Esempio n. 1
0
        private static void Drawing_OnDraw(System.EventArgs args)
        {
            if (DrawReady)
            {
                if (DrawQ && Q.IsReady())
                {
                    Me.DrawCircle((int)Q.Range, QColor);
                }
                if (DrawW && W.IsReady())
                {
                    Me.DrawCircle((int)W.Range, WColor);
                }
                if (DrawE && E.IsReady())
                {
                    Me.DrawCircle((int)E.Range, EColor);
                }
                if (DrawR && R.IsReady())
                {
                    Me.DrawCircle((int)R.Range, RColor);
                }
            }
            else
            {
                if (DrawQ)
                {
                    Me.DrawCircle((int)Q.Range, QColor);
                }
                if (DrawW)
                {
                    Me.DrawCircle((int)W.Range, WColor);
                }
                if (DrawE)
                {
                    Me.DrawCircle((int)E.Range, EColor);
                }
                if (DrawR)
                {
                    Me.DrawCircle((int)R.Range, RColor);
                }
            }

            if (MyADC.IsValidTarget())
            {
                MyADC.DrawCircle((int)MyADC.BoundingRadius + 50, Color.Aqua, 15f);

                //PositionManager.Position.DrawCircle(25, SharpDX.Color.AliceBlue, 10);

                DangerManager.DrawSpells(Color.Black);
            }

            foreach (var enemy in EntityManager.Heroes.AllHeroes)
            {
                enemy.DrawCircle((int)enemy.BoundingRadius, enemy.IsBeingAutoAttacked() ? Color.Red: Color.Green, 8f);
            }
        }
Esempio n. 2
0
        public static Vector3 BestRecallPosition()
        {
            var nearestEnemyTower =
                EntityManager.Turrets.Allies.Where(t => t.Health > 10).OrderBy(t => t.Distance(Me)).FirstOrDefault();

            /*
             * var nearestAllyTower =
             *  EntityManager.Turrets.Allies.Where(t => t.Health > 10 && t.IsInRange(Me, 1500)).OrderBy(t => t.Distance(Me)).FirstOrDefault();
             *
             *
             *
             * if (nearestAllyTower != null && nearestEnemyTower != null)
             * {
             *  return nearestEnemyTower.Position.Extend(nearestAllyTower, nearestEnemyTower.Distance(nearestAllyTower) + 250).To3D();
             * }
             */

            if (MyADC.IsValidTarget(1000))
            {
                return(MyADC.Position.Extend(nearestEnemyTower, 250f).To3DWorld());
            }

            var nearestEnemy = EntityManager.Heroes.Enemies.Where(e => e.IsValidTarget(1500)).OrderBy(e => e.Distance(Me)).FirstOrDefault();

            if (nearestEnemy != null)
            {
                var nearestBush = Bushes.OrderBy(b => b.Distance(Me)).ThenByDescending(b => b.Distance(nearestEnemy)).FirstOrDefault();

                if (nearestBush != null)
                {
                    return(nearestBush.Position);
                }
            }
            else
            {
                var nearestBush = Bushes.OrderBy(b => b.Distance(Me)).FirstOrDefault();

                if (nearestBush != null)
                {
                    return(nearestBush.Position);
                }
            }

            return(Vector3.Zero);
        }