Esempio n. 1
0
 public void ExitGame()
 {
     User.SaveDate();
     MyFurnitrue.SaveDate();
     Story.SaveDate();
     Application.Quit();
 }
Esempio n. 2
0
    public void Buy()
    {
        List <Furnitrue> fList = MyItems.LoadFurnitrueXML();

        furnitruename = GameObject.Find("Canvas/Panels/PanelQuestion").transform.GetChild(2).name;
        for (int i = 0; i < fList.Count; i++)
        {
            if (fList[i].name == furnitruename && GameObject.Find("House" + User.house + "/Furniture/" + fList[i].id) != null)
            {
                if (fList[i].price > User.money)
                {
                    break;
                }
                GameObject.Find("House" + User.house + "/Furniture/" + fList[i].id).gameObject.SetActive(true);
                GameObject.Find("Canvas/Panels").transform.GetChild(6).GetChild(1).GetChild(0).GetChild(0).GetChild(i).GetChild(5).gameObject.SetActive(false);
                GameObject.Find("Canvas/Panels").transform.GetChild(6).GetChild(1).GetChild(0).GetChild(0).GetChild(i).GetChild(0).GetChild(0).GetComponent <Text>().text = fList[i].name + " Lv 1";
                User.money            -= fList[i].price;
                MyFurnitrue.stuffLv[i] = 1;
                MyFurnitrue.SaveDate();
                GameObject.Find("Canvas/Panels/PanelQuestion").gameObject.SetActive(false);
                break;
            }
            else
            {
                Debug.Log(fList[i].id);
            }
        }
    }
Esempio n. 3
0
    public static void LoadData()
    {
        try
        {
            MyFurnitrue     data = new MyFurnitrue();
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/FurnitrueInfo.dat", FileMode.Open);
            if (file != null && file.Length > 0)
            {
                data = (MyFurnitrue)bf.Deserialize(file);

                MyFurnitrue.stuffLv      = data.s_stuffLv;
                MyFurnitrue.stuffExp     = data.s_stuffExp;
                MyFurnitrue.stuffIsLevel = data.s_isLevelUp;
            }
            file.Close();
            User.bonusStat1 = User.knowledge * (MyFurnitrue.stuffLv[2] + MyFurnitrue.stuffLv[6]) * 0.1f + User.knowledge * (MyFurnitrue.stuffLv[11] * 0.05f) + User.knowledge * (User.memberlevel[2] * 0.03f + User.memberlevel[3] * 0.05f);
            User.bonusStat2 = User.health * (MyFurnitrue.stuffLv[1] + MyFurnitrue.stuffLv[7]) * 0.1f + User.health * (MyFurnitrue.stuffLv[11] * 0.05f) + User.health * (User.memberlevel[2] * 0.03f + User.memberlevel[3] * 0.05f);
            User.bonusStat3 = User.charm * (MyFurnitrue.stuffLv[4] + MyFurnitrue.stuffLv[10]) * 0.1f + User.charm * (MyFurnitrue.stuffLv[11] * 0.05f) + User.charm * (User.memberlevel[2] * 0.03f + User.memberlevel[3] * 0.05f);
            User.bonusStat4 = User.moral * (MyFurnitrue.stuffLv[3] + MyFurnitrue.stuffLv[8]) * 0.1f + User.moral * (MyFurnitrue.stuffLv[11] * 0.05f) + User.moral * (User.memberlevel[2] * 0.03f + User.memberlevel[3] * 0.05f);
            User.bonusStat5 = User.lucky * (MyFurnitrue.stuffLv[5] + MyFurnitrue.stuffLv[9]) * 0.1f + User.lucky * (MyFurnitrue.stuffLv[11] * 0.05f) + User.lucky * (User.memberlevel[2] * 0.03f + User.memberlevel[3] * 0.05f);

            float tempjob  = ((User.knowledge + User.bonusStat1) * 0.3f + (User.health + User.bonusStat2) * 0.2f + (User.lucky + User.bonusStat5) * 0.5f) * User.house;
            float temptour = ((User.knowledge + User.bonusStat1) * 0.2f + (User.health + User.bonusStat2) * 0.3f + (User.moral + User.bonusStat4) * 0.5f) * User.house;;
            User.JOB_POWER  = tempjob + (tempjob * 0.005f * (User.charm + User.bonusStat3));
            User.TOUR_POWER = temptour + (temptour * 0.01f * (User.charm + User.bonusStat3));
            Debug.Log("๊ฐ€๊ตฌ์ •๋ณด ๋กœ๋“œ");
        }
        catch (Exception e)
        {
            Debug.Log(e);
        }
    }
Esempio n. 4
0
    //์š•๊ตฌ๊ด€๋ฆฌ
    void DesireManage()
    {
        timeSpan += Time.deltaTime;

