// Use this for initialization
 void Start()
 {
     currentPlayer = GameObject.FindWithTag("Player").GetComponent<Multiplayer_Entity>();
 }
Esempio n. 2
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    void OnDestroy()
    {
        if (_instance == this)
        {
            _instance = null;
            _initialized = false;
            _audio_source = null;

            // Clear static fields.
            Player = null;
            player_entity = null;
            target_spawn = null;
            OrbitCam = null;
            debug_show_progress = false;
            lst_disable_hotkeys_on_focus.Clear();
            idle_time = 0.0f;
        }
    }