private void OnEnable() { movement = GetComponent <AgentMovement>(); input = GetComponent <MyPlayerInput>(); myAnimations = GetComponent <MyAnimations>(); //input = GetComponentInParent<MyPlayerInput>(); //myAnimations = GetComponentInParent<MyAnimations>(); currentState = movementState; currentState.EnterState(this); AssignMovementInputListeners(); }
public CalcRoutePage(MyList _ml, BrandsViewModel _bvm) { InitializeComponent(); animations = new MyAnimations(); ml = _ml; bvm = _bvm; BindingContext = ml; Products.ItemsSource = ml.items; HeaderTitle.Text = ml.Topic; animations.TranslateStackLayout(APISearch, -Application.Current.MainPage.Width, 0, 0, Easing.Linear); //animations.TranslateStackLayout(SearchItems, 0, Application.Current.MainPage.Height, Convert.ToUInt32( Application.Current.MainPage.Height), Easing.CubicOut); //Launcher.OpenAsync("geo:0,0?q=394+Pacific+Ave+San+Francisco+CA"); }
/// <summary> /// Adds a new animation /// </summary> /// <param name="name">Animation name</param> /// <param name="animation">The animation to add</param> public void CreateAnimation(string name, Animation animation) { //Adds a new animation to the dictionary MyAnimations.Add(name, animation); }
//public GameObject player, bear, wolf; private void Start() { characterController = GetComponent <CharacterController>(); agentAnimations = GetComponent <MyAnimations>(); myPlayerInput = GetComponent <MyPlayerInput>(); }