// Use this for initialization void Start() { myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> (); StartCoroutine("startanim"); }
// Use this for initialization void Start() { myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> (); Win.renderer.material.color = new Vector4(Win.renderer.material.color.r, Win.renderer.material.color.g, Win.renderer.material.color.b, 0); Lost.renderer.material.color = new Vector4(Win.renderer.material.color.r, Win.renderer.material.color.g, Win.renderer.material.color.b, 0); Lost.SetActive(false); stat.SetActive(false); }
// Use this for initialization void Start() { myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> (); long period = 10L * 60L * 1000L * 10000L; // In ticks long timeStamp = System.DateTime.Now.Ticks + period; startTime = timeStamp; Vector3 myV = new Vector3(-0.7f, -3.48f, 0); transform.Translate(myV); }
void Start() { myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> (); mouseStart = Vector3.zero; long period = 10L * 60L * 1000L * 10000L; // In ticks long timeStamp = System.DateTime.Now.Ticks + period; startTime = timeStamp; //point = Camera.main.ScreenToWorldPoint (new Vector3 (Random.Range (0, Screen.width), Random.Range (0, Screen.height), 1)); drawTargetPoint(); }
void Start() { myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> (); touching = Vector3.zero; CircleCollider2D temp1 = ptChild1.GetComponents <CircleCollider2D> () [0] as CircleCollider2D; r1 = temp1.radius; CircleCollider2D temp2 = ptChild2.GetComponents <CircleCollider2D> () [0] as CircleCollider2D; r2 = temp2.radius; long period = 10L * 60L * 1000L * 10000L; // In ticks long timeStamp = System.DateTime.Now.Ticks + period; startTime = timeStamp; drawSlideLocus(); }
void Start() { myFields = GameObject.Find("SharedData").GetComponent <Multi_Fields> (); Ready.renderer.material.color = new Vector4(Ready.renderer.material.color.r, Ready.renderer.material.color.g, Ready.renderer.material.color.b, 0); Go.renderer.material.color = new Vector4(Go.renderer.material.color.r, Go.renderer.material.color.g, Go.renderer.material.color.b, 0); }
// Use this for initialization void Start() { myFields = sharedData.GetComponent <Multi_Fields> (); }