Esempio n. 1
0
//	public Boolean jump;

//	public MyBody(MyBodyPart p_head,MyBodyPart p_left, MyBodyPart p_right, MyBodyPart p_leftArm, MyBodyPart p_rightArm, MyBodyPart p_leftLeg, MyBodyPart p_rightLeg)
//	{
//		head = p_head;
//		leftHand = p_left;
//		rightHand = p_right;
//		leftArm = p_leftArm;
//		rightArm = p_rightArm;
//		leftLeg = p_leftLeg;
//		rightLeg = p_rightLeg;
//
//		jump = false;
//	}
    public MyBody(MyBodyPart p_head, MyBodyPart p_left, MyBodyPart p_right, MyBodyPart p_leftArm, MyBodyPart p_rightArm, MyBodyPart p_leftLeg, MyBodyPart p_rightLeg)
    {
        head      = p_head;
        leftHand  = p_left;
        rightHand = p_right;
        leftArm   = p_leftArm;
        rightArm  = p_rightArm;
        leftLeg   = p_leftLeg;
        rightLeg  = p_rightLeg;
    }
Esempio n. 2
0
 public void add(MyBodyPart m)
 {
     x  += m.x;
     y  += m.y;
     z  += m.z;
     rx += m.rx;
     ry += m.ry;
     rz += m.rz;
     rw += m.rw;
 }
Esempio n. 3
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 public kuSkeleton(MyBodyPart khead, MyBodyPart kleftHand, MyBodyPart krightHand,
                   MyBodyPart kleftElbow, MyBodyPart krightElbow, MyBodyPart kleftKnee, MyBodyPart krightKnee,
                   MyBodyPart kleftFoot, MyBodyPart krightFoot, MyBodyPart kleftShoulder, MyBodyPart krightShoulder, MyBodyPart kplayerPos)
 {
     head          = khead;
     leftHand      = kleftHand;
     rightHand     = krightHand;
     leftElbow     = kleftElbow;
     rightElbow    = krightElbow;
     leftKnee      = kleftKnee;
     rightKnee     = krightKnee;
     leftFoot      = kleftFoot;
     rightFoot     = krightFoot;
     leftShoulder  = kleftShoulder;
     rightShoulder = krightShoulder;
     playerPos     = kplayerPos;
 }
Esempio n. 4
0
 public bsMyBody(MyBodyPart p_head)
 {
     head = p_head;
     jump = false;
 }