// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); anim = GetComponent <Animator>(); attackBox = transform.GetChild(0).gameObject; MushroomTrigger = TriggerArea.GetComponent <MushroomTrigger>(); }
void Start() { EnemyRb = GetComponent <Rigidbody2D>(); EnemyAnim = GetComponent <Animator>(); Mushroomtrigger = TriggerArea.GetComponent <MushroomTrigger>(); player = GameObject.Find("Player").transform; }