Esempio n. 1
0
        public static IGameRule GameRuleToClass(Enum.GameRule gameRule)
        {
            IGameRule ruleType;

            switch (gameRule)
            {
            case Enum.GameRule.Age:
                ruleType = new Age();
                break;

            case Enum.GameRule.Boredom:
                ruleType = new Boredom();
                break;

            case Enum.GameRule.Hunger:
                ruleType = new Hunger();
                break;

            case Enum.GameRule.Sleep:
                ruleType = new Sleep();
                break;

            case Enum.GameRule.SleepDeprevation:
                ruleType = new SleepDeprivation();
                break;

            case Enum.GameRule.Starvation:
                ruleType = new Starvation();
                break;

            case Enum.GameRule.Munchies:
                ruleType = new Munchies();
                break;

            case Enum.GameRule.Crazy:
                ruleType = new Crazy();
                break;

            default:
                return(null);
            }

            return(ruleType);
        }
Esempio n. 2
0
        public void TestMunchies()
        {
            _tamagotchi.Boredom = 81;

            var munchies = new Munchies();

            munchies.Execute(_tamagotchi);

            Assert.IsTrue(_tamagotchi.Statuses.Contains(Status.Munchies));

            munchies.Execute(_tamagotchi);

            Assert.AreEqual(_tamagotchi.Statuses.Count(e => e == Status.Munchies), 1);

            _tamagotchi.Boredom = 70;

            munchies.Execute(_tamagotchi);

            Assert.IsFalse(_tamagotchi.Statuses.Any(e => e == Status.Munchies));
        }