Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        playerCurrentHealth = playerMaxHealth;
        theSFXM             = FindObjectOfType <SFXMnager>();
        theMusicControler   = FindObjectOfType <MusicControler>();

        playerSprite = GetComponent <SpriteRenderer>();
    }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        theMC = FindObjectOfType <MusicControler>();

        if (switchOnStart)                          // 一進入這個Scene就要切
        {
            theMC.SwitchTrack(newTrack);
            gameObject.SetActive(false);
        }
    }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     theSFXM           = FindObjectOfType <SFXMnager>();
     theMusicControler = FindObjectOfType <MusicControler>();
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     music = GameObject.Find ("Audio Sources").GetComponent<MusicControler>();
 }