Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        for (int i = 1; i <= maxNum; i++)
        {
            GameObject go = GameObject.Find("Bracket" + i);
            bracketList.Add(go);
        }

        InitZNCM();

        MyEventSystem.AddListenter("BeginMove", FaceGuardIn);
        MyEventSystem.AddListenter("Step2", Step2);
        MyEventSystem.AddListenter("Step3", Step3);
        MyEventSystem.AddListenter("Step4", Step4);
        MyEventSystem.AddListenter("Step5", Step5);
        MyEventSystem.AddListenter("ZNCMrestart", Restart);
    }
Esempio n. 2
0
    // Use this for initialization

    void Start()
    {
        GameObject p = Resources.Load <GameObject>("PenWu");

        p.SetActive(false);

        penwuParticleGroup1.Add(GameObject.Instantiate <GameObject>(p));
        penwuParticleGroup1.Add(GameObject.Instantiate <GameObject>(p));
        penwuParticleGroup1.Add(GameObject.Instantiate <GameObject>(p));

        penwuParticleGroup2.Add(GameObject.Instantiate <GameObject>(p));
        penwuParticleGroup2.Add(GameObject.Instantiate <GameObject>(p));
        penwuParticleGroup2.Add(GameObject.Instantiate <GameObject>(p));

        SLFather       = GameObject.Find("SLFather").GetComponent <MakeAnimation>();
        SLFather.state = MakeAnimation.AnimationState.play;

        //leftArmAni = GameObject.Find("钻头机械臂001").GetComponent<Animator>();
        //rightArmAim = GameObject.Find("钻头机械臂002").GetComponent<Animator>();

        for (int i = 0; i < maxNUM; i++)
        {
            GameObject go = GameObject.Find("Ban" + i);

            if (go != null)
            {
                BanList.Add(go);
                GameObject childGo = FindChildAll(go, child);
                if (childGo != null)
                {
                    BanChildList.Add(childGo);
                }
            }
        }

        InitZNCM();
        MyEventSystem.AddListenter("ZNCMrestart", Restart);
    }