private static void HandleEnterMatch(GameSession session)
    {
        MushkingRoyaleSession mushkingRoyaleSession = GameServer.MushkingRoyaleSessionManager.GetSession(session.Player.MushkingRoyaleSession);

        if (mushkingRoyaleSession is null)
        {
            return;
        }

        session.Send(MushkingRoyaleSystemPacket.ClearMatchedQueue());
        session.Player.Warp(mushkingRoyaleSession.MapId, mushkingRoyaleSession.SpawnPosition, mushkingRoyaleSession.SpawnRotation, mushkingRoyaleSession.InstanceId);
    }
 private static void HandleLeaveSoloQueue(GameSession session)
 {
     GameServer.MushkingRoyaleQueueManager.LeaveQueue(session.Player, QueueType.Solo);
     session.Send(MushkingRoyaleSystemPacket.WithdrawSoloQueue());
     session.Send(MushkingRoyaleSystemPacket.ClearMatchedQueue());
 }