Esempio n. 1
0
    public static Character CreateCharacter(int id)
    {
        Character c = null;

        switch (id)
        {   //有没有bug看单位表和各个类
        case 1:  c = new MvpTemp();    break;

        case 2:  c = new TankTemp();   break;

        case 3:  c = new WarriorTemp(); break;

        case 4:  c = new Taunter();    break;     // 嘲讽盾

        case 5:  c = new Paladin();    break;     // 奶骑

        case 6:                        break;     // 反甲

        case 7:  c = new Explosive();  break;     // 自爆卡车

        case 8:  c = new Linkage();    break;     // 联动

        case 9:  c = new TaiChi();     break;     // 打太极

        case 10: c = new Silence();    break;     // 沉默

        case 11: c = new GroupHealer(); break;    // 群体治疗

        case 12:                       break;     // 单体治疗

        case 13:                       break;     // 操控怒气

        case 14: c = new Calmer();     break;     // 频繁减怒

        case 15: c = new Buffer();     break;     // 加buff

        case 16: c = new Pierce();     break;     // 单体输出

        case 17: c = new Sputter();    break;     // 溅射

        case 18: c = new Volition();   break;     // 越打越痛

        case 19: c = new Transformer(); break;    // 变身

        case 20: c = new DoubleAgent(); break;    // 内鬼

        case 21: c = new Lazer();      break;     // 激光豆

        case 22: c = new Darius();     break;     // 人头狗

        case 23:                       break;     // 投石机

        case 24: c = new Marshall();   break;     // 黑胡子

        default: Debug.Log("输入了错误的id,找不到对应单位"); break;
        }

        return(c);
    }
    public static Character CreateCharacter(int id)
    {
        Character c = null;

        switch (id)
        {
        case 1: c = new MvpTemp(); break;

        case 2: c = new TankTemp(); break;

        case 3: c = new WarriorTemp(); break;

        default: Debug.Log("输入了错误的id,找不到对应单位"); break;
        }

        return(c);
    }