void Start() { stairwellContents = GameObject.Find("StairwellContents"); interactableObjectsContainer = stairwellContents.transform.Find("InteractableObjects").gameObject; furnitureContainer = stairwellContents.transform.Find("Furniture").gameObject; houseContainer = stairwellContents.transform.Find("House").gameObject; musicSwitcher = GameObject.Find("Ambient Sound").transform.GetComponent <MusicSwitcher>(); lightSwitcher = GameObject.Find("RoomArrangerWithTeleport").GetComponent <LightSwitcher>(); upperRoomCopyStairwellContents = GameObject.Find("DummyRoomTop"); lowerRoomCopyStairwellContents = GameObject.Find("DummyRoomBottom"); lowerCopyRoomFurnitureContainer = lowerRoomCopyStairwellContents != null?lowerRoomCopyStairwellContents.transform.Find("Furniture").gameObject : null; triggerContainer = GameObject.Find("Gameplay"); bigCurtains = GameObject.FindGameObjectsWithTag("Curtains").Select(x => x.GetComponent <Animator>()).ToArray(); UnhighlightAllInteractableObjects(); DisableAllTriggers(); foreach (Renderer renderer in GameObject.FindObjectsOfType <Renderer>()) { renderer.material.SetFloat(highlightHideShaderPropertyName, highlightDisabledValue); } }
private void Start() { theMusic = FindObjectOfType <MusicSwitcher>(); }