public void ResetAix(Vector3 resRotate, ref Transform _aixY, ref Transform _aixX, ref Transform _aixZ)
    {
        if (_aixY == null || _aixX == null || _aixZ == null)
        {
            MyDebug.ToDebugLog("AixY  == null || AixX  == null || AixZ  == null", Color.blue);
            return;
        }

        if (isReset)
        {
            if (Quaternion.Angle(Quaternion.Euler(0, resRotate.y, 0), _aixY.localRotation) > 0.01f ||
                Quaternion.Angle(Quaternion.Euler(resRotate.x, 0, 0), _aixX.localRotation) > 0.01f ||
                Quaternion.Angle(Quaternion.Euler(0, 0, resRotate.z), _aixZ.localRotation) > 0.01f)
            {
                //MyDebug.ToDebugLog("ResetAix", Color.red);

                if (Quaternion.Angle(Quaternion.Euler(0, resRotate.y, 0), _aixY.localRotation) > 0.01f)
                {
                    _aixY.localRotation = Quaternion.Lerp(_aixY.localRotation, Quaternion.Euler(0, resRotate.y, 0), 2f * Time.deltaTime);
                }
                else
                {
                    _aixY.localRotation = Quaternion.Euler(0, resRotate.y, 0);
                }


                if (Quaternion.Angle(Quaternion.Euler(resRotate.x, 0, 0), _aixX.localRotation) > 0.01f)
                {
                    _aixX.localRotation = Quaternion.Lerp(_aixX.localRotation, Quaternion.Euler(resRotate.x, 0, 0), 2f * Time.deltaTime);
                }
                else
                {
                    _aixX.localRotation = Quaternion.Euler(resRotate.x, 0, 0);
                }


                if (Quaternion.Angle(Quaternion.Euler(0, 0, resRotate.z), _aixZ.localRotation) > 0.01f)
                {
                    _aixZ.localRotation = Quaternion.Lerp(_aixZ.localRotation, Quaternion.Euler(0, 0, resRotate.z), 2f * Time.deltaTime);
                }
                else
                {
                    _aixZ.localRotation = Quaternion.Euler(0, 0, resRotate.z);
                }
            }
            else
            {
                isReset = false;
            }
        }
    }
    public void ToUpdateParentAix(Vector3 resRotate, ref Transform _aixY, ref Transform _aixX, ref Transform _aixZ)
    {
        if (_aixY == null || _aixX == null || _aixZ == null)
        {
            MyDebug.ToDebugLog("AixY  == null || AixX  == null || AixZ  == null", Color.blue);
            return;
        }

        _aixY.localEulerAngles = Vector3.up * resRotate.y;
        _aixX.localEulerAngles = Vector3.right * resRotate.x;
        _aixZ.localEulerAngles = Vector3.forward * resRotate.z;

        ToUpdateAix(AixY, AixX, AixZ);
        ToUpdateTransPos();
    }