private void Start()
    {
        // Create pool of cubes containing instantiated cubePrefabs
        _cubesPool = new MyCubePool(cubePrefab, _poolClonesContainer, initialPoolSize, growth, maxPoolSize);

        StartCoroutine(ObtainPoolItems());
    }
    private void Start()
    {
        // Create pool of cubes containing instantiated cubePrefabs
        _cubesPool = new MyCubePool(cubePrefab, _poolClonesContainer, initialPoolSize, growth, maxPoolSize);

        StartCoroutine(ObtainPoolItems());
    }