void Awake() { //Get refrences to the controls so we can access them as needed levelIndex = GameObject.Find("LevelIndex").GetComponent <InputField> (); levelScore = GameObject.Find("Score").GetComponent <InputField>(); userName = GameObject.Find("Username").GetComponent <InputField>(); provider = new MultiTopList(); uiToplist = FindObjectOfType <Toplist>(); current = new Level(); }
public void Setup() { toplist = new LocalToplist(); multiTopList = new MultiTopList(); }