public static object ReadComponent(GameObject gameObject, string entire_name, string st, Type gOType, object obj, ReadSimpleProperty ReadSimpleProperty) { ////Debug.unityLogger.logEnabled = false; string parentName = st.Substring(0, st.IndexOf("^")); string child = st.Substring(st.IndexOf("^") + 1, st.Length - st.IndexOf("^") - 1); MyDebugger.MyDebug("component " + entire_name + " parent " + parentName + " child " + child + " goType " + gOType); if (gOType == typeof(GameObject)) { MyDebugger.MyDebug(gameObject.name + " is the GO"); foreach (Component c in gameObject.GetComponents(typeof(MonoBehaviour))) { if (c.GetType().Name.Equals(parentName)) { MyDebugger.MyDebug("component " + c); if (!child.Contains("^")) { MyDebugger.MyDebug(" of type " + c.GetType()); return(ReadSimpleProperty(child, c.GetType(), c)); } else { return(ReadComposedProperty(gameObject, entire_name, child, c.GetType(), c, ReadSimpleProperty)); } } } } return(null); }
public static object ReadComposedProperty(GameObject gameObject, string entire_name, string st, Type objType, object obj, ReadSimpleProperty ReadSimpleProperty) { ////Debug.unityLogger.logEnabled = false; string parentName = st.Substring(0, st.IndexOf("^")); string child = st.Substring(st.IndexOf("^") + 1, st.Length - st.IndexOf("^") - 1); MemberInfo[] members = objType.GetMember(parentName, SensorsUtility.BindingAttr); MyDebugger.MyDebug("members with name " + parentName + " " + members.Length); if (members.Length == 0) { return(ReadComponent(gameObject, entire_name, st, objType, obj, ReadSimpleProperty)); } FieldOrProperty parentProperty = new FieldOrProperty(members[0]); ///MyDebugger.MyDebug(parentProperty.Name()); object parent = parentProperty.GetValue(obj); Type parentType = parent.GetType(); if (!child.Contains("^")) { return(ReadSimpleProperty(child, parentType, parent)); } else { return(ReadComposedProperty(gameObject, entire_name, child, parentType, parent, ReadSimpleProperty)); } }
private void LoadTools(GameState gameState) { String toolSpritePath = "Sprites/Tools/"; ToolFactory toolFactory = new ToolFactory(); foreach (ExistingTools et in Enum.GetValues(typeof(ExistingTools))) { Texture2D toolSprite = ContentManager.Load <Texture2D>(toolSpritePath + et.ToString()); switch (et) { case ExistingTools.pickaxe: Pickaxe.ToolSprite = toolSprite; break; case ExistingTools.rope: Rope.ToolSprite = toolSprite; break; default: MyDebugger.WriteLine( string.Format("GameObject '{0}' cannot be created", true)); break; } Tool tool = toolFactory.Create(new Obj { Type = et.ToString() }); gameState.AddTool(et, tool); } }
private void CheckForAxisAsButtonInput(InputAxisAsButton input, string player, int controller) { if (Input.GetAxisRaw(input.MappableAxis + "Joy" + controller) == input.PressedValue) { MyDebugger.FormatDebug("PLAYER {0} {1} axis as button input read", player, input.name); // TODO: Trigger event } }
private void HandleMouse() { if (_mouseState.LeftButton == ButtonState.Pressed) { MyDebugger.Write("(" + _mouseState.Position.X + ", ", true); MyDebugger.WriteLine(_mouseState.Position.Y + ")", true); } }
protected void Start() { _pathGroup = new List <AStarPath>(GetComponentsInChildren <AStarPath>()); if (Debugger) { _debugger = Debugger.GetComponent <MyDebugger>(); } }
public static IEnumerable <IMonoBehaviourSensor> GetSensors(Brain brain, object lockOn) { if (sensorsUpdatedCount(brain) != instantiatedSensorsCount(brain)) { // MyDebugger.MyDebug("I'm waiting since " + sensorsUpdatedCount(brain) + "<>" + instantiatedSensorsCount(brain),brain.debug); MyDebugger.MyDebug(Thread.CurrentThread.Name + " is going to wait"); Monitor.Wait(lockOn); MyDebugger.MyDebug(Thread.CurrentThread.Name + "is going to execute"); } return(getInstantiatedSensors(brain)); }
static void Main(string[] args) { #if DEBUG MyDebugger.Test("../TextFile1.txt"); //MyDebugger.Test("../TextFile2.txt"); //TestCaseMaker.MakeTestCase1("../TextFile2.txt"); #else object ret = new Program().process(new StreamReader(Console.OpenStandardInput())); if (ret != null) { Console.WriteLine(ret); } #endif }
private void ReadSimpleListProperty(string path, Type type, object obj) { object[] listValue = SensorsUtility.GetListProperty(path, collectionElementProperty, type, obj, indexes[0]); if (listValue[0] != null && listValue[1] != null) { FieldOrProperty toRead = (FieldOrProperty)listValue[1]; IList list = (IList)listValue[0]; propertyValues.Add((T)Convert.ChangeType(toRead.GetValue(list[indexes[0]]), typeof(T))); } else { MyDebugger.MyDebug("Destroing " + path); SensorsManager.GetInstance().removeSensor(brain, this); Destroy(this); return; } }