Esempio n. 1
0
    private void inventoryWindow(int windowid)
    {
        bool controlIsDown = false;
        bool shiftIsDown   = false;
        int  cnt           = 0;

        for (int y = 0; y < _inventoryRows; y++)
        {
            if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
            {
                controlIsDown = true;
            }
            if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
            {
                shiftIsDown = true;
            }

            for (int x = 0; x < _inventoryCols; x++)
            {
                if (cnt < _pc.Inventory.Count)
                {
                    buttonRects[cnt] = new Rect(5 + (itemWidth * x), 20 + y * itemHeight, itemWidth, itemHeight);



                    //Item Button
                    if (GUI.Button(buttonRects[cnt],
                                   new GUIContent(_pc.Inventory[cnt].Icon, string.Format("Inventory{0}", cnt)),
                                   _pc.Inventory[cnt].Rarity.ToString()))
                    {
                        //Left Click To Pick Up Item/Split Stack
                        if (!showSplit)
                        {
                            if (Event.current.button == 0)
                            {
                                if (shiftIsDown && _pc.Inventory[cnt].CurStacks > 1)
                                {
                                    showSplit = true;
                                    MyGUI.inventoryArrayToSplit = cnt;
                                }
                                else if (!MyGUI.itemIsPickedUp)
                                {
                                    MyGUI.itemIsPickedUp = true;
                                    MyGUI.SetPickedUpItem(_pc.Inventory[cnt].Icon, string.Format("Inventory{0}", cnt));
                                }
                                else
                                {
                                    if (!MyGUI.itemIsForUse)
                                    {
                                        GUIHandler.SwapItems(string.Format("Inventory{0}", cnt));
                                    }
                                    else
                                    {
                                        GUIHandler.UseSocket(cnt);
                                    }
                                }
                            }
                            //Right Click To Use Item
                            if (Event.current.button == 1 && !MyGUI.itemIsPickedUp)
                            {
                                if (_pc.playerState == PlayerState.Stash)
                                {
                                    _pc.AddToBank(cnt);
                                }
                                else if (_pc.playerState != PlayerState.NPCDialog)
                                {
                                    InventoryDo("UseItem", cnt);
                                }
                                else if (controlIsDown && NPCDialogGUI.openedNPCDialog.OptionNumber == 100)                                         //if in vendor and holding control
                                {
                                    NPCDialogGUI.openedNPCDialog.vendor.PlayerSellItem(cnt);
                                }

                                MyGUI._toolTip = "";
                                return;
                            }
                        }
                    }

                    string stackInfo = _pc.Inventory[cnt].MaxStacks > 1 ? _pc.Inventory[cnt].CurStacks.ToString() : string.Empty;
                    GUI.Box(buttonRects[cnt], stackInfo, "StackOverlay");
                    string moreInfo = _pc.Inventory[cnt].ItemType == ItemEquipType.Weapon ? "+" + (_pc.Inventory[cnt] as Weapon).Enchants : string.Empty;
                    if (_pc.Inventory[cnt].ItemType == ItemEquipType.QuestItem)
                    {
                        moreInfo = "Q";
                    }
                    GUI.Box(buttonRects[cnt], moreInfo, "ItemInfoOverlay");
                }
                else
                {
                    GUI.Box(new Rect(5 + (itemWidth * x), 20 + y * itemHeight, itemWidth, itemHeight), "", "inventorySlot");
                }

                cnt++;
            }
        }

        if (GUI.Button(new Rect(5, _inventoryWindowRect.height - 25, 20, 20), new GUIContent("", "Deletes items from your inventory."), "Invisible"))
        {
            if (Event.current.button == 0)
            {
                if (MyGUI.itemIsPickedUp)
                {
                    GUIHandler.TrashIconDropItem();
                }
            }
        }
        GUI.Label(new Rect(27, _inventoryWindowRect.height - 27, _inventoryWindowRect.width - 54, 20),
                  _pc.Gold.ToString("N0").Replace(".", ","), "Gold");

        GUI.DragWindow(new Rect(0, 0, 10000, 20));
        GUIHandler.SetToolTip();
    }
Esempio n. 2
0
    private void DisplayEquipment()
    {
        //Debug.Log ("DISPLAYING EQUIPS");



