public void MoveEquipment(MvePacket mvePacket)
        {
            if (Session.Character.InExchangeOrTrade)
            {
                return;
            }

            var inv = Session.Character.Inventory.MoveInPocket(mvePacket.Slot, mvePacket.InventoryType, mvePacket.DestinationInventoryType, mvePacket.DestinationSlot, false);

            Session.SendPacket(inv.GeneratePocketChange(mvePacket.DestinationInventoryType, mvePacket.DestinationSlot));
            Session.SendPacket(((ItemInstance)null).GeneratePocketChange(mvePacket.InventoryType, mvePacket.Slot));
        }
        public void MoveEquipment(MvePacket mvePacket)
        {
            if (Session.Character.InExchangeOrShop)
            {
                _logger.Error(LogLanguage.Instance.GetMessageFromKey(LogLanguageKey.CANT_MOVE_ITEM_IN_SHOP));
                return;
            }

            var inv = Session.Character.Inventory.MoveInPocket(mvePacket.Slot, mvePacket.InventoryType,
                                                               mvePacket.DestinationInventoryType, mvePacket.DestinationSlot, false);

            Session.SendPacket(inv.GeneratePocketChange(mvePacket.DestinationInventoryType, mvePacket.DestinationSlot));
            Session.SendPacket(((IItemInstance)null).GeneratePocketChange(mvePacket.InventoryType, mvePacket.Slot));
        }