public override void Action(Mummy m) { m.AddTask(transform.position, Task.action.FURNACE, this); }
/* * This function adds a task to the mummy. * The function is called automaticly. * input: * Mummy m - the mummy that perform the action. */ public override void Action(Mummy m) { m.AddTask(transform.position, Task.action.WAKE_THE_DEAD, this); }
public override void Action(Mummy m) { Debug.Log("GO TO THE DEAD"); m.AddTask(transform.position, Task.action.WAKE_THE_DEAD, this); }
public override void Action(Mummy m) { m.AddTask(transform.position, Task.action.WOOD); }