/// <summary> /// Determines if there is an intersection between the current object and a <see cref="MyPlane"/>. /// </summary> /// <param name="plane">The plane to test.</param> /// <param name="line">When the method completes, contains the line of intersection /// as a <see cref="MyRay"/>, or a zero ray if there was no intersection.</param> /// <returns>Whether the two objects intersected.</returns> public bool Intersects(ref MyPlane plane, out MyRay line) { return(MyCollision.PlaneIntersectsPlane(ref this, ref plane, out line)); }