static unsafe void Reset(MyGeneratedTexture tex, byte[] data, int nchannels) { if (data == null) { tex.Reset(null); } else { fixed(byte *dptr = data) { int numMiplevels = tex.NumMipLevels; DataBox[] dataBox = new DataBox[numMiplevels]; int width = tex.Size.X; int height = tex.Size.Y; int offset = 0; for (int i = 0; i < numMiplevels; ++i) { dataBox[i].DataPointer = new IntPtr(dptr + offset); dataBox[i].RowPitch = width * nchannels; offset += width * height * nchannels; width >>= 1; height >>= 1; } tex.Reset(dataBox); } } }
static unsafe void Reset(MyGeneratedTexture tex, int data) { void *ptr = &data; m_tmpDataBoxArray1[0].DataPointer = new IntPtr(ptr); m_tmpDataBoxArray1[0].RowPitch = 4; tex.Reset(m_tmpDataBoxArray1); }
static unsafe void Reset(MyGeneratedTexture tex, float[] data, int rowlength, int nchannels) { fixed(float *dptr = data) { m_tmpDataBoxArray1[0].DataPointer = new IntPtr(dptr); m_tmpDataBoxArray1[0].RowPitch = rowlength * nchannels * 4; tex.Reset(m_tmpDataBoxArray1); } }
static unsafe void ResetCube(MyGeneratedTexture tex, int data) { void *ptr = &data; for (int i = 0; i < 6; i++) { m_tmpDataBoxArray6[i].DataPointer = new IntPtr(ptr); m_tmpDataBoxArray6[i].RowPitch = 4; } tex.Reset(m_tmpDataBoxArray6); }
static unsafe void Reset(MyGeneratedTexture tex, float[] data, int rowlength, int nchannels) { fixed (float* dptr = data) { m_tmpDataBoxArray1[0].DataPointer = new IntPtr(dptr); m_tmpDataBoxArray1[0].RowPitch = rowlength * nchannels * 4; tex.Reset(m_tmpDataBoxArray1); } }
static unsafe void Reset(MyGeneratedTexture tex, byte[] data, int nchannels) { if (data == null) { tex.Reset(null); } else { fixed (byte* dptr = data) { int numMiplevels = tex.NumMipLevels; DataBox[] dataBox = new DataBox[numMiplevels]; int width = tex.Size.X; int height = tex.Size.Y; int offset = 0; for (int i = 0; i < numMiplevels; ++i) { dataBox[i].DataPointer = new IntPtr(dptr + offset); dataBox[i].RowPitch = width * nchannels; offset += width * height * nchannels; width >>= 1; height >>= 1; } tex.Reset(dataBox); } } }
static unsafe void ResetCube(MyGeneratedTexture tex, int data) { void* ptr = &data; for (int i = 0; i < 6; i++) { m_tmpDataBoxArray6[i].DataPointer = new IntPtr(ptr); m_tmpDataBoxArray6[i].RowPitch = 4; } tex.Reset(m_tmpDataBoxArray6); }
static unsafe void Reset(MyGeneratedTexture tex, int data) { void* ptr = &data; m_tmpDataBoxArray1[0].DataPointer = new IntPtr(ptr); m_tmpDataBoxArray1[0].RowPitch = 4; tex.Reset(m_tmpDataBoxArray1); }