void Start() { m_musicFeedback = GameObject.FindGameObjectWithTag("MusicFeedback").GetComponent<MusicFeedback>(); _id = System.Guid.NewGuid().ToString("N"); if(m_musicFeedback != null) m_musicFeedback.AddShape(GetComponent<Shape>(), _id, _intensity, _randomness); }
void Awake() { if(_instance != null) { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); _instance = this; m_audioSource = GetComponent<AudioSource>(); }
void Start() { m_resolution = new Vector2(Camera.main.pixelWidth, Camera.main.pixelHeight); m_feedback = GameObject.FindWithTag("MusicFeedback").GetComponent<MusicFeedback>(); }