        //์š•๊ตฌ์ฆ๊ฐ€
        if (User.status == 1) //์ž˜ ๋•Œ
        {
            User.sleep -= (5 + MyFurnitrue.stuffLv[1]) * Time.deltaTime;
        }



        if (User.sleep > 100)
        {
            User.sleep = 100;
        }
        else if (User.sleep < 0)
        {
            User.sleep = 0;
        }


        if (timeSpan > 10.0)
        {
            User.SaveDate();
            MyFurnitrue.SaveDate();
            Story.SaveDate();
            PlayerPrefs.SetString("restdate", DateTime.Now.ToString());
            PlayerPrefs.Save();
            timeSpan = 0;
        }
    }
Esempio n. 5
0
    public void MemberLevelUp()
    {
        if (!GameObject.Find("SoundOfButton").GetComponent <AudioSource>().isPlaying&& !User.isEffectSound)
        {
            GameObject.Find("SoundOfButton").GetComponent <AudioSource>().Play();
        }
        int   i    = System.Convert.ToInt32(this.name);
        float cost = System.Convert.ToSingle(this.transform.GetChild(0).GetComponent <Text>().name);

        if (User.particle - cost < 0)
        {
            ScriptOnGUI("ํŒŒํŽธ์ด ๋ถ€์กฑํ•ด..");
            return;
        }
        if (User.memberlevel[i] + 1 > User.house)
        {
            ScriptOnGUI("์•„์ง์€ ๋” ์˜ฌ๋ฆด ์ˆ˜ ์—†์–ด.");
            return;
        }
        else
        {
            User.memberlevel[i] += 1;
            User.particle       -= cost;
            MyFurnitrue.LoadData();
        }
    }
Esempio n. 6
0
 //์ข…๋ฃŒ์‹œ ๋ฐœ์ƒ
 void OnApplicationPause(bool pauseStatus)
 {
     if (pauseStatus)
     {
         User.SaveDate();
         MyFurnitrue.SaveDate();
         Story.SaveDate();
     }
 }
Esempio n. 7
0
    public void StuffLevelRetain()
    {
        if (!GameObject.Find("SoundOfButton").GetComponent <AudioSource>().isPlaying&& !User.isEffectSound)
        {
            GameObject.Find("SoundOfButton").GetComponent <AudioSource>().Play();
        }
        int i = System.Convert.ToInt32(this.name);

        MyFurnitrue.stuffIsLevel[i] = true;
        MyFurnitrue.SaveDate();
    }
Esempio n. 8
0
    public static void SaveDate()
    {
        MyFurnitrue     data = new MyFurnitrue();
        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(Application.persistentDataPath + "/FurnitrueInfo.dat");

        data.s_stuffLv   = stuffLv;
        data.s_stuffExp  = stuffExp;
        data.s_isLevelUp = stuffIsLevel;
        bf.Serialize(file, data);
        file.Close();
        jsonStuffData = JsonUtility.ToJson(data);
        Debug.Log("๊ฐ€๊ตฌ์ •๋ณด ์ €์žฅ");
    }
Esempio n. 9
0
    public void RestHome()
    {
        if (!GameObject.Find("SoundOfButton").GetComponent <AudioSource>().isPlaying&& !User.isEffectSound)
        {
            GameObject.Find("SoundOfButton").GetComponent <AudioSource>().Play();
        }
        if (User.day)
        {
            ScriptOnGUI("ํ”ผ๊ณคํ•ด... ์ด์ œ ์ž์•ผํ•  ์‹œ๊ฐ„์ด์•ผ");
            AlertNoGUI("์•„์นจ์—๋งŒ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.");
            return;
        }
        if (User.particle - 30 < 0)
        {
            ScriptOnGUI("์ง€๊ธˆ ์‰ด ๋•Œ๊ฐ€ ์•„๋‹ˆ์•ผ!");
            AlertNoGUI("ํŒŒํŽธ์ด ๋ถ€์กฑํ•˜์—ฌ ์ง‘์—์„œ ์‰ด ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.");
            return;
        }
        User.particle -= 30;

