Esempio n. 1
0
    public override void Init()
    {
        base.Init();
        var model = RegisterModel <MusicRhythmModel>();

        model.InitData(_musicVo);
        _musicRhythmPanel = new MusicRhythmPanel();
        _musicRhythmPanel.Init(this);
        _musicRhythmPanel.Show(0);

        _countDownPanel = new MusicRhythmCountDownPanel();
        _countDownPanel.Init(this);
        _countDownPanel.Show(0);
        _countDownPanel.StartCountDown();
        Input.multiTouchEnabled = true;
    }
Esempio n. 2
0
    public override void OnMessage(Message message)
    {
        string name = message.Name;

        object[] body = message.Params;
        switch (name)
        {
        case MessageConst.MODULE_MUSICRHYRHM_SHOW_COUNTDOWN_PANEL:    //显示倒计时界面
            break;

        case MessageConst.MODULE_MUSICRHYRHM_RESTARTGAME:    //显示倒计时界面
            _countDownPanel = new MusicRhythmCountDownPanel();
            _countDownPanel.Init(this);
            _countDownPanel.Show(0);
            _countDownPanel.StartCountDown();

            if (_resultPanel != null)
            {
                _resultPanel.Destroy();
                _resultPanel = null;
            }
            break;

        case MessageConst.MODULE_MUSICRHYRHM_ClOSE_COUNTDOWN_PANEL:    //显示关闭倒计时界面
            if (_countDownPanel != null)
            {
                _countDownPanel.Destroy();
                _countDownPanel = null;
            }
            Debug.Log("游戏开始");
            if (_musicRhythmPanel == null)
            {
                _musicRhythmPanel = new MusicRhythmPanel();
                _musicRhythmPanel.Init(this);
            }
            _musicRhythmPanel.Show(0);
            OnStart();    //游戏开始
            break;

        case MessageConst.MODULE_MUSICRHYRHM_PAUSE_GAME: //暂停游戏
            OnPause();                                   //游戏开始
            break;

        case MessageConst.MODULE_MUSICRHYRHM_CONTINUE_GAME: //继续游戏
            OnPlay();                                       //游戏开始
            break;

        case MessageConst.MODULE_MUSICRHYRHM_SHOW_RESULT_PANEL:    //显示结算界面
            Debug.Log("游戏结束");
            OnShutdown();
            if (_resultPanel == null)
            {
                _resultPanel = new MusicRhythmResultPanel();
                _resultPanel.Init(this);
            }
            _resultPanel.Show(0);
            break;

        case MessageConst.MODULE_MUSICRHYRHM_BACK:

            if (_musicVo.MusicGameType == MusicGameType.TrainingRoom)
            {
                ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_TRAININGROOM, true);
            }
            else
            {
                OnMessage(new Message(MessageConst.MODULE_MUSICRHYRHM_SHOW_RESULT_PANEL));
                // ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_ACTIVITYMUSICTEMPLATE, true);
            }
            break;
        }
    }