Esempio n. 1
0
        public void Events_ServerToClient_SendReliable()
        {
            TestTransport.Reset();

            var serverTransport  = new TestTransport("127.0.0.1", 1);
            var clientTransport  = new TestTransport("127.0.0.1", 2);
            var snapshotConsumer = new NullSnapshotConsumer();

            var serverCallbacks = new ServerCallbacks(this);
            var clientCallbacks = new ClientCallbacks(this);

            var server = new NetworkServer(serverTransport);
            var client = new NetworkClient(clientTransport);

            server.Update(serverCallbacks);
            client.Connect("127.0.0.1:1");

            server.InitializeMap((ref NetworkWriter data) => { data.WriteString("name", "TestMap"); });

            server.Update(serverCallbacks);
            server.SendData();
            client.Update(clientCallbacks, snapshotConsumer);

            var RUNS = 1000;

            eventSent     = 0;
            eventReceived = 0;
            lastEventSent = null;
            for (int i = 0; i < RUNS; ++i)
            {
                server.Update(serverCallbacks);
                if (eventSent == eventReceived && i < RUNS - 32)
                {
                    server.QueueEvent(1, (ushort)EventType.MyEvent, true, (ref NetworkWriter writer) =>
                    {
                        lastEventSent = new MyEvent();
                        lastEventSent.Serialize(ref writer);
                    });
                    ++eventSent;
                }
                server.SendData();

                if (i % 3 == 0)
                {
                    clientTransport.DropPackages();
                }

                client.Update(clientCallbacks, snapshotConsumer);

                Assert.IsTrue(eventReceived <= eventSent);

                client.SendData();
            }
            Assert.AreEqual(eventSent, eventReceived);
        }
Esempio n. 2
0
        public void Events_ServerToClient_BroadcastUnreliable()
        {
            TestTransport.Reset();

            var snapshotConsumer = new NullSnapshotConsumer();
            var serverTransport  = new TestTransport("127.0.0.1", 1);
            var server           = new NetworkServer(serverTransport);

            var serverCallbacks = new ServerCallbacks(this);
            var clientCallbacks = new ClientCallbacks(this);

            const int NUM_CLIENTS      = 3;
            var       clientTransports = new TestTransport[NUM_CLIENTS];
            var       clients          = new NetworkClient[NUM_CLIENTS];

            for (int i = 0; i < NUM_CLIENTS; ++i)
            {
                clientTransports[i] = new TestTransport("127.0.0.1", i + 2);
                clients[i]          = new NetworkClient(clientTransports[i]);
                clients[i].Connect("127.0.0.1:1");
            }
            server.InitializeMap((ref NetworkWriter data) => { data.WriteString("name", "TestMap"); });

            server.Update(serverCallbacks);

            var RUNS = 1000;

            eventSent     = 0;
            eventReceived = 0;
            lastEventSent = null;
            for (int i = 0; i < RUNS; ++i)
            {
                server.Update(serverCallbacks);
                if (eventSent == eventReceived * NUM_CLIENTS && i < RUNS - 2)
                {
                    server.QueueEventBroadcast((ushort)EventType.MyEvent, false, (ref NetworkWriter writer) =>
                    {
                        lastEventSent = new MyEvent();
                        lastEventSent.Serialize(ref writer);
                    });
                    ++eventSent;
                }
                server.SendData();

                foreach (var client in clients)
                {
                    client.Update(clientCallbacks, snapshotConsumer);
                    client.SendData();
                }
            }
            Assert.AreEqual(eventSent, eventReceived / NUM_CLIENTS);
        }
Esempio n. 3
0
        public void Events_ClientToServer_SendUnreliable()
        {
            TestTransport.Reset();

            var serverTransport = new TestTransport(0);
            var clientTransport = new TestTransport(1);

            var serverCallbacks = new ServerCallbacks(this);
            var clientCallbacks = new ClientCallbacks(this);

            var server = new NetworkServer(serverTransport);
            var client = new NetworkClient(clientTransport);

            client.Connect("0");

            server.InitializeMap((ref NetworkWriter data) => { data.WriteString("name", "TestMap"); });

            server.Update(serverCallbacks);

            var RUNS = 1000;

            eventSent     = 0;
            eventReceived = 0;
            lastEventSent = null;
            for (int i = 0; i < RUNS; ++i)
            {
                server.Update(serverCallbacks);

                server.SendData();

                client.Update(clientCallbacks);

                if (eventSent == eventReceived && i < RUNS - 2)
                {
                    client.QueueEvent((ushort)EventType.MyEvent, false, (ref NetworkWriter writer) =>
                    {
                        lastEventSent = new MyEvent();
                        lastEventSent.Serialize(ref writer);
                    });
                    ++eventSent;
                }

                client.SendData();
            }
            Assert.AreEqual(eventReceived, eventSent);
        }