// Use this for initialization
    void Start()
    {
        myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> ();



        StartCoroutine("startanim");
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> ();
     Win.renderer.material.color  = new Vector4(Win.renderer.material.color.r, Win.renderer.material.color.g, Win.renderer.material.color.b, 0);
     Lost.renderer.material.color = new Vector4(Win.renderer.material.color.r, Win.renderer.material.color.g, Win.renderer.material.color.b, 0);
     Lost.SetActive(false);
     stat.SetActive(false);
 }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> ();
        long period    = 10L * 60L * 1000L * 10000L;      // In ticks
        long timeStamp = System.DateTime.Now.Ticks + period;

        startTime = timeStamp;
        Vector3 myV = new Vector3(-0.7f, -3.48f, 0);

        transform.Translate(myV);
    }
Esempio n. 4
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    void Start()
    {
        myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> ();

        mouseStart = Vector3.zero;

        long period    = 10L * 60L * 1000L * 10000L;                      // In ticks
        long timeStamp = System.DateTime.Now.Ticks + period;

        startTime = timeStamp;
        //point = Camera.main.ScreenToWorldPoint (new Vector3 (Random.Range (0, Screen.width), Random.Range (0, Screen.height), 1));
        drawTargetPoint();
    }
Esempio n. 5
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    void Start()
    {
        myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> ();

        touching = Vector3.zero;


        CircleCollider2D temp1 = ptChild1.GetComponents <CircleCollider2D> () [0] as CircleCollider2D;

        r1 = temp1.radius;
        CircleCollider2D temp2 = ptChild2.GetComponents <CircleCollider2D> () [0] as CircleCollider2D;

        r2 = temp2.radius;

        long period    = 10L * 60L * 1000L * 10000L;                      // In ticks
        long timeStamp = System.DateTime.Now.Ticks + period;

        startTime = timeStamp;

        drawSlideLocus();
    }
 void Start()
 {
     myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> ();
     Ready.renderer.material.color = new Vector4(Ready.renderer.material.color.r, Ready.renderer.material.color.g, Ready.renderer.material.color.b, 0);
     Go.renderer.material.color    = new Vector4(Go.renderer.material.color.r, Go.renderer.material.color.g, Go.renderer.material.color.b, 0);
 }
 // Use this for initialization
 void Start()
 {
     myFields = sharedData.GetComponent <Multi_Fields> ();
 }