void Components_ComponentAdded(Type arg1, MyComponentBase arg2) { if (arg1 == typeof(MyGameLogicComponent)) { m_debrisLogic = arg2 as MyDebrisBaseLogic; } }
void Components_ComponentAdded(Type arg1, MyComponentBase arg2) { if (arg1 == typeof(MyGameLogicComponent)) m_debrisLogic = arg2 as MyDebrisBaseLogic; }
public MyDebrisBase() { Components.ComponentAdded += Components_ComponentAdded; GameLogic = new MyDebrisBaseLogic(); }