Esempio n. 1
0
    public void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Enemy" || collision.tag == "Interactable")
        {
            IInteractable interactable = collision.GetComponent <IInteractable>();

            if (!MyInteractables.Contains(interactable))
            {
                MyInteractables.Add(interactable);
            }
        }
    }
Esempio n. 2
0
    public void OnTriggerExit2D(Collider2D collision)
    {
        if (collision.tag == "Enemy" || collision.tag == "Interactable")
        {
            if (MyInteractables.Count > 0)
            {
                IInteractable interactable = MyInteractables.Find(x => x == collision.GetComponent <IInteractable>());

                if (interactable != null)
                {
                    interactable.StopInteract();
                }

                MyInteractables.Remove(interactable);
            }
        }
    }