public override void HandleInput(InputHelper input, GameTime gameTime) { // Control debug view if (input.IsNewButtonPress(Buttons.Start)) { EnableOrDisableFlag(DebugViewFlags.Shape); EnableOrDisableFlag(DebugViewFlags.DebugPanel); EnableOrDisableFlag(DebugViewFlags.PerformanceGraph); EnableOrDisableFlag(DebugViewFlags.Joint); EnableOrDisableFlag(DebugViewFlags.ContactPoints); EnableOrDisableFlag(DebugViewFlags.ContactNormals); EnableOrDisableFlag(DebugViewFlags.Controllers); } if (input.IsNewKeyPress(Keys.F1)) { EnableOrDisableFlag(DebugViewFlags.Shape); } if (input.IsNewKeyPress(Keys.F2)) { EnableOrDisableFlag(DebugViewFlags.DebugPanel); EnableOrDisableFlag(DebugViewFlags.PerformanceGraph); } if (input.IsNewKeyPress(Keys.F3)) { EnableOrDisableFlag(DebugViewFlags.Joint); } if (input.IsNewKeyPress(Keys.F4)) { EnableOrDisableFlag(DebugViewFlags.ContactPoints); EnableOrDisableFlag(DebugViewFlags.ContactNormals); } if (input.IsNewKeyPress(Keys.F5)) { EnableOrDisableFlag(DebugViewFlags.PolygonPoints); } if (input.IsNewKeyPress(Keys.F6)) { EnableOrDisableFlag(DebugViewFlags.Controllers); } if (input.IsNewKeyPress(Keys.F7)) { EnableOrDisableFlag(DebugViewFlags.CenterOfMass); } if (input.IsNewKeyPress(Keys.F8)) { EnableOrDisableFlag(DebugViewFlags.AABB); } if (input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape)) { //////////////////////////////////// //Pasue the music //////////////////////////////////// MusicHelper.PauseSong(); ///////////////////// //Pause the game here ///////////////////// ScreenManager.AddPauseScreen(new PauseScreen("PAUSE", "")); } if (HasCursor) { HandleCursor(input); } if (_userAgent != null) { HandleUserAgent(input); } if (EnableCameraControl) { HandleCamera(input, gameTime); } base.HandleInput(input, gameTime); }