        float plusheart = 0.0f;
        float sec       = 100 / (((User.house * 1.5f) + 5)); //ํ•˜ํŠธ์ฐจ๋Š”์†Œ์š”์‹œ๊ฐ„

        for (int i = 1; i < MyFurnitrue.stuffLv.Length; i++)
        {
            plusheart += MyFurnitrue.stuffLv[i];
        }
        plusheart  += User.house * 10;
        plusheart  += plusheart * User.itemLevel[0] * 0.01f;
        User.heart += (plusheart / sec) * 3600;

        User.day      = true;
        User.isReport = false;
        User.map      = 3;
        User.status   = 0;
        User.sleep    = 100;
        User.isPlay   = false;
        User.SaveDate();
        Story.SaveDate();
        MyFurnitrue.SaveDate();
        SceneManager.LoadSceneAsync(3);
    }
Esempio n. 10
0
    //ํด๋ผ์šฐ๋“œ ์„ธ์ด๋ธŒ
    public void SaveGold()
    {
        if (!GameObject.Find("SoundOfButton").GetComponent <AudioSource>().isPlaying&& !User.isEffectSound)
        {
            GameObject.Find("SoundOfButton").GetComponent <AudioSource>().Play();
        }
        User.SaveDate();
        Story.SaveDate();
        MyFurnitrue.SaveDate();
        string test = "";

        for (int i = 0; i < User.jsonData.Length; i++)
        {
            test += User.jsonData[i];
        }
        string data = User.jsonData + "|" + Story.jsonStoryData + "|" + MyFurnitrue.jsonStuffData;

        Debug.Log(data);
        GoogleManager.Instance.SaveToCloud(data);
    }
Esempio n. 11
0
    void Start()
    {
        moneyui    = GameObject.Find("PanelMoney/txtMoney").GetComponent <Text>();
        particleui = GameObject.Find("PanelParticle/txtMoney").GetComponent <Text>();

        dayui = GameObject.Find("DayUI").GetComponent <Text>();

        if (User.isCloudSave)
        {
            GameObject.Find("Report").transform.GetChild(4).gameObject.SetActive(true);
            User.isCloudSave = false;
        }

        House();
        ChangeDay();
        MyFurnitrue.StuffManager();
        //์ถœ์ฒต
        DayBonus();

        MessageInit();
    }
Esempio n. 12
0
    public void StuffLevelUp()
    {
        if (!GameObject.Find("SoundOfButton").GetComponent <AudioSource>().isPlaying&& !User.isEffectSound)
        {
            GameObject.Find("SoundOfButton").GetComponent <AudioSource>().Play();
        }
        int i = System.Convert.ToInt32(this.transform.GetChild(1).name);

        if (User.money - ((10000 * MyFurnitrue.stuffLv[i] * MyFurnitrue.stuffLv[i] * i)) < 0)
        {
            ScriptOnGUI("๋ˆ์ด ๋ถ€์กฑํ•œ๊ฑธ...");
            return;
        }

        if (MyFurnitrue.stuffLv[i] >= User.house * 2)
        {
            ScriptOnGUI("๋”์šฑ ์„ฑ์žฅํ•ด์•ผ ์˜ฌ๋ฆด ์ˆ˜ ์žˆ์–ด!");
            return;
        }
        if (MyFurnitrue.stuffLv[i] >= 10)
        {
            ScriptOnGUI("๋” ์ด์ƒ ์˜ฌ๋ฆด ์ˆ˜ ์—†์–ด.");
            return;
        }
        if (MyFurnitrue.stuffLv[i] >= MyFurnitrue.ExpTable.Length)
        {
            ScriptOnGUI("์ด๋ฏธ ๋๊นŒ์ง€ ์˜ฌ๋ ธ์–ด.");
            return;
        }

