }
        }
Esempio n. 2
0
        private static TransferItemsMsg PrepareTransferItemMessage(MyInventory source, MyFixedPoint amount, uint itemId, MyInventory destination, int destinationIndex, bool spawn)
        {
            var msg = new TransferItemsMsg();

            msg.OwnerEntityId = source.Owner.EntityId;
            for (byte i = 0; i < source.Owner.InventoryCount; i++)
            {
                if (source.Owner.GetInventory(i).Equals(source))
                {
                    msg.InventoryIndex = i;
                    break;
                }
            }
            msg.itemId = itemId;
            msg.Amount = amount;
            msg.Spawn  = spawn;

            if (source.Equals(destination))
            {
                msg.DestOwnerEntityId  = msg.OwnerEntityId;
                msg.DestInventoryIndex = msg.InventoryIndex;
            }
            else
            {
                msg.DestOwnerEntityId = destination.Owner.EntityId;
                for (byte i = 0; i < destination.Owner.InventoryCount; i++)
                {
                    if (destination.Owner.GetInventory(i).Equals(destination))
                    {
                        msg.DestInventoryIndex = i;
                        break;
                    }
                }
            }
            msg.DestItemIndex = destinationIndex;
            return(msg);
        }
Esempio n. 3
0
        private static void FixTransferAmount(MyInventory src, MyInventory dst, MyInventoryItem? srcItem, bool spawn, ref MyFixedPoint remove, ref MyFixedPoint add)
        {
            Debug.Assert(Sync.IsServer);
            if (srcItem.Value.Amount < remove)
            {
                remove = srcItem.Value.Amount;
                add = remove;
            }

            if (!MySession.Static.CreativeMode && !src.Equals(dst))
            {
                MyFixedPoint space = dst.ComputeAmountThatFits(srcItem.Value.Content.GetId());
                if (space < remove)
                {
                    if (spawn)
                    {
                        MyEntity e = (dst.Owner as MyEntity);
                        Matrix m = e.WorldMatrix;
                        MyFloatingObjects.Spawn(new MyInventoryItem(remove - space, srcItem.Value.Content), e.PositionComp.GetPosition() + m.Forward + m.Up, m.Forward, m.Up, e.Physics);
                    }
                    else
                    {
                        remove = space;
                    }
                    add = space;
                }
            }
        }
Esempio n. 4
0
        private static TransferItemsMsg PrepareTransferItemMessage(MyInventory source, MyFixedPoint amount, uint itemId, MyInventory destination, int destinationIndex, bool spawn)
        {
            var msg = new TransferItemsMsg();
            msg.OwnerEntityId = source.Owner.EntityId;
            for (byte i = 0; i < source.Owner.InventoryCount; i++)
            {
                if (source.Owner.GetInventory(i).Equals(source))
                {
                    msg.InventoryIndex = i;
                    break;
                }
            }
            msg.itemId = itemId;
            msg.Amount = amount;
            msg.Spawn = spawn;

            if (source.Equals(destination))
            {
                msg.DestOwnerEntityId = msg.OwnerEntityId;
                msg.DestInventoryIndex = msg.InventoryIndex;
            }
            else
            {
                msg.DestOwnerEntityId = destination.Owner.EntityId;
                for (byte i = 0; i < destination.Owner.InventoryCount; i++)
                {
                    if (destination.Owner.GetInventory(i).Equals(destination))
                    {
                        msg.DestInventoryIndex = i;
                        break;
                    }
                }
            }
            msg.DestItemIndex = destinationIndex;
            return msg;
        }