        //Equipped Weapon
        if (_pc.EquipedWeapon == null)
        {
            if (GUI.Button(new Rect(130, 221, 40, 40), "", "Box"))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedWeapon");
                    }
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(130, 221, 40, 40), new GUIContent(_pc.EquipedWeapon.Icon, "EquipedWeapon"), _pc.EquipedWeapon.Rarity.ToString()))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedWeapon");
                    }
                }
                //Right Click To Use Item
                if (Event.current.button == 1 && !MyGUI.itemIsPickedUp)
                {
                    inventoryWindowGUI.InventoryDo("ReturnEquippedWeapon", 0);
                }
            }
            string moreInfo = "+" + (_pc.EquipedWeapon as Weapon).Enchants.ToString();
            GUI.Box(new Rect(130, 221, 40, 40), moreInfo, "ItemInfoOverlay");
        }

        //Equipped Head
        if (_pc.EquipedArmorHead == null)
        {
            if (GUI.Button(new Rect(24, 21, 40, 40), "", "Box"))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorHead");
                    }
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(24, 21, 40, 40), new GUIContent(_pc.EquipedArmorHead.Icon, "EquipedArmorHead"), _pc.EquipedArmorHead.Rarity.ToString()))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorHead");
                    }
                }
                //Right Click To Use Item
                if (Event.current.button == 1 && !MyGUI.itemIsPickedUp)
                {
                    inventoryWindowGUI.InventoryDo("ReturnEquippedArmorHead", 0);
                }
            }
        }

        //Equipped Chest Armour
        if (_pc.EquipedArmorChest == null)
        {
            if (GUI.Button(new Rect(24, 68, 40, 40), "", "Box"))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorChest");
                    }
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(24, 68, 40, 40), new GUIContent(_pc.EquipedArmorChest.Icon, "EquipedArmorChest"), _pc.EquipedArmorChest.Rarity.ToString()))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorChest");
                    }
                }
                //Right Click To Use Item
                if (Event.current.button == 1 && !MyGUI.itemIsPickedUp)
                {
                    inventoryWindowGUI.InventoryDo("ReturnEquippedArmorChest", 0);
                }
            }
        }

        //Equipped Gloves
        if (_pc.EquipedArmorGloves == null)
        {
            if (GUI.Button(new Rect(238, 68, 40, 40), "", "Box"))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorGloves");
                    }
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(238, 68, 40, 40), new GUIContent(_pc.EquipedArmorGloves.Icon, "EquipedArmorGloves"), _pc.EquipedArmorGloves.Rarity.ToString()))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorGloves");
                    }
                }
                //Right Click To Use Item
                if (Event.current.button == 1 && !MyGUI.itemIsPickedUp)
                {
                    inventoryWindowGUI.InventoryDo("ReturnEquippedArmorGloves", 0);
                }
            }
        }

        //Equipped Legs
        if (_pc.EquipedArmorLegs == null)
        {
            if (GUI.Button(new Rect(24, 116, 40, 40), "", "Box"))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorLegs");
                    }
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(24, 116, 40, 40), new GUIContent(_pc.EquipedArmorLegs.Icon, "EquipedArmorLegs"), _pc.EquipedArmorLegs.Rarity.ToString()))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorLegs");
                    }
                }
                //Right Click To Use Item
                if (Event.current.button == 1 && !MyGUI.itemIsPickedUp)
                {
                    inventoryWindowGUI.InventoryDo("ReturnEquippedArmorLegs", 0);
                }
            }
        }

        //Equipped Feet
        if (_pc.EquipedArmorFeet == null)
        {
            if (GUI.Button(new Rect(238, 115, 40, 40), "", "Box"))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorFeet");
                    }
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(238, 115, 40, 40), new GUIContent(_pc.EquipedArmorFeet.Icon, "EquipedArmorFeet"), _pc.EquipedArmorFeet.Rarity.ToString()))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorFeet");
                    }
                }
                //Right Click To Use Item
                if (Event.current.button == 1 && !MyGUI.itemIsPickedUp)
                {
                    inventoryWindowGUI.InventoryDo("ReturnEquippedArmorFeet", 0);
                }
            }
        }

        //Equipped Back
        if (_pc.EquipedArmorBack == null)
        {
            if (GUI.Button(new Rect(238, 21, 40, 40), "", "Box"))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorBack");
                    }
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(238, 21, 40, 40), new GUIContent(_pc.EquipedArmorBack.Icon, "EquipedArmorBack"), _pc.EquipedArmorBack.Rarity.ToString()))
            {
                if (Event.current.button == 0)
                {
                    if (MyGUI.itemIsPickedUp)
                    {
                        GUIHandler.SwapItems("EquipedArmorBack");
                    }
                }
                //Right Click To Use Item
                if (Event.current.button == 1 && !MyGUI.itemIsPickedUp)
                {
                    inventoryWindowGUI.InventoryDo("ReturnEquippedArmorBack", 0);
                }
            }
        }
    }