        User.money                 -= ((10000 * MyFurnitrue.stuffLv[i] * MyFurnitrue.stuffLv[i] * i));
        MyFurnitrue.stuffLv[i]     += 1;
        MyFurnitrue.stuffExp[i - 1] = 0;
        MyFurnitrue.stuffIsLevel[i] = false;
        MyFurnitrue.StuffManager();
        MyFurnitrue.SaveDate();
    }
Esempio n. 13
0
    //ํด๋ผ์šฐ๋“œ ๋กœ๋“œ
    public void LoadGold()
    {
        if (!GameObject.Find("SoundOfButton").GetComponent <AudioSource>().isPlaying&& !User.isEffectSound)
        {
            GameObject.Find("SoundOfButton").GetComponent <AudioSource>().Play();
        }
        GoogleManager.Instance.LoadFromCloud((string dateToLoad) =>
        {
            if (dateToLoad == null)
            {
                return;
            }
            string data      = dateToLoad;
            char[] split     = { '|' };
            string[] mddata  = data.Split(split);
            string userdata  = mddata[0];
            string storydata = mddata[1];
            string stuffdata = mddata[2];

            User dat       = JsonUtility.FromJson <User>(userdata);
            Story sty      = JsonUtility.FromJson <Story>(storydata);
            MyFurnitrue mf = JsonUtility.FromJson <MyFurnitrue>(stuffdata);

            User.myname            = dat.s_myname;
            User.money             = dat.s_money;
            User.fatigue           = dat.s_fatigue;
            User.knowledge         = dat.s_knowledge;
            User.health            = dat.s_health;
            User.charm             = dat.s_charm;
            User.moral             = dat.s_moral;
            User.lucky             = dat.s_lucky;
            User.sleep             = dat.s_sleep;
            User.particle          = dat.s_particle;
            User.frustrate         = dat.s_frustrate;
            User.house             = dat.s_house;
            User.day               = dat.s_day;
            User.night             = dat.s_night;
            User.equip             = dat.s_equip;
            User.storysequence     = dat.s_storysequence;
            User.map               = dat.s_map;
            User.heart             = dat.s_heart;
            User.member            = dat.s_member;
            User.memberlevel       = dat.s_memberlevel;
            User.meter             = dat.s_meter;
            User.skillLevel        = dat.s_skillLevel;
            User.passiveLevel      = dat.s_passiveLevel;
            User.healingLevel      = dat.s_healingLevel;
            User.isReport          = dat.s_isReport;
            User.message           = dat.s_message;
            User.isDead            = dat.s_isDead;
            User.bonusDate         = dat.s_bonusDate;
            User.jobLevel          = dat.s_jobLevel;
            User.tourLevel         = dat.s_tourLevel;
            User.jobExp            = dat.s_jobExp;
            User.tourExp           = dat.s_tourExp;
            User.isEffectSound     = dat.s_isEffectSound;
            User.isBackgroundSound = dat.s_isBackgroundSound;
            User.isCloud           = dat.s_isCloud;
            User.isAds             = dat.s_isAds;
            User.rewardSec         = dat.s_rewardSec;
            User.jobenemylevel     = dat.s_jobenemylevel;
            User.itemLevel         = dat.s_itemLevel;

            Story.storyseqeuence    = sty.s_storysequence;
            Story.tutorialseqeuence = sty.s_tutorialsequence;

            MyFurnitrue.stuffLv      = mf.s_stuffLv;
            MyFurnitrue.stuffExp     = mf.s_stuffExp;
            MyFurnitrue.stuffIsLevel = mf.s_isLevelUp;

            User.SaveDate();
            Story.SaveDate();
            MyFurnitrue.SaveDate();
            User.isCloudSave = true;
            SceneManager.LoadSceneAsync(3);
        });
    }
Esempio n. 14
0
 void Awake()
 {
     User.LoadData();
     MyFurnitrue.LoadData();
 }
Esempio n. 15
0
    public void Create()
    {
        Text userID = GameObject.Find("Canvas/PanelCreateCharacter/InputField/Text").GetComponent <Text>();

