// public Boolean jump; // public MyBody(MyBodyPart p_head,MyBodyPart p_left, MyBodyPart p_right, MyBodyPart p_leftArm, MyBodyPart p_rightArm, MyBodyPart p_leftLeg, MyBodyPart p_rightLeg) // { // head = p_head; // leftHand = p_left; // rightHand = p_right; // leftArm = p_leftArm; // rightArm = p_rightArm; // leftLeg = p_leftLeg; // rightLeg = p_rightLeg; // // jump = false; // } public MyBody(MyBodyPart p_head, MyBodyPart p_left, MyBodyPart p_right, MyBodyPart p_leftArm, MyBodyPart p_rightArm, MyBodyPart p_leftLeg, MyBodyPart p_rightLeg) { head = p_head; leftHand = p_left; rightHand = p_right; leftArm = p_leftArm; rightArm = p_rightArm; leftLeg = p_leftLeg; rightLeg = p_rightLeg; }
public void add(MyBodyPart m) { x += m.x; y += m.y; z += m.z; rx += m.rx; ry += m.ry; rz += m.rz; rw += m.rw; }
public kuSkeleton(MyBodyPart khead, MyBodyPart kleftHand, MyBodyPart krightHand, MyBodyPart kleftElbow, MyBodyPart krightElbow, MyBodyPart kleftKnee, MyBodyPart krightKnee, MyBodyPart kleftFoot, MyBodyPart krightFoot, MyBodyPart kleftShoulder, MyBodyPart krightShoulder, MyBodyPart kplayerPos) { head = khead; leftHand = kleftHand; rightHand = krightHand; leftElbow = kleftElbow; rightElbow = krightElbow; leftKnee = kleftKnee; rightKnee = krightKnee; leftFoot = kleftFoot; rightFoot = krightFoot; leftShoulder = kleftShoulder; rightShoulder = krightShoulder; playerPos = kplayerPos; }
public bsMyBody(MyBodyPart p_head) { head = p_head; jump = false; }