public void GivenIHaveAnObjectToMoveAt(double x, double y) { pos = new MutablePosition(new System.Windows.Point(x, y)); }
/// <summary> /// Notifies client of shooting. /// </summary> /// <param name="source">The location which shots originated from</param> public void NotifyOfShooting(MutablePosition source) { throw new NotImplementedException(); }
public void GivenIHaveANewPositionObject() { pos = new MutablePosition(); }
/// <summary> /// Sets the position of a specified player /// </summary> /// <param name="position">the new position</param> /// <param name="player">the player for which </param> public void SetPosition(MutablePosition position, MutablePlayer player) { _positionTracker.SetPosition(position, player); }