        if (userID.text == null || userID.text == "")
        {
            alert.gameObject.SetActive(true);
            alert.transform.GetChild(0).GetComponent <Text>().text = "์ด๋ฆ„์„ ํ™•์ธํ•ด์ฃผ์„ธ์š”.";
            return;
        }
        else if (!User.isSelectGender)
        {
            alert.gameObject.SetActive(true);
            alert.transform.GetChild(0).GetComponent <Text>().text = "์ผ€๋ฆญํ„ฐ๋ฅผ ์„ ํƒํ•˜์„ธ์š”.";
            return;
        }
        User.myname        = userID.text;
        User.money         = 50000;
        User.fatigue       = 5;
        User.knowledge     = 5;
        User.health        = 5;
        User.charm         = 5;
        User.moral         = 5;
        User.lucky         = 5;
        User.sleep         = 0;
        User.frustrate     = 0;
        User.particle      = 30;
        User.house         = 0;
        User.day           = false;
        User.night         = 1;
        User.equip         = "";
        User.storysequence = 1;
        User.map           = 3;
        User.heart         = 10;
        User.member        = new int[4];
        User.memberlevel   = new int[4];
        User.skillLevel    = new int[9];
        User.passiveLevel  = new int[3];
        User.healingLevel  = new int[3];
        User.isReport      = false;
        User.message       = new List <string>();

        User.bonusDate     = DateTime.Now.ToString();
        User.jobLevel      = 1;
        User.tourLevel     = 1;
        User.jobExp        = 0;
        User.tourExp       = 0;
        User.rewardSec     = DateTime.Now;
        User.jobenemylevel = 0;
        User.itemLevel     = new int[5];

        //ํ™˜๊ฒฝ์„ค์ •
        User.isEffectSound     = false;
        User.isBackgroundSound = false;
        User.isCloud           = false;
        User.isAds             = false;
        MessageInit();//๋Œ€์‚ฌ์ดˆ๊ธฐํ™”

        User.SaveDate();

        MyFurnitrue.stuffLv      = new int[12];
        MyFurnitrue.stuffExp     = new float[11];
        MyFurnitrue.stuffIsLevel = new bool[12];
        MyFurnitrue.stuffLv[0]   = 1;

        MyFurnitrue.SaveDate();

        Story.storyseqeuence    = 0;
        Story.tutorialseqeuence = 0;

        Story.SaveDate();

        SceneManager.LoadScene("Intro");
    }
Esempio n. 16
0
    // Update is called once per frame
    void Update()
    {
        if (isBuy && fade != null)
        {
            buytime += Time.deltaTime;
            fade.SetActive(true);

            //๋ ˆ๋ฒจ์—…
            if (isHouseLoad && buytime > 2.0f)
            {
                User.house += 1;

                //ํŠœํ† ๋ฆฌ์–ผ


                MyFurnitrue.stuffLv[0] = User.house;
                User.SaveDate();

                MyFurnitrue.SaveDate();



                GameObject.Find("PanelMyStuff").SetActive(false);
                GameObject.Find("User").transform.position = new Vector3(0, 0.8f, 0);
                GameObject.Find("PanelHouseUp").SetActive(false);
                isHouseLoad = false;
            }
            if (buytime > 5.0f)
            {
                if (User.house == 1 && !PlayerPrefs.HasKey("achivement1"))
                {
                    GoogleManager.Instance.CompleteHouse1();
                }
                else if (User.house == 2 && !PlayerPrefs.HasKey("achivement2"))
                {
                    GoogleManager.Instance.CompleteHouse1();
                    GameObject.Find("CanvasOverlay/Report").transform.GetChild(9).gameObject.SetActive(true);
                }
                else if (User.house == 3 && !PlayerPrefs.HasKey("achivement3"))
                {
                    GoogleManager.Instance.CompleteHouse1();
                }
                else if (User.house == 4 && !PlayerPrefs.HasKey("achivement4"))
                {
                    GoogleManager.Instance.CompleteHouse1();
                }
                else if (User.house == 5 && !PlayerPrefs.HasKey("achivement5"))
                {
                    GoogleManager.Instance.CompleteHouse1();
                }
                MyFurnitrue.StuffManager();
                fade.SetActive(false);
                isBuy   = false;
                buytime = 0.0f;
                if (User.house == 1 && Story.tutorialseqeuence == 2)
                {
                    Story.tutorialseqeuence = 3;
                }
                Story.SaveDate();
            }
        }
    }
Esempio n. 17
0
    public void OnClick()
    {
        string stat = gameObject.name;
        int    cost = 0;

        switch (stat)
        {
        case "knowledge":
            cost = GetCost(User.knowledge);
            if (User.knowledge >= 999)
            {
                return;
            }
            if (ChkMoney(cost))
            {
                User.knowledge += 1;
                User.heart     -= cost;
            }
            break;

