// Use this for initialization void Start() { playerCurrentHealth = playerMaxHealth; theSFXM = FindObjectOfType <SFXMnager>(); theMusicControler = FindObjectOfType <MusicControler>(); playerSprite = GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { theMC = FindObjectOfType <MusicControler>(); if (switchOnStart) // 一進入這個Scene就要切 { theMC.SwitchTrack(newTrack); gameObject.SetActive(false); } }
// Start is called before the first frame update void Start() { theSFXM = FindObjectOfType <SFXMnager>(); theMusicControler = FindObjectOfType <MusicControler>(); }
// Use this for initialization void Start() { music = GameObject.Find ("Audio Sources").GetComponent<MusicControler>(); }