        case "health":
            cost = GetCost(User.health);
            if (User.health >= 999)
            {
                return;
            }
            if (ChkMoney(cost))
            {
                User.health += 1;
                User.heart  -= cost;
            }
            break;

        case "charm":
            cost = GetCost(User.charm);
            if (User.charm >= 999)
            {
                return;
            }
            if (ChkMoney(cost))
            {
                User.charm += 1;
                User.heart -= cost;
            }
            break;

        case "moral":
            cost = GetCost(User.moral);
            if (User.moral >= 999)
            {
                return;
            }
            if (ChkMoney(cost))
            {
                User.moral += 1;
                User.heart -= cost;
            }
            break;

        case "lucky":
            cost = GetCost(User.lucky);
            if (User.lucky >= 999)
            {
                return;
            }
            if (ChkMoney(cost))
            {
                User.lucky += 1;
                User.heart -= cost;
            }
            break;
        }
        if (!GameObject.Find("SoundOfButton").GetComponent <AudioSource>().isPlaying&& !User.isEffectSound)
        {
            GameObject.Find("SoundOfButton").GetComponent <AudioSource>().Play();
        }
        MyFurnitrue.LoadData();
    }
Esempio n. 18
0
    public void LoadTextGold()
    {
        User.LoadData();
        Story.LoadData();
        MyFurnitrue.LoadData();
        string data = User.jsonData + "|" + Story.jsonStoryData + "|" + MyFurnitrue.jsonStuffData;

        char[]   split     = { '|' };
        string[] mddata    = data.Split(split);
        string   userdata  = mddata[0];
        string   storydata = mddata[1];
        string   stuffdata = mddata[2];


        User        dat = JsonUtility.FromJson <User>(userdata);
        Story       sty = JsonUtility.FromJson <Story>(storydata);
        MyFurnitrue mf  = JsonUtility.FromJson <MyFurnitrue>(stuffdata);

        User.myname            = dat.s_myname;
        User.money             = dat.s_money;
        User.fatigue           = dat.s_fatigue;
        User.knowledge         = dat.s_knowledge;
        User.health            = dat.s_health;
        User.charm             = dat.s_charm;
        User.moral             = dat.s_moral;
        User.lucky             = dat.s_lucky;
        User.sleep             = dat.s_sleep;
        User.particle          = dat.s_particle;
        User.frustrate         = dat.s_frustrate;
        User.house             = dat.s_house;
        User.day               = dat.s_day;
        User.night             = dat.s_night;
        User.equip             = dat.s_equip;
        User.storysequence     = dat.s_storysequence;
        User.map               = dat.s_map;
        User.heart             = dat.s_heart;
        User.member            = dat.s_member;
        User.memberlevel       = dat.s_memberlevel;
        User.meter             = dat.s_meter;
        User.skillLevel        = dat.s_skillLevel;
        User.passiveLevel      = dat.s_passiveLevel;
        User.healingLevel      = dat.s_healingLevel;
        User.isReport          = dat.s_isReport;
        User.message           = dat.s_message;
        User.isDead            = dat.s_isDead;
        User.bonusDate         = dat.s_bonusDate;
        User.jobLevel          = dat.s_jobLevel;
        User.tourLevel         = dat.s_tourLevel;
        User.jobExp            = dat.s_jobExp;
        User.tourExp           = dat.s_tourExp;
        User.isEffectSound     = dat.s_isEffectSound;
        User.isBackgroundSound = dat.s_isBackgroundSound;
        User.isCloud           = dat.s_isCloud;
        User.isAds             = dat.s_isAds;
        User.rewardSec         = dat.s_rewardSec;
        User.jobenemylevel     = dat.s_jobenemylevel;
        User.itemLevel         = dat.s_itemLevel;

        Story.storyseqeuence    = sty.s_storysequence;
        Story.tutorialseqeuence = sty.s_tutorialsequence;

        MyFurnitrue.stuffLv      = mf.s_stuffLv;
        MyFurnitrue.stuffExp     = mf.s_stuffExp;
        MyFurnitrue.stuffIsLevel = mf.s_isLevelUp;

        User.SaveDate();
        Story.SaveDate();
        MyFurnitrue.SaveDate();
        User.isCloudSave = true;
        SceneManager.LoadSceneAsync(3);
    }
Esempio n. 19
0
 private void Awake()
 {
     User.LoadData();
     MyFurnitrue.LoadData();
     Story.LoadData();
 }